TASK 4 ship step 4: WASAPI audio capture — NAudio loopback + mic behind an IAudioSource seam, AudioMixer driving AudioLevel while live, pure level meter + WaveToFloat, NAudio.Wasapi 2.2.1 (MIT, notices item 9) — 139 tests passing, 0 warnings

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2026-08-12 21:18:07 -07:00
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commit 58c0f8e8c4
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namespace ytLive.Services.Audio;
/// <summary>
/// Computes the smoothed mic level (0..1) from captured samples. Pure —
/// unit-tested; the <see cref="AudioMixer"/> only feeds it and forwards the
/// result. RMS-based so it tracks perceived loudness, smoothed so the meter
/// does not flicker.
/// </summary>
public sealed class AudioLevelMeter
{
private const float Smoothing = 0.2f;
private float _level;
public float Level => _level;
public float Push(AudioSample sample)
{
if (sample.Samples.Length == 0)
return _level;
double sumSquares = 0;
var count = 0;
foreach (var value in sample.Samples)
{
sumSquares += value * value;
count++;
}
var rms = (float)Math.Sqrt(sumSquares / count);
_level = _level * (1 - Smoothing) + rms * Smoothing;
return _level;
}
public void Reset() => _level = 0;
}