diff --git a/Assets/llama-logo.png b/Assets/llama-logo.png
index abfe64c..53b6e08 100644
Binary files a/Assets/llama-logo.png and b/Assets/llama-logo.png differ
diff --git a/HANDOFF.md b/HANDOFF.md
index 5221ab4..9704498 100644
--- a/HANDOFF.md
+++ b/HANDOFF.md
@@ -8,6 +8,18 @@
## Session state (last updated: 2026-08-14)
- **Branch:** `main`, in sync with `origin/main`.
+- **TASK 21 — real logo + creator-hub About: SHIPPED** (this session). The About overlay is now the
+ **creator hub**: the real logo ("llama fortnite superman logo" copied from `\\llamavault` → `Assets/llama-logo.png`,
+ the creator's own art — no third-party license), plus hub links — **llama chile shop on YouTube**
+ (`MainViewModel.ChannelUrl`, public now), **Mastodon** (`https://mastodon.llamachile.tube/@gramps`),
+ **Buy me a coffee** (`https://buymeacoffee.com/llamachiley` — LIVE), and **Unlock Premium** (greyed
+ "coming soon"; the itch.io product URL is a **tabled seam**, `MainViewModel.PremiumUrl` — the itch.io
+ account was just created and needs a setup session later). **Licenses & legal** flips the About overlay
+ to an in-app scrolling panel loading the shipped `THIRD-PARTY-NOTICES.txt` (`ShowLicenses()` reads from
+ the executable dir on first open, graceful "not found" fallback — never the OS viewer); "← Back to
+ About" (`BackToAbout_Click`) returns. Integration test (ONE): `AboutHubTests` drives the real window,
+ asserting the hub opens, the link URLs are real, licensing loads the shipped notices text, and back
+ returns to the hub. **174 tests passing, 0 warnings.**
- **TASK 8 — meter scaling amplification:** SHIPPED + pushed (`0b71b03`). `AudioLevelMeter.ToDisplay`
adds **+10 dB input amplification** before the −60..0 dBFS log map: speech peaks (~0.2 RMS) read
~0.93 (red) and normal speech (~0.05) ~0.73 (yellow) at maxed volume; ≤0.001 linear still reads 0
@@ -26,17 +38,18 @@
IsLivePrivate}"` (MainWindow.xaml ~110).
5. **Integration test** — `ytLive.Tests/YouTubeStreamServiceTests.cs`: the broadcast-insert request
must carry `"privacyStatus":"private"` (RecordingHandler seam) + a no-session → null guard test.
-- **Verified:** build 0 warnings / 0 errors; **173/173 tests pass** (171 + the 2 stream-service tests).
-- **Uncommitted (this session's ship step 7 batch):** `GoLiveWindow.xaml`, `ViewModels/GoLiveViewModel.cs`,
- `ViewModels/MainViewModel.cs`, `Services/YouTubeStreamService.cs`, `MainWindow.xaml`,
- `ytLive.Tests/YouTubeStreamServiceTests.cs` (new), `TASKS.md`, `ai.md`, `ViewModels/index.md`,
- `Services/index.md`, `HANDOFF.md`. **Commit + push before continuing.**
-- **Next step:** commit + push ship step 7, then **TASK 5 — reusable `variable` stream** (create once
+- **Verified:** build 0 warnings / 0 errors; **174/174 tests pass** (173 + the new AboutHubTests).
+- **Uncommitted (this session's TASK 21 batch):** `MainWindow.xaml`, `ViewModels/MainViewModel.cs`,
+ `MainWindow.xaml.cs`, `Assets/llama-logo.png` (replaced with the real logo), `ytLive.Tests/AboutHubTests.cs`
+ (new), `TASKS.md`, `HANDOFF.md`. ai.md + ViewModels/index.md updates pending — **commit + push
+ before continuing.**
+- **Next step:** commit + push TASK 21, then **TASK 5 — reusable `variable` stream** (create once
per channel, cache ingestion URL, bind to broadcast, feed `_rtmpUrlProvider` so the pump actually
- pushes — `_currentBroadcastId` is already stashed for it). Also queued: task 21 (logo + About hub),
- task 22 (voice filters). Nothing else queued — do not expand the task queue on your own. Optional,
- not queued: rewriting the healed entry's `ProfileUrl` to `https://mastodon.llamachile.tube/@gramps`
- (user must say the word).
