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LlamaCasty/Models/index.md
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Models — index

Plain data types. No logic beyond what a property can carry. See schema.md for the memory-map conventions.

File Purpose
Scene.cs A scene: Name, IsHidden, IsChatScene, IsEditing, HasBackdrop (Live-only policy flag, default off — only the canonical Live scene has one, see SceneCatalog), Elements collection (images + webcam config), WebcamConfig accessor
SceneCatalog.cs The five canonical scenes (Starting/Live/BRB/Chat/Ending) — the product, by name: All, IsCanonical, Is(name, canonical) (case-insensitive trim), IsChat, HasBackdrop(name) (true only for Live). Drives the empty-DB seed, the "+" missing-scenes menu, and MainViewModel.EnforceBackdropPolicy
Source.cs A source: SourceType enum (DisplayCapture/WindowCapture/Background/Image/TextOverlay/ChatBox/Countdown/WebSource/MediaSource/AlertBox (one per layout)/Ticker (one per scene)/Blur), X/Y/Width/Height, Opacity, IsEnabled, ImageSource (static) / VideoImageSource (live frames), DisplaySource (IsLiveCapture → video, else static), ClipShape enum (Traditional/Round), IsMirrored + MirrorScale, MirrorButtonText, asset identity, IsImageSource (XAML binds this, never Type), backdrop surface: IsBackdrop (permanent bottom layer, never removable), CaptureKey (persisted monitor:<n>/window:<hwnd>/picker:<name>), IsLiveCapture (Type is Display/WindowCapture); each source owns Ticker settings, with AlertBox compatibility properties persisted on that source row
Ticker.cs Shared per-source ticker settings: IsEnabled and DisplayMethod; one independent instance for each scene ticker and the AlertBox ticker
SceneElement.cs Base for anything placeable in a scene: shared layout/clip/mirror/border surface, virtual IsWebcam/virtual IsImageSource/virtual IsZoomLayer (TASK 52); ToggleClipShape + persisted RectWidth/RectHeight (pre-Round rect so round→rect restores after reload); TASK 57: the geometry setters (X/Y/Width/Height) are virtual so a derived element can CONSTRAIN every write (the webcam clamps itself into the vertical tier's band) instead of every writer re-implementing the rule; ClipShape + ToggleClipShape() are virtual too, so a derived element can CONSTRAIN the shape (the Chat scene's vertical camera is rect-only); TASK 59: IsRectShape/IsRoundShape — the shape as a CHOICE (the properties panel shows Rect
VerticalCameraLayout.cs TASK 57 (the "vv" feature): the vertical (9:16) tier's camera rules as pure math — TileWidth/TileHeight (270×152 master px = 480×270 in the 1080×1920 output), Inset (32 master px from the band's outer edge), IsVerticalTier(QualityOption) (portrait tier), AreaFor(band, bottom) (the band splits into two 607×540 areas), MaxSizeFor(band), SpotFor(band, w, h, centreX, centreY) (the six spots — the area and column the tile's centre falls in, inset, never outside the band) and DefaultSpot (bottom-right, the corner the 16:9 default webcam uses), FillsArea(band, width) (the camera is wide enough to fill a whole area = "enlarged") and SizeFor(band, requestedWidth) (the Chat camera's TWO sizes - the small tile or one whole 607×540 area — whichever is nearer the requested width, so the resize handle has two detents)
ZoomSceneElement.cs Transient zoom box (TASK 52, creator-corrected 2026-10-08): carries the box rect AND the anchored CaptureX/CaptureY (the fixed box/2 capture window set on ActivateZoom; moving the box never touches it). IsZoomActive flips Kind Static→Dynamic (leaves the baked base while active); never persisted (LayoutStore save skips non-Source/non-WebcamSceneConfig rows), never shown in the layers list or the element template (IsZoomLayer gates both). The compositor SKIPS the active element in every layer loop and draws its 2x content LAST (layer n+1) via ZoomMagnifier.
