Files
LlamaCasty/MainWindow.xaml
T
gramps a80108dd96 feat(ui): left-panel alert stack — licence indicator pinned on top, events LIFO below
Creator design (2026-11-05). A stack of red rows at the top of the left panel, above both mode grids
so it shows while editing and while live, pushing the panel's content down.

- Row 1 is the **Steam licence indicator** and nothing displaces it. It reads as status, not a
  warning: "Entitlement 30 fps · Maximum 60 fps", both numbers derived from QualityOptions and
  HasProOutput. While higher tiers are unavailable it shows a **pin** (standing indicator, no close
  control); once ownership is verified the pin becomes a **close control** and the dismissal is
  persisted (`Steam.LicenceIndicatorDismissed`), permanent while ownership holds. Losing ownership
  restores it as pinned — a change of state, not a preference. Click → About.
- **Event rows stack beneath, newest first**, one row per episode (an episode advancing its state
  updates its own row rather than adding another). Each is dismissible. Click → the Logs tab opens
  with that event's sequence range painted red (`HighlightedLogFrom/To` + `LogInRangeConverter`; two
  numbers rather than a collection because the log list is virtualised and realised rows do not
  re-evaluate on membership changes).
- Replaces the old red panel under the quality picker, which is removed.
- The Steam diagnostic text loses "Contact the creator or support" for a neutral
  "Steam licensing is not configured in this build."

Tests: `AttentionAlertStackTests` — pinned first with the status text; owned → closable and the close
survives a reload but ownership loss restores it pinned; pinned cannot be dismissed; event rows LIFO
with in-place episode updates; clicking an event opens Logs and sets its range. AboutHub + Entitlement
tests updated for the removed panel and the new wording. FAST gate: 532 passed, 0 failed, 0 warnings.
2026-11-05 11:41:59 -08:00