+ pushes — `_currentBroadcastId` is already stashed for it). Also queued: **task 22 (voice filters)**,
+ and **setting up the itch.io product page** (the creator just made the account; the premium-unlock
+ URL then lands in `MainViewModel.PremiumUrl` and the About hub's "Unlock Premium" button lights up).
+ Nothing else queued — do not expand the task queue on your own. Optional, not queued: rewriting the
+ healed entry's `ProfileUrl` to `https://mastodon.llamachile.tube/@gramps` (user must say the word).
- **Landmines:**
- Never add another test that constructs `new App()` — use `RealAppHost.Run(...)` (shared STA host
diff --git a/MainWindow.xaml b/MainWindow.xaml
index 6972a1c..67a0f26 100644
--- a/MainWindow.xaml
+++ b/MainWindow.xaml
@@ -1110,25 +1110,63 @@
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diff --git a/MainWindow.xaml.cs b/MainWindow.xaml.cs
index 6b19329..00e8696 100644
--- a/MainWindow.xaml.cs
+++ b/MainWindow.xaml.cs
@@ -143,6 +143,12 @@ public partial class MainWindow : Window
}
}
+ private void BackToAbout_Click(object sender, RoutedEventArgs e)
+ {
+ if (DataContext is ViewModels.MainViewModel vm)
+ vm.IsLicensesOpen = false;
+ }
+
private void AddSourceButton_Click(object sender, RoutedEventArgs e)
{
if (sender is Button { ContextMenu: { } menu } button)
diff --git a/TASKS.md b/TASKS.md
index 0578516..2427b06 100644
--- a/TASKS.md
+++ b/TASKS.md
@@ -115,7 +115,7 @@ Lifecycle: `created → ready → [testing] → live → complete` (transitional
18. ☐ **Chat box** — YouTube live chat rendered *on* the stream so viewers read along in-video
19. ❌ **Background removal (milestone 2)** — ONNX Runtime + DirectML, MediaPipe Selfie Segmentation — deliberately NOT in this build
20. ☐ **Alerts** — Super Chat / membership / subscribe pop-ins; build after the six; **the one paid feature** (see Monetization in `ai.md`)
-21. ☐ **Logo + richer in-app About (2026-08-13, queued)** — the ytLlive wordmark in the top bar is clickable and opens the About overlay; make a real **logo** (CC0 per the icon guardrail), and expand the About overlay into the creator's hub: **links to premium unlock + coffee/thanks buys + socials** and a second (or third) **scrolling panel with the full licensing/legal texts on demand** — everything stays IN-APP (no Notepad, no browser tab; the app is standalone). The top-bar About button that opened `THIRD-PARTY-NOTICES.txt` in the OS viewer was removed on 2026-08-13 for exactly this reason
+21. ✅ **Logo + richer in-app About (2026-08-13, queued → 2026-08-14 SHIPPED)** — the ytLlive wordmark in the top bar opens the About overlay (already wired); the About overlay is now the **creator hub**: the real logo (the "llama fortnite superman logo" from the creator's vault, copied to `Assets/llama-logo.png` — the creator's own art, no third-party license), plus **creator-hub links** — llama chile shop on YouTube (`MainViewModel.ChannelUrl`), Mastodon (`https://mastodon.llamachile.tube/@gramps`), **Buy me a coffee** (`https://buymeacoffee.com/llamachiley` — live), and **Unlock Premium** (greyed "coming soon" — the itch.io product URL is a tabled seam, `PremiumUrl`, until the account is set up). A **Licenses & legal** button flips the About overlay to an in-app scrolling panel that loads the full `THIRD-PARTY-NOTICES.txt` text (`MainViewModel.ShowLicenses` reads the shipped file from the executable directory on first open; graceful "not found" fallback — **never the OS viewer, everything stays in-app**); "← Back to About" returns. The About overlay is also the in-app home of the notices — the top-bar About button that opened the file in the OS viewer was removed on 2026-08-13 for exactly this reason. Integration test (Good Dog Rule — ONE): `AboutHubTests.About_Opens_InApp_Licensing_Loads_Shipped_Notices` drives the real window + VM, asserting the hub opens, the link URLs are real, the licensing panel loads the shipped notices text (contains "Third-Party Notices" + "LGPL"), and back returns to the hub. 174 tests passing, 0 warnings
22. ☐ **Voice filters on the mic channel (2026-08-13, queued — KISS, always on)** — the standard four applied to the sound input path (before the meter/encoder mix): **bass boost, treble, noise suppression, compressor** (set decided with the creator 2026-08-13). Always-on — no UI knobs; the mic stays the creator's single audio control
