TASK 21's picker slice: the decoder, manager, pacing and loop mechanism were
already shipped but nothing ever acquired a session, so a media Source rendered
nothing. Adds "Video File" to the (+) menu (video-filtered OpenFileDialog),
one decode session per distinct path with a HasSession guard, release when the
last scene reference goes, and a post-load reconcile. Loop is a manager-level
per-path answer ("any live reference loops") applied before StartAsync and
updated live via SetLooping. Properties panel shows the file with Change… and
Loop. Volume stays unwired: media audio rides the desktop loopback, TRAX-style.
Reference: OBS's media source (file → decode → composite into the scene) is the
established answer for this feature; the lifecycle shape mirrors this repo's
WebView2/ScreenCapture registration rather than inventing a new one.
Test: ytLive.Tests/MediaSourceAcquisitionTests.cs — add starts one decoder and
frames reach the layer, loop flip reaches the decoder, remove stops it.
Docs: task-21 closed, TASKS row + Day-4 row + stale 3·17 row corrected,
frame-pipeline acquisition note, HANDOFF rewritten. verify.sh green.
292 lines
9.9 KiB
C#
292 lines
9.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using ytLive.Helpers;
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namespace ytLive.Services;
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/// <summary>
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/// TASK 21: owns media-file decode sessions app-wide, refcounted by file path.
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/// One file = at most one decoder, one shared WriteableBitmap; the last release
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/// stops and disposes the source. Frames arrive on a worker thread and are
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/// coalesced onto the UI dispatcher (at most one pending copy per session, using
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/// the latest frame). Mirrors ScreenCaptureManager/CameraManager.
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/// </summary>
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public sealed class MediaVideoSourceManager : IDisposable
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{
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private sealed class MediaSession
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{
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public string Key { get; }
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public IMediaFrameSource Source { get; }
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public Action<VideoFrame>? FrameHandler;
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public int RefCount;
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public bool Started;
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public WriteableBitmap? PreviewBitmap;
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public VideoFrame? LatestFrame;
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public bool FramePending;
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public MediaSession(string key, IMediaFrameSource source)
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{
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Key = key;
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Source = source;
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RefCount = 1;
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}
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}
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private readonly Func<string, IMediaFrameSource?> _sourceFactory;
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private readonly Dispatcher? _uiDispatcher;
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private readonly Func<string, bool>? _loopProvider;
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private readonly Dictionary<string, MediaSession> _sessions = new();
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private readonly object _gate = new();
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/// <summary>Raised on the UI thread when a media file's shared preview bitmap is first created.</summary>
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public event Action<string, WriteableBitmap>? PreviewBitmapChanged;
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/// <summary>Raised when a media decoder cannot be created (bad path).</summary>
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public event Action<string, string>? MediaFailed;
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public MediaVideoSourceManager(
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Func<string, IMediaFrameSource?> sourceFactory,
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Dispatcher? uiDispatcher = null,
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Func<string, bool>? loopProvider = null)
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{
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_sourceFactory = sourceFactory;
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_uiDispatcher = uiDispatcher;
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_loopProvider = loopProvider;
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}
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/// <summary>Increments the refcount for a file, starting the decoder the first time.</summary>
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public async Task<bool> AcquireAsync(string key)
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{
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if (string.IsNullOrWhiteSpace(key)) return false;
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MediaSession session;
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bool shouldStart;
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lock (_gate)
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{
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if (_sessions.TryGetValue(key, out var existing))
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{
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existing.RefCount++;
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shouldStart = false;
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session = existing;
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}
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else
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{
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IMediaFrameSource? source;
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try
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{
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source = _sourceFactory(key);
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}
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catch (Exception ex)
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{
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AppLog.Write($"MediaSource: creating decoder '{key}' failed: {ex.Message}");
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MediaFailed?.Invoke(key, ex.Message);
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return false;
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}
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if (source == null)
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{
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MediaFailed?.Invoke(key, "No decoder for this file");
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return false;
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}
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session = new MediaSession(key, source);
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session.FrameHandler = frame => OnFrameAvailable(session, frame);
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session.Source.FrameAvailable += session.FrameHandler;
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// Loop intent lives on the Source (per scene), so the caller supplies the
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// per-path answer ("any live reference loops"). Applied before Start so a
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// zero-length or instantly-EOF file cannot slip past a later assignment.
