A quality step-down now closes the named audio pipe before stopping/flushing the pump, then opens a fresh server before restarting the pump. This prevents ffmpeg from waiting on the old audio input and avoids reconnecting to a broken pipe. EncoderRestartTests pins the audio-stop → video-stop → audio-start → video-start order. 616 tests green, clean build with 0 warnings.
119 lines
4.6 KiB
C#
119 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Xunit;
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using ytLive.Models;
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using ytLive.Services;
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using ytLive.Services.Compositor;
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using ytLive.Services.Encoder;
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namespace ytLive.Tests;
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/// <summary>
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/// TASK 33 slice 3 — the step-down's one dangerous act: relaunching the encoder mid-broadcast.
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///
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/// <para>The restart is a full pump stop/start rather than an encoder swap, and this test is why: a swap
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/// leaves an in-flight submit pointing at a disposed process, which faults the loop and ends the
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/// broadcast. Here the pump must come back and produce a frame with a <b>new</b> encoder instance and
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/// the tier the policy landed on.</para>
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/// </summary>
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public sealed class EncoderRestartTests
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{
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[Fact]
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public async Task ChangeEncoder_RelauchesWithANewEncoderAtTheNewTier()
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{
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var tier = (Width: 1920, Height: 1080, Fps: 60, Bitrate: 8.0);
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var started = new List<EncoderOptions>();
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var frames = new List<CapturingEncoder>();
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var order = new List<string>();
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var scene = new Scene { Name = "Live" };
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scene.Elements.Add(new Source { Name = "Background", Type = SourceType.Background, IsBackground = true });
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var black = new VideoFrame(1920, 1080, new byte[1920 * 1080 * 4]);
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using var pump = new FramePump(
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sceneProvider: () => scene,
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frameResolver: _ => black,
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compositorOptions: () => new CompositorOptions
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{
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SourceRectX = 0, SourceRectY = 0,
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SourceRectWidth = 1920, SourceRectHeight = 1080,
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OutputWidth = 1920, OutputHeight = 1080,
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},
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encoderOptions: () => new EncoderOptions
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{
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RtmpUrl = "rtmp://a.rtmp.youtube.com/live2/abc",
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Width = tier.Width, Height = tier.Height, Fps = tier.Fps,
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BitrateKbps = (int)(tier.Bitrate * 1000),
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},
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encoderFactory: () =>
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{
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var encoder = new CapturingEncoder();
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encoder.Started += options =>
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{
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started.Add(options);
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order.Add($"encoder-start-{options.Fps}");
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};
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encoder.Stopped = () => order.Add("encoder-stop");
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frames.Add(encoder);
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return encoder;
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},
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log: _ => { },
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pacingDelay: (_, _) => Task.Delay(5));
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await pump.StartAsync();
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Assert.True(await frames[0].FirstFrame.Task.WaitAsync(TimeSpan.FromSeconds(5)), "first session never produced a frame");
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// The policy lands on 1080p30 @ 6.4 Mbps; the VM has already written the override, so the
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// options func now reports the new tier — which the restart must re-read.
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tier = (1920, 1080, 30, 6.4);
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Assert.True(await pump.ChangeEncoderAsync(
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stopAudio: () => order.Add("audio-stop"),
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startAudio: () => order.Add("audio-start")));
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Assert.True(await frames[1].FirstFrame.Task.WaitAsync(TimeSpan.FromSeconds(5)), "restarted session never produced a frame");
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Assert.Equal(2, started.Count);
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Assert.Equal(60, started[0].Fps);
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Assert.Equal(30, started[1].Fps);
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Assert.Equal(6400, started[1].BitrateKbps);
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Assert.NotSame(frames[0], frames[1]);
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Assert.Equal(new[] { "encoder-start-60", "audio-stop", "encoder-stop", "audio-start", "encoder-start-30" }, order);
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await pump.StopAsync();
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}
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private sealed class CapturingEncoder : IFfmpegEncoder
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{
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public readonly TaskCompletionSource<bool> FirstFrame = new(TaskCreationOptions.RunContinuationsAsynchronously);
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public event Action<EncoderOptions>? Started;
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public Action? Stopped { get; set; }
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public int DroppedFrames => 0;
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public event EventHandler<StreamHealth>? HealthUpdated { add { } remove { } }
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public event EventHandler<string>? ProcessFailed { add { } remove { } }
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public Task StartAsync(EncoderOptions options, CancellationToken cancellationToken = default)
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{
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Started?.Invoke(options);
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return Task.CompletedTask;
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}
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public Task SubmitFrameAsync(VideoFrame frame, CancellationToken cancellationToken = default)
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{
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FirstFrame.TrySetResult(true);
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return Task.CompletedTask;
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}
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public Task StopAsync(CancellationToken cancellationToken = default)
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{
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Stopped?.Invoke();
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return Task.CompletedTask;
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}
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public void Dispose() { }
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}
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}
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