### The Minimal Source Set (design decision — do not expand casually)
diff --git a/ViewModels/MainViewModel.cs b/ViewModels/MainViewModel.cs
index 15fb4ba..9319902 100644
--- a/ViewModels/MainViewModel.cs
+++ b/ViewModels/MainViewModel.cs
@@ -69,6 +69,7 @@ public class MainViewModel : ViewModelBase
private bool _isBugOpen;
private bool _isFeatureOpen;
private bool _isAboutOpen;
+ private bool _isLicensesOpen;
private string _overlayTitle = string.Empty;
private string _defaultStreamTitle = string.Empty;
private string _defaultStreamDescription = string.Empty;
@@ -128,9 +129,24 @@ public class MainViewModel : ViewModelBase
private bool _brandFlashActive;
private const string SupportEmail = "gramps@llamachile.shop";
- private const string ChannelUrl = "https://youtube.com/@llamachileshop";
+ // The creator-hub link targets (About overlay) — public so the hub's
+ // integration test can assert they point at real destinations.
+ public const string ChannelUrl = "https://youtube.com/@llamachileshop";
+ public const string MastodonUrl = "https://mastodon.llamachile.tube/@gramps";
+ // Tabled 2026-08-14: the itch.io account was just created — the product page
+ // (premium unlock) lands here once set up. Coffee/thanks URL is live.
+ public const string PremiumUrl = "";
+ public const string CoffeeUrl = "https://buymeacoffee.com/llamachiley";
public static string AppVersionLabel => $"Version {typeof(MainViewModel).Assembly.GetName().Version?.ToString(3)}";
+ /// The About hub's Unlock Premium button lights up only once the
+ /// itch.io product URL is set (tabled 2026-08-14 — account in setup).
+ public bool IsPremiumAvailable => PremiumUrl.Length > 0;
+
+ /// Full in-app licensing/legal text, loaded on demand from the
+ /// shipped THIRD-PARTY-NOTICES.txt (never opens the OS viewer).
+ public string LicensesText { get; private set; } = string.Empty;
+
public ObservableCollection Scenes { get; } = new();
public ObservableCollection ChatMessages { get; } = new();
public ObservableCollection Displays { get; } = new();
@@ -743,6 +759,14 @@ public class MainViewModel : ViewModelBase
private set => SetPanel(ref _isAboutOpen, value);
}
+ /// About hub sub-view: the full licensing/legal texts panel
+ /// (in-app scrolling — no Notepad, no browser tab).
+ public bool IsLicensesOpen
+ {
+ get => _isLicensesOpen;
+ set => SetProperty(ref _isLicensesOpen, value);
+ }
+
public bool IsAnyOverlayOpen => IsSettingsOpen || IsBugOpen || IsFeatureOpen || IsAboutOpen;
public string OverlayTitle
@@ -949,6 +973,10 @@ public class MainViewModel : ViewModelBase
public ICommand SubmitBugCommand { get; }
public ICommand SubmitFeatureCommand { get; }
public ICommand OpenChannelCommand { get; }
+ public ICommand OpenMastodonCommand { get; }
+ public ICommand OpenCoffeeCommand { get; }
+ public ICommand OpenPremiumCommand { get; }
+ public ICommand OpenLicensesCommand { get; }
public ICommand SaveLayoutCommand { get; }
public ICommand SaveLayoutAsCommand { get; }
public ICommand OpenLayoutCommand { get; }
@@ -1010,6 +1038,10 @@ public class MainViewModel : ViewModelBase
SubmitBugCommand = new RelayCommand(_ => SubmitBug());
SubmitFeatureCommand = new RelayCommand(_ => SubmitFeature());
OpenChannelCommand = new RelayCommand(_ => OpenUrl(ChannelUrl));
+ OpenMastodonCommand = new RelayCommand(_ => OpenUrl(MastodonUrl));
+ OpenCoffeeCommand = new RelayCommand(_ => OpenUrl(CoffeeUrl));
+ OpenPremiumCommand = new RelayCommand(_ => OpenUrl(PremiumUrl), _ => IsPremiumAvailable);
+ OpenLicensesCommand = new RelayCommand(_ => ShowLicenses());
StartStreamCommand = new RelayCommand(_ => BeginGoLive());
EndStreamCommand = new RelayCommand(_ => StopStream(), _ => IsLive);
SaveLayoutCommand = new RelayCommand(_ => SaveLayoutNow());
@@ -1869,6 +1901,31 @@ public class MainViewModel : ViewModelBase
IsFeatureOpen = panel == nameof(IsFeatureOpen);
IsAboutOpen = panel == nameof(IsAboutOpen);
OverlayTitle = title;
+ if (panel != nameof(IsAboutOpen))
+ IsLicensesOpen = false;
+ }
+
+ /// Shows the in-app licensing panel, loading the full texts from
+ /// the shipped THIRD-PARTY-NOTICES.txt on first open (never the OS viewer).
