The SDK zip is 24 MB of headers, examples and tools we never build. The runtime dependency is one native library, so scripts/steam-sdk.sh extracts exactly sdk/redistributable_bin/win64/steam_api64.dll into steam/ (gitignored, like ffmpeg/ — the script is the audit trail) and writes steam_appid.txt = 480, Valve's Spacewar app, so SteamAPI.Init() resolves an app id locally before LlamaCasty has one of its own. Two csproj details that would have cost a debugging session: - Link="steam_api64.dll" puts it BESIDE the exe; without Link, None items keep their relative path and it lands in steam/, where the loader does not look. - ExcludeFromSingleFile, for the same reason ffmpeg needed it: a native DLL otherwise gets swallowed into the single-file bundle and cannot be loaded at runtime. steam_appid.txt is Debug-only — Valve's guidance is not to ship it — and the publish output confirms it: dll present at the root, no appid file, exe still 127 MB (proof the DLL was not bundled). Also queued, as asked: preview undo (Ctrl+Z / Ctrl+Shift+Z) in edit mode, noted as the partner to the defaults-vs-current split — undo covers the slip, defaults cover the mess.
28 lines
848 B
Plaintext
28 lines
848 B
Plaintext
bin/
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obj/
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Helpers/OAuthCredentials.cs
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# Bundled FFmpeg (135 MB of DLLs). Fetched once by scripts/fetch-ffmpeg.sh, which pins
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# the URL + SHA-256; the build then copies it to the output. Never committed — see the
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# script header for why the hash, not the binaries, is the audit trail.
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*.user
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*.suo
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.vs/
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*.DotSettings.user
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# Build artifacts — the MSIX + its staging tree are produced by scripts/package-msix.sh,
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# never committed (the package embeds the published app and the bundled ffmpeg).
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artifacts/
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# Confidential business files (gitignored, not committed)
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MONETIZATION.md
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MARCOM.md
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CREDENTIALS.md
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.aider*
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ffmpeg/
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BuildCounter.txt
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# Steamworks runtime (steam_api64.dll, 312 KB) — extracted from the SDK zip, never committed;
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# scripts/steam-sdk.sh documents which file and why. Same rule as ffmpeg/: the pin is the audit trail.
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steam/
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