OAuth session persists via DPAPI; sign-in lives in the Start Stream dialog; add xUnit test project (6 passing)
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@@ -4,8 +4,8 @@ MVVM layer. See [`schema.md`](../schema.md) for the memory-map conventions.
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| File | Purpose |
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|------|---------|
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| `MainViewModel.cs` | The app brain: scenes/sources collections + commands, stream state (`IsLive`/`IsOffline`/`IsConnected`), chat feed, overlays, layout save/open, **resolution dropdown** (`QualityOptions`, `SelectedQuality`, `ResolutionHelp`, `ApplyStreamQuality`) that computes the output rect over the 1920×1080 master (`OutputRectX/Y/W/H`, `DimRects`, `IsOutputCropped`, `ResolutionBadgeText`) |
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| `GoLiveViewModel.cs` | Start Stream dialog: title/description/visibility, start/cancel requests |
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| `MainViewModel.cs` | The app brain: scenes/sources collections + commands, stream state (`IsLive`/`IsOffline`/`IsConnected`), chat feed, overlays, layout save/open, **resolution dropdown** (`QualityOptions`, `SelectedQuality`, `ResolutionHelp`, `ApplyStreamQuality`) that computes the output rect over the 1920×1080 master (`OutputRectX/Y/W/H`, `DimRects`, `IsOutputCropped`, `ResolutionBadgeText`). Auth: loads the saved DPAPI session at startup (`LoadSavedSessionAsync`), `SignInAsync` feeds the GoLive dialog |
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| `GoLiveViewModel.cs` | Start Stream dialog: **account row** (saved channel shown with Change Account, or Sign in to YouTube; Start gated on `IsSignedIn`/`IsBusy`) + title/description/visibility, start/cancel requests |
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| `ReuseImageViewModel.cs` | Add Image dialog: candidate list (`ReuseImageCandidate`), reuse/new/cancel |
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Related: [`Models/index.md`](../Models/index.md) for the data; [`Services/index.md`](../Services/index.md)
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