+ /// Falls back to a "not found" note if the file is missing so the panel
+ /// never hangs on nothing.
+ private void ShowLicenses()
+ {
+ if (string.IsNullOrEmpty(LicensesText))
+ {
+ try
+ {
+ var path = Path.Combine(AppContext.BaseDirectory, "THIRD-PARTY-NOTICES.txt");
+ LicensesText = File.Exists(path)
+ ? File.ReadAllText(path)
+ : "THIRD-PARTY-NOTICES.txt not found next to the executable.";
+ }
+ catch (Exception ex)
+ {
+ LicensesText = $"Could not read THIRD-PARTY-NOTICES.txt: {ex.Message}";
+ }
+ }
+ IsLicensesOpen = true;
}
private void SubmitBug()
diff --git a/ViewModels/index.md b/ViewModels/index.md
index 344e477..e68ee6f 100644
--- a/ViewModels/index.md
+++ b/ViewModels/index.md
@@ -6,6 +6,7 @@ MVVM layer. See [`schema.md`](../schema.md) for the memory-map conventions.
|------|---------|
| `MainViewModel.cs` | The app brain: scenes/elements collections + commands, stream state (`IsLive`/`IsOffline`/`IsConnected`), chat feed, overlays, layout save/open, **resolution dropdown** (`QualityOptions`, `SelectedQuality`, `ResolutionHelp`, `ApplyStreamQuality`) that computes the output rect over the 1920×1080 master (`OutputRectX/Y/W/H`, `DimRects`, `IsOutputCropped`, `ResolutionBadgeText`). Auth: loads the saved DPAPI session at startup (`LoadSavedSessionAsync`), `SignInAsync` feeds the GoLive dialog; **go-live (ship step 7): `BeginGoLive` accepts the dialog → sets `StreamVisibility` (always "Private") → fires `CreateBroadcastAsync` (stores `_currentBroadcastId` for TASK 5's bind/transition; failure → `StreamStatus.Error`) + `_framePump.StartAsync()`**; **End Livestream signs out** (`StopStream` clears session + token + `_currentBroadcastId` — crash-safe). **Connected account:** top-bar avatar/name (`AccountAvatarUrl`/`AccountDisplayName` via `SyncConnectedAccount`, cleared on End). **Element rows:** scenes are pure selection rows (no per-row icons); source rows carry edit/visibility/trash (`EditElementCommand` sets `element.IsEditing`, `ToggleElementVisibilityCommand` flips `IsVisible`, `RemoveSourceCommand`); duplicate resource names get a no-space incrementing suffix via shared `NextSourceName` (Image, Image2, Image3… — next free number derived from actual names, so deletions never collide; used by `AddSource` + `AddReusedImage`). **Audio (KISS — the mic is the creator's only audio control; capture SHIPPED, runs for the app's lifetime so the meters preview live):** the sound meter is a **READ-ONLY realtime level display**: fill = `Math.Min(1, AudioLevelMeter.ToDisplay((float)AudioLevel) * MicVolume)` (`MeterFillWidth`/`MeterBrush`, green→yellow→red, zone markers at 60%/80% — `ToDisplay` maps the raw linear RMS onto a −60..0 dBFS scale with +10 dB amplification so real speech/game levels occupy the bar and peaks hit red at maxed volume), where `AudioLevel` (live input, 0 with no input) is fed by the audio mixer once capture lands and `MicVolume` acts as a gain on ambient noise; while the slider is dragged the bar previews the slider position (`SetVolumeAdjusting`), returning to the live level on release (0 with no input — clicking the meter does nothing); `MicVolume` (default 0.8) + read-only `MicMuted`/`MicMuteText`/`ToggleMicMuteCommand` — **MicVolume drives MicMuted** (muted ⇔ volume 0): sliding to 0 flips the speaker to muted, sliding up from 0 clears it; muting stores the prior volume, unmuting restores it (default 0.8 if unknown) and flashes the meter to the restored position ~300ms (`BeginVolumeFlash`/`EndVolumeFlash`); `MicSourceName` = picked voice source, shown left-justified inside the meter bar (the fill runs at 75% opacity so the text + ruler markings show through); `OpenMicPickerCommand`/`PickMicrophone()` open the `MicPickerDialog` (a picked device takes effect immediately — `PickMicrophone` swaps the live source via `_audioMixer.RestartMic()`, loopback keeps running); the **MIC label is a button** (`OpenMicPickerCommand`) with a **status dot** (`MicStatus`, `Models/MicStatus`: green = `MicConnected` via the source's `Started` event, yellow = `MicFailed` — in use/unplugged, red = no mic device at startup; `MicStatusBrush`/`MicStatusToolTip`); capture starts once at startup (`StartMicCaptureAsync`) — NOT go-live (`BeginGoLive`/`StopStream` no longer touch the mixer) — zero devices = red dot + the mixer never starts. **Game audio bar** (desktop/game, **overlaid at the bottom of the preview window** — bottom-center chip, a mirror of the mic bar): `IsGameAudioBarVisible` (shown only while a full-screen game is producing sound — the VM polls `IGameAudioDetector` via the default `GameAudioDetector` every 250ms (`_gameAudioTimer`); the pure `GameAudioHysteresis` SHOWs after ~500ms of fullscreen+sound, HIDEs ~1s after leaving fullscreen, and **silence never hides an active bar**), `GameAudioLevel` (loopback meter via `LoopbackLevelChanged`, scaled by volume), `GameMuted`/`GameMuteText`/`ToggleGameMuteCommand`, `GameAudioVolume` (0..1 volume slider), `Begin/End/CancelGameVolumeFlash` (mirrors the mic bar's volume flash); the game speaker + slider share the mic bar's `PreviewMouseLeftButtonDown/Up` + `LostMouseCapture` code-behind pattern. **Webcam:** owns `CameraManager` (MediaCapture), `AddWebcamToActiveSceneAsync` (picker → default 480×270 bottom-right placement → acquire; the Windows camera picker ALWAYS opens so the creator chooses — never silently reuses the previous camera; picking a different camera swaps the app-wide identity via `SwapWebcamIdentityAsync`, same path as `ChangeWebcamAsync`; propagates the running shared bitmap via `CameraManager.GetPreviewBitmap` first, so a webcam added mid-session never renders a transparent container; greys out when the active scene already has a config via `CanAddWebcamToActiveScene`), `ChangeWebcamAsync` (device swap — `ReleaseAllAsync` old + re-acquire), `ShowWebcamInActiveScene` (reveal hidden config / empty-canvas right-click), `ReacquireWebcam` after layout load (re-propagates the shared bitmap to every config), `OnCameraPreviewBitmapChanged` forwards the shared bitmap into every `WebcamSceneConfig.VideoImageSource`; `SelectedElement` drives the preview overlay + `internal ClampWebcamToBounds(config, sceneName)` (per-scene size cap seam: 50%-per-dimension everywhere, half-screen-AREA in Chat via `MaxWebcamWidthFor`/`MaxWebcamHeightFor`). **Scenes (five-scene catalog):** empty DB seeds Starting/Live/BRB/Chat/Ending (`SceneCatalog.All`); `AddScene(name)` accepts only canonical, missing names; `MissingScenes`/`ShowAddScene` drive the "+" button (hidden once all five exist; its menu lists only the missing scenes via `AddSceneCommand`). **Screen backdrop (Live-only by policy):** owns `ScreenCaptureManager` + `ScreenCaptureSourceFactory` (WinRT GraphicsCapture), `internal static EnsureBackdrop` heals one per backdrop-enabled scene (gated on `Scene.HasBackdrop`), `ReacquireScreenCaptures`/`RefreshBackdropAutoCapture`/`NoteBackgroundWindow` key