Three creator directives (2026-11-01), done ahead of the surge. **Gear moved to the preview rail** — first tab, orange (Brush.Attention), gear icon only. Left-click opens the same app menu the top bar gear owned (Settings / Bug / Feature / About), right-click goes straight to App Settings; both behaviours moved with it, so nothing lost an entry point. TopBar keeps the wordmark and EDIT. **EDIT right edge aligned to the layers panel.** The work area is margin 8 + a 360px column, the top bar is padding 16, so the shared edge is 352 inside the bar. TopBar column 0 is now a fixed 352 grid with EDIT right-aligned in it — alignment by arithmetic instead of by eye. **Preview undo/redo: Ctrl+Z / Ctrl+Shift+Z.** Models/PreviewHistory snapshots element REFERENCES plus geometry, visibility, order and membership — a deep clone would mirror every property of a dozen element subclasses and quietly miss the next one added. One snapshot per gesture (pushed at drag/resize start, never in the move loop), bounded at 50, redo survives multiple undos, cleared on layout load. Gated on EditingActive: undo while the preview shows program output would rewrite a scene nobody is looking at. Honest scope, in the type's doc comment: layout edits only. Colour/opacity/border/font edits are not captured yet, so Ctrl+Z after one of those restores the last layout change. 6 tests in PreviewHistoryTests; 19 pass across it and the neighbouring UI classes; Debug and Release both build at 0 warnings.
2.7 KiB
2.7 KiB
HANDOFF — 2026-11-01 (exe renamed, depot builds, output rule enforced)
State
- Branch
main, level withoriginthrough8f79b20; this unit is local. - The shipped exe is
LlamaCasty.exe(AssemblyNamerenamed; four pack URIs fixed — the docs said three,KeepBroadcastDialog.xaml:5was the fourth). Guarded byAssemblyIdentityTests. scripts/publish.shstagesartifacts/steam-stageand refuses to finish ifffmpeg\, the licence, privacy or notices file is missing, or test assemblies leaked in. Output 257 MB.- The output-profile rule is built and enforced:
Models/OutputProfile.cs(921,600 px / 30 fps, fail closed) resolved once inBuildEncoderOptions— one ffmpeg process, two outputs.MainViewModel.DeveloperModebypasses it in Debug only. - Distribution is Steam-exclusive (2026-10-31): free app + paid edition as a Steam DLC; the
$10/month plan sold off-Steam by Polar, stated, never sold, in-app. Entitlement is
steamDlcOwned || polarKeyValid; the app must start without Steam, falling back to free. - Site live with Steam (
a9d07ce);www.llamacasty.com301s to the apex.
Next action
Surge, 2026-11-02 → 11-07 — six days, all remaining code. Undo/redo, the rail gear and the
EDIT alignment landed early on 11-01, so day 6 has room. Day 1 unchanged: licensing —
IEntitlement + Steam DLC + fake, HasProOutput on the seam, greyed tiers, licence UI's four
states, system messages, licence ID in About. Days 2–6 in TASKS.md → "The surge".
No scope beyond that list. No polish before day 6.
Landmines
- ⛔
ExcludeFromSingleFile="true"on the ffmpeg content — without it the publisher bundles libav*.dll into the exe and the app ships unable to find ffmpeg. Recipe inMyMistakes.md. - Dev affordances are compiled out, not hidden —
DeveloperPanelis removed from the Release build;Helpers/DevBuild.csis the single source for the flag (neverconst). - Nothing may gate a feature. The only paid delta is the output profile;
ShowBrandFlashstaysfalseand entitlement must never enable it. - No checkout inside a Steam build — the Wallet rule. The monthly is named, never sold, in-app.
- The org access token never ships.
organization_idis public; the token is not. - The site publishes the model, never the numbers, and never takes payment or links a checkout.
- No self-updater and no version banner: Steam updates the app.
- Pre-existing: the full test suite hangs (WASAPI teardown) — per-class runs;
ytLive.Testscarries 3 xUnit warnings the app-only gate does not see. - Not every hex is a theme colour —
BorderColorPalette/chat defaults are USER DATA, not tokens.