OAuth session persists via DPAPI; sign-in lives in the Start Stream dialog; add xUnit test project (6 passing)
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@@ -19,14 +19,24 @@ public class YouTubeAuthService
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private readonly string _clientId;
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private readonly string _clientSecret;
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private readonly HttpClient _http = new();
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private readonly HttpClient _http;
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private readonly Action<YouTubeChannel>? _sessionChanged;
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public YouTubeChannel? CurrentChannel { get; private set; }
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public YouTubeAuthService(string clientId, string clientSecret)
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public YouTubeAuthService(string clientId, string clientSecret, HttpClient? http = null,
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Action<YouTubeChannel>? sessionChanged = null)
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{
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_clientId = clientId;
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_clientSecret = clientSecret;
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_http = http ?? new HttpClient();
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_sessionChanged = sessionChanged;
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}
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/// <summary>Replaces the current session (used when a saved token loads at startup).</summary>
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public void SetSession(YouTubeChannel channel)
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{
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CurrentChannel = channel;
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}
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public string GetAuthorizationUrl(string redirectUri)
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@@ -136,6 +146,7 @@ public class YouTubeAuthService
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CurrentChannel.AccessToken = tokenData.GetProperty("access_token").GetString()!;
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CurrentChannel.TokenExpiry = DateTime.UtcNow.AddSeconds(tokenData.GetProperty("expires_in").GetInt32());
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_sessionChanged?.Invoke(CurrentChannel);
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return true;
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}
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@@ -162,6 +173,7 @@ public class YouTubeAuthService
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TokenExpiry = DateTime.UtcNow.AddSeconds(expiresIn)
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};
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_sessionChanged?.Invoke(CurrentChannel);
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return CurrentChannel;
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}
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}
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+1
-1
@@ -5,7 +5,7 @@ External-facing logic: YouTube API, persistence. See
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| File | Purpose |
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|------|---------|
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| `YouTubeAuthService.cs` | OAuth2 via Google: loopback callback (`http://localhost:8765/oauth2/callback`), token exchange, refresh, channel fetch. **Complete — but no token persistence yet** (DPAPI planned) |
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| `YouTubeAuthService.cs` | OAuth2 via Google: loopback callback (`http://localhost:8765/oauth2/callback`), token exchange, refresh, channel fetch. Constructor takes optional `HttpClient` + `sessionChanged` callback (test seam + save hook); session persists via `Helpers/TokenStore` (DPAPI) |
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| `YouTubeStreamService.cs` | Broadcast/stream management via the v3 API (`enableAutoStart/Stop`). **Not yet switched to the `variable` reusable stream** |
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| `YouTubeChatService.cs` | Polls `liveChat/messages`, raises `MessageReceived`; `IDisposable` |
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| `LayoutStore.cs` | SQLite persistence (`Microsoft.Data.Sqlite`) at `%APPDATA%\ytLlive\ytLlive.db`; assets stored as BLOBs keyed by SHA-256 content hash; save/open layout files |
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