6af2026906
The stamped build settled what slices 3-4 could not: chat cache works (resolve ~0.0ms) but render stayed 26-27ms -> 124-135/300. The cost was the compositor re-rasterizing EVERY layer every tick: this Live scene re-samples chat (159k) + web widget (271k) + image (95k) + cam (156k) ~ 680k px @ ~38ns — for layers whose pixels do not change between chat/web/cam updates. OBS shape: cache the surface, paste per tick. BlitCachedLayer rasterizes a non-opaque layer ONCE into an element-space, transparent-based frame keyed by (source-array identity, src W/H, ceil'd dst rect, round, mirror), then pastes: integer position, row alpha-blend, opacity applied at paste. Producers hand out fresh immutable arrays -> array-identity keys cannot serve stale content; dict bounded (48, clears whole). Drag/opacity live in paste params, not keys, so editing stops triggering resamples too. Opaque backdrop keeps the memcpy path; the webcam keeps the direct path via its IsOpaque flag (revisit if take 9 is borderline). ONE integration test: PasteCache_RepeatRender_IsByteIdentical_And_ContentChange- Propagates (byte-exact raster-vs-paste incl. round-clip margins, new-array propagation); existing pixel suite guards sampler semantics. 85/85 across compositor/pump/chat/capture/session classes, clean build 0 warnings. Also: BuildStampTests.cs was written last commit but never staged — its own scope-check slip, added here (the run had used the on-disk file; tracked now). Docs same commit: ai.md slice 5 + stale 'general path only 130k' claim corrected, TASKS.md take-9 gate, MyMistakes recipe (prove the stage; a fix that doesn't move the stat wasn't the bottleneck), HANDOFF. take 9 expectation: 300/300, render <= ~8ms -> saga closes, Unit B starts.
60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
using System;
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using System.Text.RegularExpressions;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Documents;
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using Xunit;
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using ytLive.Helpers;
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namespace ytLive.Tests;
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/// <summary>
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/// Build attribution (2026-09-04, after takes 3–6 could not be pinned to a binary):
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/// every build stamps a fresh GUID (ytLive.csproj GenerateBuildStamp), shown as the
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/// wordmark superscript and logged at startup. The unit pins the stamp shape; the
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/// RealApp test proves the wordmark ACTUALLY displays it (XAML wiring, live visual
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/// tree) — a stamp nobody can see would not have ended the guessing.
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/// </summary>
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public sealed class BuildStampTests
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{
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[Fact]
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public void Stamp_IsAFreshHexIdAndParsableTimestamp()
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{
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Assert.Matches(new Regex("^[0-9a-f]{8}$"), BuildStamp.Id);
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Assert.True(DateTime.TryParseExact(BuildStamp.BuiltLocal, "yyyy-MM-dd HH:mm:ss",
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null, System.Globalization.DateTimeStyles.None, out var built));
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Assert.True(built <= DateTime.Now);
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Assert.True(built.Date >= new DateTime(2026, 9, 4));
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}
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}
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[Collection("RealApp")]
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public sealed class BuildStampDisplayTests
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{
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private readonly RealAppHost _app;
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public BuildStampDisplayTests(RealAppHost app) => _app = app;
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[Fact]
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public void Wordmark_Shows_The_Build_Stamp_As_Superscript()
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{
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_app.Run(() =>
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{
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var window = new MainWindow();
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try
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{
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// TopBar is its own namescope (UserControl) — FindName from the
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// control, never from the window (MyMistakes: namescoped FindName).
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var topBar = (UserControl)window.FindName("TopBar")!;
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var stamp = (Run)topBar.FindName("BuildIdStamp")!;
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Assert.Equal(BuildStamp.Id, stamp.Text);
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Assert.Equal(BaselineAlignment.Superscript, stamp.BaselineAlignment);
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}
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finally
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{
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window.Close();
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}
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});
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}
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}
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