Initial scaffold: ytLive C# WPF project
- MVVM architecture (Models, ViewModels, Views, Services, Helpers) - Models: Scene, Source, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage - Services: YouTubeAuthService (OAuth2), YouTubeStreamService (broadcasts/stream health), YouTubeChatService (live chat polling) - ViewModels: MainViewModel with scene management, stream controls, chat - MainWindow with dark theme: scene/source panel, preview area, chat panel, status bar - Version roadmap: v0.1 (scenes, RTMP, OAuth2, chat, health) -> 1.0
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namespace ytLive.Models;
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public enum StreamStatus
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{
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Offline,
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Connecting,
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Streaming,
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Error
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}
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public class StreamConfig
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{
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public string Title { get; set; } = string.Empty;
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public string Description { get; set; } = string.Empty;
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public string StreamKey { get; set; } = string.Empty;
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public string IngestUrl { get; set; } = "rtmp://a.rtmp.youtube.com/live2";
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public bool IsLowLatency { get; set; } = true;
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public int TargetBitrate { get; set; } = 6000;
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public int TargetFps { get; set; } = 60;
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public string Resolution { get; set; } = "1920x1080";
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}
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public class StreamHealth
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{
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public StreamStatus Status { get; set; }
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public double CurrentBitrate { get; set; }
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public int DroppedFrames { get; set; }
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public double FPS { get; set; }
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public TimeSpan StreamDuration { get; set; }
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public string? LastError { get; set; }
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// YouTube-specific
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public string? HealthStatus { get; set; } // "good", "bad", "ok"
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public string? HealthMessage { get; set; }
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}
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