Files
LlamaCasty/ytLive.Tests
gramps ef52508b1e TASK 61 + 62: the geometry fields share one width, and the border field names its colour
The creator (2026-10-21), on Live -> Layers -> webcam -> Properties:

  "the Y and H boxes under webcam properties should be the same width as the X and W
   boxes and those widths should be fixed to accomodate the max number of possible
   digits providing the geometry values"

  "also the border color drop drown box content should also include the name of the
   color next to the hex value as they in the drop-down list box"

TASK 61 - one fixed width for the four geometry fields.
The row is a DockPanel, and WPF sizes an element to its CONTENT unless it is told
otherwise, while the LAST child of a DockPanel fills the remaining space. So X/W (not
last) were as wide as their text and Y/H (last) stretched across the row - two widths
for the same kind of field. Now all four carry Width="44" and the rows set
LastChildFill="False" (without it the last field ignores its own Width and fills anyway).
44px is the measured width of "-1920" in the app's font at 11px (the largest geometry
value - the master frame is 1920x1080 - plus a sign) plus the field's padding and
border. Docs: https://learn.microsoft.com/en-us/dotnet/api/system.windows.controls.dockpanel.lastchildfill
The guard MEASURES the widest value with WPF's FormattedText instead of asserting a
magic number, so a font change cannot silently make the field too narrow:
https://learn.microsoft.com/en-us/dotnet/api/system.windows.media.formattedtext

TASK 62 - the border field names its colour.
SceneElement.BorderColorName carries the palette's name for the current colour
("Crimson") and is raised when the colour changes; it is EMPTY for a custom hex the
creator typed, because "no name" is the honest answer. BorderColorPalette.NameOf
changed to match (it used to fall back to the hex itself; the TASK 60 test assertion
was updated with it). The hex field keeps a fixed width (60) so the name sits right
next to the hex instead of drifting to the row's far edge - the same trap as TASK 61.

Guards: ytLive.Tests/GeometryFieldWidthTests.cs, ytLive.Tests/BorderColorNameTests.cs
Full suite: 435/435 passed, 0 warnings.
2026-10-21 22:19:13 -07:00
..
Monetization policy locked + dev pause recorded (docs changeset, 2026-08-14): the one paid line becomes an annual subscription — early access $49.99/yr → $99/yr list at GA, grandfather-while-subscribed with lapse → list on renewal (no escalation matrix); free tier unchanged (branding flash is the free tier's billboard + no Alerts, which is the one paid feature); billing NOT locked to itch.io (hunted fact: itch.io has no native subscription billing — candidates Gumroad, whose native affiliate program is the tiebreaker, and Lemon Squeezy); support = in-app bug-report → git issues with a when-I-get-around-to-it cadence + emergency patches. ai.md Monetization section rewritten + stale paid-unlock seams fixed (L115 subscription-entitlement wording, the About hub's tabled billing PremiumUrl seam); TASKS.md gains TASK 23 (Monetization — billing provider decision, unlock mechanism with lapse→flash-returns enforcement, in-app bug-report loop, Unlock Premium seam lighting, Alerts gating, and line-item pointers for the early-access strategy, affiliate/ads phase 2, and the channel revival); HANDOFF.md records the decisions + the development pause (resume streaming = pair-programming dev streams via OBS + The Division 2 under the gramps/GOAT persona, 67 and gaming since 1981, 3D-printing content retired; dogfood switch to ytLlive once TASK 5 lands; resume point = TASK 5). Stale itch.io assertions corrected across comments and indexes (MainViewModel.cs PremiumUrl/IsPremium seams, MainWindow.xaml tooltip, AboutHubTests comment, ViewModels/index.md, TASK 9 out-of-scope note). Build 0 warnings, 196 tests passing
2026-08-14 18:48:42 -07:00
Scene strip tile artwork + on-air indicator (creator ruling 2026-10-10). Top-bar tiles now carry their own art: each canonical scene's tile is a per-scene CRT-styled image stored in the internal DB (Scene.ThumbnailAssetId - additive migration, seeded at heal from the creator's five Downloads JPGs via SceneThumbnailSeedPaths), and the preview pane keeps rendering the scene's ORIGINAL background - never the tiles. One shared on-air image (Gemini 4zajyl...jpg) replaces the staged scene's tile and follows the scene swap ('the on-air screen jumps around the top bar as the user swaps scenes'): stored as an Asset BLOB tracked by the OnAirImageAssetId Setting (EnsureOnAirImage, same contract as the alert clip) with MainViewModel.OnAirSeedPath override; RefreshSnapshotsAsync shows it for the staged scene, otherwise thumbnail-or-background art, and a staged Live with no on-air art still falls back to the green placeholder (minis never render live captures). Removed the 6px #22c55e rectangle in PreviewPane's backdrop ('green outline around the preview screen' that surfaced when a scene had no background) - the outer PreviewGlow red border is the real live signal. Doubled the scene-tile labels (FontSize 10 -> 20). Fixed a real bug this surfaced: Save()'s Asset pruner only kept Source/alert-clip rows, so the first save would have DELETED the seeded tile + on-air assets - the keep-set now includes Scene.ThumbnailAssetId and the OnAirImageAssetId Setting. New Settings/Load/Save migrations + SceneThumbnailTests (4 tests: seeded tile in strip, preview keeps original bg, Live-staged tile, no-seed fallback, on-air swap + persistence). 427 pass, 0 build warnings. (Unit: strip tiles + on-air)
2026-10-10 13:27:26 -07:00