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session.Source.Looping = _loopProvider?.Invoke(key) ?? false;
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_sessions[key] = session;
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shouldStart = true;
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}
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}
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if (!shouldStart) return session.Started;
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try
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{
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await session.Source.StartAsync();
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session.Started = true;
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return true;
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}
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catch (Exception ex)
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{
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lock (_gate)
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_sessions.Remove(key);
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session.Source.FrameAvailable -= session.FrameHandler;
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AppLog.Write($"MediaSource: failed to start decoder '{key}': {ex.Message}");
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MediaFailed?.Invoke(key, ex.Message);
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await SafeStopAsync(session.Source);
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return false;
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}
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}
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public async Task ReleaseAsync(string key)
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{
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MediaSession? toStop = null;
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lock (_gate)
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{
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if (!_sessions.TryGetValue(key, out var session)) return;
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if (--session.RefCount > 0) return;
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_sessions.Remove(key);
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toStop = session;
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}
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if (toStop == null) return;
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toStop.Source.FrameAvailable -= toStop.FrameHandler;
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await SafeStopAsync(toStop.Source);
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toStop.PreviewBitmap = null;
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}
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/// <summary>Releases a file unconditionally (every ref) — used on layout reloads.</summary>
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public async Task ReleaseAllAsync(string key)
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{
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MediaSession? toStop = null;
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lock (_gate)
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{
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if (!_sessions.TryGetValue(key, out var session)) return;
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session.RefCount = 0;
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_sessions.Remove(key);
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toStop = session;
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}
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if (toStop == null) return;
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toStop.Source.FrameAvailable -= toStop.FrameHandler;
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await SafeStopAsync(toStop.Source);
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toStop.PreviewBitmap = null;
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}
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/// <summary>The most recent decoded frame for a file, or null before the first
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/// frame (or if the file has no session). The live compositor reads media from here.</summary>
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public VideoFrame? GetLatestFrame(string key)
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{
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lock (_gate)
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return _sessions.TryGetValue(key, out var session) ? session.LatestFrame : null;
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}
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/// <summary>True while a decode session exists for the file — the caller uses this to
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/// keep one acquire per path instead of stacking refcounts on every layout pass.</summary>
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public bool HasSession(string key)
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{
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lock (_gate)
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return _sessions.ContainsKey(key);
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}
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/// <summary>The files with a live session, for reconciling a layout load.</summary>
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public IReadOnlyList<string> GetActiveKeys()
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{
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lock (_gate)
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return new List<string>(_sessions.Keys);
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}
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/// <summary>Applies a loop change to a running session (the creator flipped the
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/// toggle). No-op when the file has no session.</summary>
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public void SetLooping(string key, bool looping)
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{
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lock (_gate)
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{
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if (_sessions.TryGetValue(key, out var session))
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session.Source.Looping = looping;
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}
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}
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/// <summary>The shared preview bitmap for a file (so a config created after the
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/// first frame can adopt the running bitmap), or null.</summary>
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public WriteableBitmap? GetPreviewBitmap(string key)
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{
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lock (_gate)
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return _sessions.TryGetValue(key, out var session) ? session.PreviewBitmap : null;
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}
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public void Dispose()
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{
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List<MediaSession> sessions;
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lock (_gate)
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{
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sessions = new List<MediaSession>(_sessions.Values);
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_sessions.Clear();
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}
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foreach (var session in sessions)
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{
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session.Source.FrameAvailable -= session.FrameHandler;
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_ = SafeStopAsync(session.Source);
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}
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}
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private static async Task SafeStopAsync(IMediaFrameSource source)
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{
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try
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{
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await source.StopAsync();
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}
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catch (Exception ex)
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{
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AppLog.Write($"MediaSource: stopping decoder failed: {ex.Message}");
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}
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}
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private bool TryGetActiveSession(MediaSession session)
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{
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lock (_gate)
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return _sessions.TryGetValue(session.Key, out var current) && ReferenceEquals(current, session);
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}
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private void OnFrameAvailable(MediaSession session, VideoFrame frame)
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{
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if (!TryGetActiveSession(session)) return;
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session.LatestFrame = frame;
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if (session.PreviewBitmap == null)
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{
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if (_uiDispatcher == null) return;
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if (_uiDispatcher.CheckAccess())
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EnsurePreviewBitmap(session);
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else
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_uiDispatcher.BeginInvoke(() =>
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{
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if (TryGetActiveSession(session))
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EnsurePreviewBitmap(session);
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}, DispatcherPriority.Render);
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return;
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}
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if (_uiDispatcher == null || _uiDispatcher.CheckAccess())
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{
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CopyFrame(session);
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return;
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}
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if (session.FramePending) return;
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session.FramePending = true;
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_uiDispatcher.BeginInvoke(() =>
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{
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session.FramePending = false;
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if (TryGetActiveSession(session) && session.PreviewBitmap != null)
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CopyFrame(session);
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}, DispatcherPriority.Render);
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}
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private void EnsurePreviewBitmap(MediaSession session)
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{
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if (session.PreviewBitmap != null || session.LatestFrame == null) return;
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var frame = session.LatestFrame;
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var bitmap = new WriteableBitmap(frame.Width, frame.Height, 96, 96, PixelFormats.Bgra32, null);
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bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
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session.PreviewBitmap = bitmap;
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PreviewBitmapChanged?.Invoke(session.Key, bitmap);
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}
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private void CopyFrame(MediaSession session)
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{
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var bitmap = session.PreviewBitmap;
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var frame = session.LatestFrame;
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if (bitmap == null || frame == null) return;
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if (frame.Width != bitmap.PixelWidth || frame.Height != bitmap.PixelHeight) return;
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bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
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}
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}
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