Webcam.cs Singleton webcam identity: Id, DeviceId, Name (one row app-wide)
BackgroundEffect.cs TASK 51: per-webcam background effect enum None / Remove / Blur, carried by WebcamSceneConfig
BorderColorPalette.cs TASK 60: the colours the webcam's border-colour drop-down offers — NamedColor(Hex, Name) + BorderColorPalette.All (the single source of truth; the drop-down is bound to it) and NameOf(hex) (case-insensitive; empty for a colour outside the palette — "no name" is the honest answer, TASK 62). The creator asked for a colour NAME next to each hex: #e94560 Crimson. TASK 63: EntryFor(hex) (the palette entry for a hex, case-insensitively; a nameless entry for a colour outside the palette) and OptionsFor(hex) (the palette + that entry) — the two the drop-down binds to; NamedColor.ToString() is "Crimson (#e94560)"
WebcamSceneConfig.cs Per-scene webcam placement (subclass of SceneElement): geometry + IsVisible + border (BorderColor/BorderOpacity/BorderWidth/BorderAnimation) + VideoImageSource; WebcamId links to Webcam; TASK 51: BackgroundEffect + BackgroundStrength (0..1, default 0.5) + the radio-pill surface RemoveBackground/BlurBackground (one on turns the other off; both off = None) + HasBackgroundEffect (shows the strength slider); TASK 57 (the "vv" feature): the vertical (9:16) tier's OWN placement per scene — VerticalX/Y/Width/Height/VerticalClipShape/VerticalRectWidth/VerticalRectHeight (persisted, NULL = no vertical placement yet) + the transient VerticalBand/VerticalLayoutLive/LandscapeX…LandscapeRectHeight (the parked 16:9 layout) + BeginVerticalLayout/EndVerticalLayout/CommitLiveLayoutToVertical (the tier swap) and the X/Y/Width/Height overrides that clamp every write into the band; VerticalShapeLocked (the Chat scene's vertical layout is rect-only) overrides ClipShape + ToggleClipShape() so no writer can slip a circle in
QualityOption.cs Resolution tier record (Display, Fps, Bitrate, Width, Height); Label formats as 1080p60 (8Mbps), RequiresPro derives from OutputProfile (current code uses pixel/FPS; the FPS-only policy correction is queued in commercial.md) — drives the quality dropdown and output-rect math
StreamConfig.cs Legacy StreamConfig (no production call sites; defaults do not drive output), StreamHealth (bitrate/FPS/dropped/duration), StreamStatus enum; encoder output comes from the selected quality tier
MicStatus.cs Footer mic indicator: NotConnected / Connected / Problem — the state behind the MIC button's status dot (red = no device/capture off, green = capturing, yellow = a requested mic failed: in use/unplugged)
YouTube.cs YouTubeChannel and ChatMessage (chat feed) — since TASK 43 every message carries Kind (ChatEventKind None/SuperChat/SuperSticker/NewMember/MemberGift/GiftReceived/MemberMilestone) + event payload fields (SuperChatDisplayString, SuperStickerDescription, GiftNewMembersCount, GifterName, MilestoneMonths)
Socials.cs Social bar (global layer, never a Source): SocialService enum (YouTube/Twitch/X/Instagram/TikTok/Facebook/Discord/Kick/Threads/Bluesky/GitHub/LinkedIn/Pinterest/Snapchat/Reddit/WhatsApp/Telegram/Link/Website/Fediverse), SocialEntry (Service/Handle/ProfileUrl/FediverseSoftware), SocialsConfig (Entries + BarPosition Top/Bottom + BarEnabled on/off — BarJustify dropped, column back-compat), SocialServiceIcons (canonical URL builder + DetectService (URL domain / fediverse @user@domain → Fediverse / bare→Website) + bundled SVG logo path data per service (LogoDataFor) + LogoDataForFediverse(software) mapping nodeinfo software names (mastodon/peertube/pixelfed/misskey/lemmy/pleroma/firefish) to logos with a generic fediverse glyph fallback (FediverseIconData) + LockedIconData/DoNotIconData — initials/colors gone)

Related: ViewModels/index.md consume these; Services/LayoutStore.cs persists Scene/Source.