- Model: Google's official MediaPipe Selfie Segmenter (landscape, Apache-2.0 per model card), converted to ONNX by tools/selfie-seg/convert_tflite_to_onnx.py (custom op Convolution2DTransposeBias -> ConvTranspose) and verified against MediaPipe's own runtime (verify_against_mediapipe.py: max |diff| 5e-5, 100% binary agreement). Embedded resource, 430 KB. - Services/BackgroundEffects: IPersonSegmenter seam, OnnxPersonSegmenter (onnxruntime 1.31.0 CPU, never throws), BackgroundEffectProcessor (None passthrough, Remove = alpha mask). Not wired yet. - Tests: Remove integration test (fake segmenter) + bundled-model contract test vs MediaPipe reference mask. Full suite 407/408 — the one failure is the documented interactive-desktop flake RealMouseDrag_OnTheLayerList_PersistsTheReorder (passed in the run before; code path untouched). - Docs: ai.md reversal + section + licensing guard, THIRD-PARTY-NOTICES 11-12, TASK 51, indexes, MyMistakes recipe, HANDOFF. References: obs-backgroundremoval (approach only — ONNX Runtime on CPU, 2 threads; GPL-3.0, no code used) https://github.com/royshil/obs-backgroundremoval ; MediaPipe image segmenter https://ai.google.dev/edge/mediapipe/solutions/vision/image_segmenter
107 lines
3.7 KiB
C#
107 lines
3.7 KiB
C#
using ytLive.Helpers;
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using ytLive.Models;
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namespace ytLive.Services.BackgroundEffects;
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/// <summary>
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/// Applies a webcam's <see cref="BackgroundEffect"/> to one captured frame (TASK 51).
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/// Pure pixel work over the <see cref="VideoFrame"/> seam — WPF-free and thread-agnostic,
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/// so the camera worker thread can call it before the frame reaches the preview bitmap
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/// and the compositor.
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///
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/// <list type="bullet">
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/// <item><see cref="BackgroundEffect.None"/> returns the SAME frame instance — a true
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/// passthrough, no copy.</item>
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/// <item><see cref="BackgroundEffect.Remove"/> returns a copy whose alpha is the person
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/// mask (bilinear-upscaled), RGB untouched, <c>IsOpaque = false</c> — the compositor's
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/// straight-alpha blend then shows the layers below the webcam.</item>
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/// <item><see cref="BackgroundEffect.Blur"/> is the next slice; until it lands it passes
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/// through.</item>
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/// </list>
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///
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/// A segmenter that returns no mask (or throws) never drops the layer: the frame passes
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/// through and the failure is logged once.
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/// </summary>
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public sealed class BackgroundEffectProcessor
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{
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private readonly IPersonSegmenter _segmenter;
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private bool _loggedFailure;
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public BackgroundEffectProcessor(IPersonSegmenter segmenter)
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{
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_segmenter = segmenter;
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}
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public VideoFrame Apply(VideoFrame frame, BackgroundEffect effect)
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{
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if (effect != BackgroundEffect.Remove) return frame;
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SegmentationMask? mask;
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try
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{
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mask = _segmenter.Segment(frame);
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}
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catch (Exception ex)
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{
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LogFailureOnce($"{ex.GetType().Name}: {ex.Message}");
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return frame;
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}
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if (mask == null || mask.Values.Length < mask.Width * mask.Height || mask.Width < 1 || mask.Height < 1)
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{
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LogFailureOnce("segmenter returned no usable mask");
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return frame;
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}
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return ApplyRemove(frame, mask);
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}
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internal static VideoFrame ApplyRemove(VideoFrame frame, SegmentationMask mask)
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{
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var src = frame.BgraPixels;
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var dst = new byte[src.Length];
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Buffer.BlockCopy(src, 0, dst, 0, src.Length);
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var w = frame.Width;
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var h = frame.Height;
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var stride = frame.Stride;
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for (var y = 0; y < h; y++)
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{
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var my = (y + 0.5f) * mask.Height / h - 0.5f;
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var row = y * stride;
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for (var x = 0; x < w; x++)
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{
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var mx = (x + 0.5f) * mask.Width / w - 0.5f;
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var a = SampleBilinear(mask, mx, my);
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var alpha = (int)(a * src[row + x * 4 + 3] + 0.5f);
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dst[row + x * 4 + 3] = (byte)Math.Clamp(alpha, 0, 255);
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}
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}
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return new VideoFrame(w, h, dst) { Epoch = frame.Epoch, IsOpaque = false };
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}
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private static float SampleBilinear(SegmentationMask mask, float x, float y)
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{
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var x0 = (int)MathF.Floor(x);
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var y0 = (int)MathF.Floor(y);
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var fx = x - x0;
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var fy = y - y0;
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var x1 = Math.Clamp(x0 + 1, 0, mask.Width - 1);
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var y1 = Math.Clamp(y0 + 1, 0, mask.Height - 1);
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x0 = Math.Clamp(x0, 0, mask.Width - 1);
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y0 = Math.Clamp(y0, 0, mask.Height - 1);
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var v = mask.Values;
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var top = v[y0 * mask.Width + x0] * (1 - fx) + v[y0 * mask.Width + x1] * fx;
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var bottom = v[y1 * mask.Width + x0] * (1 - fx) + v[y1 * mask.Width + x1] * fx;
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return Math.Clamp(top * (1 - fy) + bottom * fy, 0f, 1f);
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}
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private void LogFailureOnce(string reason)
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{
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if (_loggedFailure) return;
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_loggedFailure = true;
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AppLog.Write($"BackgroundEffectProcessor: passing webcam through — {reason}");
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}
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}
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