Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence
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@@ -5,34 +5,10 @@ namespace ytLive.ViewModels;
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public class GoLiveViewModel : ViewModelBase
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{
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private bool _isSignedIn;
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private string _accountName = string.Empty;
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private string _streamTitle = string.Empty;
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private string _streamDescription = string.Empty;
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private string _visibility = "Public";
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public bool IsSignedIn
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{
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get => _isSignedIn;
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set
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{
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if (SetProperty(ref _isSignedIn, value))
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{
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OnPropertyChanged(nameof(ShowSignIn));
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OnPropertyChanged(nameof(ShowAccount));
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}
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}
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}
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public bool ShowSignIn => !IsSignedIn;
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public bool ShowAccount => IsSignedIn;
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public string AccountName
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{
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get => _accountName;
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set => SetProperty(ref _accountName, value);
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}
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public string StreamTitle
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{
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get => _streamTitle;
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@@ -53,33 +29,15 @@ public class GoLiveViewModel : ViewModelBase
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public string[] Visibilities { get; } = { "Public", "Unlisted", "Private" };
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public ICommand SignInCommand { get; }
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public ICommand ChangeAccountCommand { get; }
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public ICommand StartCommand { get; }
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public ICommand CancelCommand { get; }
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public GoLiveViewModel()
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{
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SignInCommand = new RelayCommand(_ => SignIn());
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ChangeAccountCommand = new RelayCommand(_ => ChangeAccount());
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StartCommand = new RelayCommand(_ => StartRequested?.Invoke(), _ => IsSignedIn);
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StartCommand = new RelayCommand(_ => StartRequested?.Invoke());
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CancelCommand = new RelayCommand(_ => CancelRequested?.Invoke());
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}
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public event Action? StartRequested;
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public event Action? CancelRequested;
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private void SignIn()
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{
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// TODO: OAuth2 flow; for now simulate a successful sign-in
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AccountName = "Connected Channel";
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IsSignedIn = true;
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}
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private void ChangeAccount()
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{
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// TODO: re-run OAuth2; for now simulate signing out
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IsSignedIn = false;
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AccountName = string.Empty;
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}
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}
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