180 lines
9.8 KiB
XML

<Window x:Class="ytLive.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:vm="clr-namespace:ytLive.ViewModels"
xmlns:models="clr-namespace:ytLive.Models"
xmlns:Helpers="clr-namespace:ytLive.Helpers"
xmlns:controls="clr-namespace:ytLive.Controls"
xmlns:notifications="clr-namespace:Notification.Wpf.Controls;assembly=Notification.Wpf"
mc:Ignorable="d"
Title="{Binding WindowTitle}" Height="1040" Width="1920"
MinWidth="1366" MinHeight="768"
Icon="/LlamaCasty;component/Assets/llamacasty-icon.png"
Background="{StaticResource Brush.Background}"
FontFamily="{StaticResource FontFamily.Sans}"
WindowStartupLocation="Manual"
Closing="MainWindow_Closing"
Loaded="MainWindow_Loaded"
Activated="MainWindow_Activated"
Deactivated="MainWindow_Deactivated"
PreviewKeyDown="MainWindow_PreviewKeyDown"
PreviewMouseLeftButtonDown="Window_PreviewMouseLeftButtonDown"
ContextMenuOpening="Window_ContextMenuOpening">
<!-- Preview undo/redo (creator directive 2026-11-01). Window-level so the keys work wherever
focus sits; the commands themselves refuse unless EditingActive, because undo with the
preview showing program output would rewrite a scene nobody is looking at. -->
<Window.InputBindings>
<KeyBinding Gesture="Ctrl+Z" Command="{Binding UndoPreviewCommand}"/>
<KeyBinding Gesture="Ctrl+Shift+Z" Command="{Binding RedoPreviewCommand}"/>
</Window.InputBindings>
<Window.DataContext>
<vm:MainViewModel/>
</Window.DataContext>
<Window.TaskbarItemInfo>
<TaskbarItemInfo x:Name="TaskbarInfo"/>
</Window.TaskbarItemInfo>
<Window.Resources>
<ResourceDictionary>
<Helpers:DroppedFramesToBrushConverter x:Key="DroppedToBrush"/>
<Helpers:DroppedPercentConverter x:Key="DroppedPercent"/>
<!-- Red dot shown in the taskbar icon while live -->
<DrawingImage x:Key="LiveOverlay">
<DrawingImage.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="{StaticResource Brush.Tertiary}">
<GeometryDrawing.Geometry>
<EllipseGeometry Center="8,8" RadiusX="8" RadiusY="8"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingGroup>
</DrawingImage.Drawing>
</DrawingImage>
<!-- EyeButton/EyeIconStyle MOVED to Themes/Controls.xaml (2026-09-01): Controls/
LeftPanel.xaml consumes them via StaticResource, and window-scope resources
are invisible to a UserControl at parse time — the "known test failure" that
was actually an app-crash regression from the LeftPanel extraction. -->
</ResourceDictionary>
</Window.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- ═══ TOP BAR: Stream Controls ═══ -->
<Border Grid.Row="0" Background="{Binding TopBarBackground}" Padding="16,10">
<controls:TopBar x:Name="TopBar"/>
</Border>
<!-- ═══ MIDDLE: Main Content ═══ -->
<controls:HealthBanner Grid.Row="1"/>
<Grid Grid.Row="2" Margin="8">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<!-- the dock lives INSIDE the work area so its bottom edge lines up with the
layers panel (creator, 2026-10-30) -->
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="360"/>
<ColumnDefinition Width="3*"/>
</Grid.ColumnDefinitions>
<!-- STREAM READOUTS (top-left cell, above the layers) + resolution -->
<Border Grid.Row="0" Grid.Column="0" Background="{StaticResource Brush.SurfaceContainerLowest}" CornerRadius="4" Padding="10,8" Margin="0,0,8,0">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="Bitrate" Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12" Margin="0,0,12,2"/>
<TextBlock Grid.Row="0" Grid.Column="1" Foreground="{StaticResource Brush.OnSurface}" FontSize="13" FontFamily="{StaticResource FontFamily.Mono}" HorizontalAlignment="Right" Margin="0,0,0,2">
<Run Text="{Binding CurrentHealth.CurrentBitrate, Mode=OneWay, StringFormat={}{0:0.0}}"/><Run Text=" Mbps"/>
</TextBlock>
<TextBlock Grid.Row="1" Grid.Column="0" Text="FPS" Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12" Margin="0,0,12,2"/>
<TextBlock Grid.Row="1" Grid.Column="1" Text="{Binding CurrentHealth.FPS, Mode=OneWay, StringFormat={}{0:0}}"
Foreground="{StaticResource Brush.OnSurface}" FontSize="13" FontFamily="{StaticResource FontFamily.Mono}" HorizontalAlignment="Right" Margin="0,0,0,2"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="Dropped" Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12" Margin="0,0,12,2"/>
<TextBlock Grid.Row="2" Grid.Column="1" FontSize="13" FontFamily="{StaticResource FontFamily.Mono}" HorizontalAlignment="Right" Margin="0,0,0,2"
Foreground="{Binding CurrentHealth.DroppedFrames, Converter={StaticResource DroppedToBrush}}">
<TextBlock.Text>
<MultiBinding Converter="{StaticResource DroppedPercent}">
<Binding Path="CurrentHealth.DroppedFrames" Mode="OneWay"/>
<Binding Path="CurrentHealth.FPS" Mode="OneWay"/>
<Binding Path="CurrentHealth.StreamDuration" Mode="OneWay"/>
</MultiBinding>
</TextBlock.Text>
</TextBlock>
<TextBlock Grid.Row="3" Grid.Column="0" Text="Live:" Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="12" Margin="0,0,12,2"/>
<TextBlock Grid.Row="3" Grid.Column="1" Text="{Binding CurrentHealth.StreamDuration, Mode=OneWay, StringFormat={}{0:hh\:mm\:ss}}"
Foreground="{StaticResource Brush.Attention}" FontSize="13" FontFamily="{StaticResource FontFamily.Mono}" FontWeight="SemiBold" HorizontalAlignment="Right" Margin="0,0,0,2"/>
<TextBlock Grid.Row="4" Grid.ColumnSpan="2" Text="{Binding CurrentHealth.HealthMessage}"
Foreground="{StaticResource Brush.Attention}" FontSize="12" TextWrapping="Wrap" Margin="0,0,0,6"/>
<StackPanel Grid.Row="5" Grid.ColumnSpan="2" VerticalAlignment="Bottom">
<ComboBox x:Name="QualityPicker" Style="{StaticResource YtComboBox}"
ItemsSource="{Binding QualityOptions}"
SelectedItem="{Binding SelectedQuality}"
ItemTemplate="{StaticResource YtQualityComboBoxItemTemplate}"
ItemContainerStyle="{StaticResource YtQualityComboBoxItem}"
ToolTip="{Binding ResolutionHelp}"
IsEnabled="{Binding CanChangeQuality}"/>
</StackPanel>
</Grid>
</Border>
<!-- ═══ THUMBNAIL STRIP (over the preview column; left column stays empty) ═══ -->
<controls:SceneThumbnailStrip x:Name="SceneStrip" Grid.Row="0" Grid.Column="1" Margin="8,0" Height="154"/>
<!-- LEFT PANEL: one panel, two states.
Offline (edit mode): LAYERS + PROPERTIES
Live/Recording: YouTube Live Chat -->
<controls:LeftPanel x:Name="LeftPanel" Grid.Row="1" Grid.Column="0" Grid.RowSpan="2"/>
<!-- CENTER: Preview Area -->
<controls:PreviewPane x:Name="PreviewPane" Grid.Row="1" Grid.Column="1"/>
<!-- The dock starts where the layers panel ends and shares its bottom edge. -->
<controls:AudioDock x:Name="AudioDock" Grid.Row="2" Grid.Column="1"/>
</Grid>
<!-- ═══ OVERLAY: Settings / Bug / Feature / About ═══ -->
<controls:OverlayHost x:Name="AboutOverlay" Grid.RowSpan="3"/>
<!-- ═══ TOASTS: non-blocking notifications (bottom-right, above footer) ═══ -->
<notifications:NotificationArea x:Name="ToastArea"
Grid.RowSpan="4"
Position="BottomRight" MaxItems="4"
Margin="0,0,12,96"/>
</Grid>
</Window>