by full-screen game monitor or the **primary display** via `Win32FullScreenDetector` (`GetDisplays()`/`PrimaryMonitorIndex()`), `ChangeBackdropCaptureAsync` (OS picker) + `SetBackdropCapture(DisplayInfo)` (in-app "Capture Display"), `RedesignateBackdropAsync` re-targets all backdrops and releases orphaned sessions, `internal static EnforceBackdropPolicy` normalizes `Scene.HasBackdrop` by name on every load + strips lingering non-Live backdrops, `CanChangeBackdrop` gates the capture menu to Live (the only scene with a backdrop), `BackdropImage` hides the preview watermark (`ShowPreviewPlaceholder`). **REC sign (2026-08-13):** top-center indicator always visible — `RecDotBrush` (offline `#555555`, live `#e94560`, live-private `#8f1f1f`), `RecTextBrush` (dim offline, white live), `RecDotOpacity` (0.55 offline, pulsing 1.0/0.35 live via `_recDotPulse` flipped on the live tick), `IsLivePrivate` (`IsLive && StreamVisibility == "Private"`) — notified from the `StreamStatus` + `StreamVisibility` setters; `LiveIndicatorVisible`/`LivePulseOpacity` removed. **Mic mute icon:** a second 16px clickable glyph (mic, red + slash when muted) between the meter and the speaker on the mic bar — same `ToggleMicMuteCommand`. **Health stats (TASK 4 ship step 6, 2026-08-13):** `OnFramePumpHealthUpdated` marshals `FramePump.HealthUpdated` (encoder's parsed bitrate/FPS/dropped/duration — raised on the stderr thread) onto the UI thread into `CurrentHealth` (bottom bar bindings); `ResetHealth(status)` zeroes dropped/duration on go-live/End so stats never linger |
| `GoLiveViewModel.cs` | Start Stream dialog: **account row** (saved channel shown with Change Account, or Sign in to YouTube; Start gated on `IsSignedIn`/`IsBusy`) + title/description + **locked Visibility (always "Private" — ship step 7, no dropdown)**, start/cancel requests |
+| **About hub (TASK 21, in `MainViewModel`)** | the About overlay is the in-app creator hub: `ChannelUrl`/`MastodonUrl`/`CoffeeUrl` (public consts, live) + `PremiumUrl` (tabled itch.io seam → the greyed "Unlock Premium" button lights up when filled); `OpenLicensesCommand` → `ShowLicenses()` loads the shipped `THIRD-PARTY-NOTICES.txt` into `LicensesText` and sets `IsLicensesOpen` (in-app scrolling panel, never the OS viewer); `BackToAbout_Click` in `MainWindow.xaml.cs` flips it off. |
| `ReuseImageViewModel.cs` | Add Image dialog: candidate list (`ReuseImageCandidate`), reuse/new/cancel |
| `CameraPickerViewModel.cs` | Add Webcam dialog: async camera list (loading / has / none states), `UseRequested(CameraDeviceInfo)`/`CancelRequested` |
| `MicPickerViewModel.cs` | Select Microphone dialog (voice source): async mic list (loading / has / none states), `UseRequested(MicrophoneDeviceInfo)`/`CancelRequested` |
diff --git a/ai.md b/ai.md
index 070aa7a..cead4ba 100644
--- a/ai.md
+++ b/ai.md
@@ -525,10 +525,18 @@ guardrails below — written down so a future "quick fix" never reintroduces a G
- **Use non-CC0 icon art** — the social bar's bundled SVG logo path data comes from **Simple Icons**
(CC0 1.0, public domain — see `THIRD-PARTY-NOTICES.txt`). Replacing or adding logos must stay CC0 or
another public-domain source; a logo asset under a copyleft or attribution license would contaminate
- the paid product.
+ the paid product. The About hub's logo is the creator's own art ("llama fortnite superman logo",
+ `Assets/llama-logo.png`) — owned by us, so it carries no third-party license either.
