Branding flash monetization: full-frame 'made with ytLlive!' every 300s replaces the always-on watermark
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@@ -139,7 +139,12 @@ Preview shows the transition too (WYSIWYG). No wipes/slides/LUTs beyond the four
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4. **Chat box** — rendered from the live chat poll (right panel is the same feed, raw)
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5. **Scene compositing** — per-scene source layering (z-order = sources list order, top-to-bottom
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back-to-front), preview rendered via D3DImage or MediaElement
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6. **Drag/drop placement & reorder** — intuitive, visual (per design principle):
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6. **Branding flash** — the topmost full-frame "made with ytLlive!" layer at ~25% opacity, ~1s on /
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300s off (see Monetization in `ai.md`), gated on `BrandFlashEnabled` + live/recording. Lives in the
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preview compositor now (`BrandFlashLayer` in `MainWindow.xaml` CanvasGrid, driven by
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`BrandFlashActive`/`BrandFlashTimer` in `MainViewModel`); the encoder output renders the same layer,
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and v0.2 local recordings carry it too
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7. **Drag/drop placement & reorder** — intuitive, visual (per design principle):
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- **Preview:** click-drag a source in the center panel to reposition it; resize via handles
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- **Scenes list:** drag rows to reorder scenes
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- **Sources list:** drag rows to reorder sources (this *is* the z-order) — implemented
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@@ -231,6 +236,6 @@ Preview shows the transition too (WYSIWYG). No wipes/slides/LUTs beyond the four
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## Backlog (future versions)
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- v0.2 — Recording to local file
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- v0.2 — Recording to local file (recordings carry the branding flash — see TASK 3 / `ai.md` Monetization)
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- v0.3 — Stream scheduling
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- v0.4 — Multi-destination restreaming
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