namespace ytLive.Models;

/// <summary>
/// The app-wide webcam identity — one camera input (the limit is the hardware,
/// not us). Scenes reference it via <see cref="WebcamSceneConfig"/>; the DeviceId
/// lives only here, so the camera is a Windows-controlled singleton.
/// </summary>
public class Webcam
{
    public string Id { get; init; } = Guid.NewGuid().ToString();
    public string DeviceId { get; set; } = string.Empty;
    public string Name { get; set; } = string.Empty;
}