- **Forget the v1 license-texts gate** — `THIRD-PARTY-NOTICES.txt` links the canonical license texts; at
**v1 (GA)** the full texts of every license it names MUST ship alongside it (TASK 4 requirement 9 is the
release blocker). Queued early is wrong; the release pass owns it.
+- **Break the in-app About requirement** — since TASK 21 the About overlay is the app's in-app creator
+ hub: the real logo, the creator links (YouTube channel, Mastodon, Buy me a coffee, and the greyed
+ "Unlock Premium" seam whose itch.io URL is tabled), and a **Licenses & legal** sub-panel that loads
+ `THIRD-PARTY-NOTICES.txt` from the executable directory and renders it in a scrolling panel —
+ **never the OS viewer, no Notepad, no browser tab**. The premium/coffee link constants live in
+ `MainViewModel` (`PremiumUrl`, `CoffeeUrl`, `ChannelUrl`, `MastodonUrl`); filling in the itch.io URL
+ lights up the premium button. Do not reintroduce an "open the notices in Notepad" button.
## Design Principle
diff --git a/ytLive.Tests/AboutHubTests.cs b/ytLive.Tests/AboutHubTests.cs
new file mode 100644
index 0000000..debe99e
--- /dev/null
+++ b/ytLive.Tests/AboutHubTests.cs
@@ -0,0 +1,70 @@
+using System;
+using Microsoft.Data.Sqlite;
+using Xunit;
+using ytLive.ViewModels;
+
+namespace ytLive.Tests;
+
+///
+/// The About overlay is the in-app creator hub: it opens from the real window,
+/// and its licensing sub-panel surfaces the full THIRD-PARTY-NOTICES.txt
+/// in-app (scrolling text, never the OS viewer / Notepad). Drives the real VM
+/// through the real window — same real-App + temp-DB pattern as the round-clip
+/// and source-naming tests.
+///
+[Collection("RealApp")]
+public sealed class AboutHubTests
+{
+ private readonly RealAppHost _app;
+
+ public AboutHubTests(RealAppHost app)
+ {
+ _app = app;
+ }
+
+ [Fact]
+ public void About_Opens_InApp_Licensing_Loads_Shipped_Notices()
+ {
+ _app.Run(Run);
+ }
+
+ private void Run()
+ {
+ var tempDb = System.IO.Path.Combine(System.IO.Path.GetTempPath(), $"ytLlive-about-{Guid.NewGuid():N}.db");
+ MainViewModel.LayoutPathOverride = tempDb;
+ var window = new MainWindow();
+ var vm = (MainViewModel)window.DataContext;
+ try
+ {
+ // About hub opens (the wordmark / gear menu entry point).
+ vm.OpenAboutCommand.Execute(null);
+ Assert.True(vm.IsAboutOpen);
+ Assert.False(vm.IsLicensesOpen);
+
+ // The hub links resolve to real destinations (channel + mastodon +
+ // coffee are live; premium is the tabled itch.io seam).
+ Assert.Equal("https://youtube.com/@llamachileshop", MainViewModel.ChannelUrl);
+ Assert.Equal("https://mastodon.llamachile.tube/@gramps", MainViewModel.MastodonUrl);
+ Assert.Equal("https://buymeacoffee.com/llamachiley", MainViewModel.CoffeeUrl);
+
+ // The licensing panel loads the full shipped notices text in-app.
+ vm.OpenLicensesCommand.Execute(null);
+ Assert.True(vm.IsLicensesOpen);
+ Assert.False(string.IsNullOrWhiteSpace(vm.LicensesText));
+ Assert.Contains("Third-Party Notices", vm.LicensesText, StringComparison.OrdinalIgnoreCase);
+ Assert.Contains("LGPL", vm.LicensesText, StringComparison.OrdinalIgnoreCase);
+
+ // Back returns to the hub view (code-behind click handler path is
+ // equivalent; here we assert the VM contract the handler uses).
+ vm.IsLicensesOpen = false;
+ Assert.True(vm.IsAboutOpen);
+ }
+ finally
+ {
+ window.Close();
+ MainViewModel.LayoutPathOverride = null;
+ SqliteConnection.ClearAllPools();
+ try { System.IO.File.Delete(tempDb); } catch { /* best-effort cleanup */ }
+ }
+ }
+}