Social bar v2: fediverse icons resolved via nodeinfo (with redirect-following), persisted software column, icon colors — 112 tests passing, 0 warnings
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+47
-176
@@ -170,47 +170,33 @@ public class MainViewModel : ViewModelBase
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/// <summary>Swap-the-device item: enabled once a camera has been picked at all.</summary>
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public bool CanChangeWebcam => _webcam != null;
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// ─── Social bar (global resource, per-scene presence) ───
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// ─── Social bar (global resource, shown on every scene) ───
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private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71");
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private static readonly SolidColorBrush BarOffBrush = CreateBrush("#e94560");
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private static SolidColorBrush CreateBrush(string hex)
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=> (SolidColorBrush)new BrushConverter().ConvertFromString(hex)!;
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/// <summary>True when the global socials config has at least one validated entry.</summary>
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public bool HasSocials => _socials != null && _socials.Entries.Count > 0;
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/// <summary>The footer [+]/[-] can toggle the bar on the active scene only when socials exist.</summary>
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public bool CanToggleSceneSocialBar => HasSocials && ActiveScene != null;
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/// <summary>The bar is on the stream when it's enabled and has entries.</summary>
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public bool SocialBarVisible => (_socials?.BarEnabled ?? false) && HasSocials;
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/// <summary>Whether the active scene currently shows the social bar.</summary>
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public bool SceneHasSocialBar
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{
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get => ActiveScene?.HasSocialBar ?? false;
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set
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{
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if (ActiveScene is { } scene && scene.HasSocialBar != value)
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{
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scene.HasSocialBar = value;
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OnPropertyChanged(nameof(SceneHasSocialBar));
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ScheduleSave();
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}
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}
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}
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/// <summary>Footer indicator dot: green when the bar is on the stream, red otherwise.</summary>
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public SolidColorBrush SocialBarDotBrush => SocialBarVisible ? BarOnBrush : BarOffBrush;
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/// <summary>The global socials config (entries + bar position/justify), or null.</summary>
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/// <summary>Green glow on the bar while it's on the stream.</summary>
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public SolidColorBrush SocialBarGlowBrush => BarOnBrush;
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/// <summary>The global socials config (entries + bar settings), or null.</summary>
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public SocialsConfig? Socials => _socials;
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/// <summary>Freemium cap: YT + 1 other = 2 entries. Premium (unlimited) gated by the unlock flag seam.</summary>
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public const int FreemiumSocialCap = 2;
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/// <summary>Freemium: 6 slots — YT + 1 other, the rest locked. Premium seam: all 6 open.</summary>
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private static bool IsPremium => false; // itch.io unlock deferred — seam only
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public int SocialCap => IsPremium ? int.MaxValue : FreemiumSocialCap;
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public bool CanAddMoreSocials => _socials == null || _socials.Entries.Count < SocialCap;
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/// <summary>Canvas.Top for the social bar: 0 = top, 1040 = bottom (40px from the 1080 edge).</summary>
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public double SocialBarTop => _socials?.BarPosition == SocialBarPosition.Top ? 0 : 1040;
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public HorizontalAlignment SocialBarAlign => _socials?.BarJustify switch
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{
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SocialBarJustify.Left => HorizontalAlignment.Left,
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SocialBarJustify.Right => HorizontalAlignment.Right,
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_ => HorizontalAlignment.Center,
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};
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private readonly ISocialValidator _socialValidator = new HttpSocialValidator();
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@@ -759,7 +745,6 @@ public class MainViewModel : ViewModelBase
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public ICommand ToggleMicMuteCommand { get; }
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public ICommand OpenMicPickerCommand { get; }
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public ICommand OpenSocialDialogCommand { get; }
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public ICommand ToggleSceneSocialBarCommand { get; }
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public ICommand StartStreamCommand { get; }
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public ICommand EndStreamCommand { get; }
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public ICommand OpenSettingsCommand { get; }
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@@ -815,7 +800,6 @@ public class MainViewModel : ViewModelBase
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ChangeWebcamCommand = new RelayCommand(_ => _ = ChangeWebcamAsync(), _ => CanChangeWebcam);
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ShowWebcamCommand = new RelayCommand(_ => ShowWebcamInActiveScene(), _ => CanShowWebcamInActiveScene);
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OpenSocialDialogCommand = new RelayCommand(_ => OpenSocialDialog());
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ToggleSceneSocialBarCommand = new RelayCommand(_ => ToggleSceneSocialBar(), _ => CanToggleSceneSocialBar);
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ChangeCaptureCommand = new RelayCommand(_ => _ = ChangeBackdropCaptureAsync());
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RefreshCaptureCommand = new RelayCommand(_ => RefreshBackdropAutoCapture());
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SetBackdropDisplayCommand = new RelayCommand(display => SetBackdropCapture(display as DisplayInfo));
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@@ -889,7 +873,6 @@ public class MainViewModel : ViewModelBase
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IsConnected = true;
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SyncConnectedAccount();
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AutoAddYouTubeSocial();
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}
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catch (Exception ex)
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{
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@@ -904,34 +887,6 @@ public class MainViewModel : ViewModelBase
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AccountDisplayName = channel?.DisplayName ?? string.Empty;
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}
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/// <summary>
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/// When the creator is connected to YouTube and hasn't defined any socials yet,
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/// auto-add YouTube as the first entry — the connected channel is the default
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/// social, no extra input needed.
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/// </summary>
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private void AutoAddYouTubeSocial()
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{
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if (_socials != null && _socials.Entries.Count > 0) return;
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var channel = _youtubeAuth.CurrentChannel;
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if (channel == null || string.IsNullOrWhiteSpace(channel.DisplayName)) return;
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_socials ??= new SocialsConfig();
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var handle = channel.DisplayName.Trim().TrimStart('@');
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_socials.Entries.Add(new SocialEntry
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{
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Service = SocialService.YouTube,
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Handle = handle,
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ProfileUrl = !string.IsNullOrWhiteSpace(channel.ChannelId)
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? $"https://www.youtube.com/channel/{channel.ChannelId}"
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: SocialServiceIcons.CanonicalUrlFor(SocialService.YouTube, handle),
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});
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OnPropertyChanged(nameof(HasSocials));
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OnPropertyChanged(nameof(CanToggleSceneSocialBar));
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OnPropertyChanged(nameof(CanAddMoreSocials));
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ScheduleSave();
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}
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private static string DefaultLayoutPath => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"ytLlive",
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@@ -981,8 +936,8 @@ public class MainViewModel : ViewModelBase
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ReacquireScreenCaptures();
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_socials = _layoutStore.Socials;
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OnPropertyChanged(nameof(HasSocials));
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OnPropertyChanged(nameof(CanToggleSceneSocialBar));
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OnPropertyChanged(nameof(SceneHasSocialBar));
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OnPropertyChanged(nameof(SocialBarVisible));
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OnPropertyChanged(nameof(SocialBarDotBrush));
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ScheduleSave();
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AppLog.Write("LoadLayout end");
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}
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@@ -1847,137 +1802,53 @@ public class MainViewModel : ViewModelBase
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// ─── Social bar ───
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private void ToggleSceneSocialBar()
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{
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if (ActiveScene is not { } scene) return;
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SceneHasSocialBar = !scene.HasSocialBar;
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}
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/// <summary>
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/// Opens the Social Media Site Promotion dialog (6 slots, sign-in gate,
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/// validation). On save the working copy replaces <see cref="_socials"/>.
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/// </summary>
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private void OpenSocialDialog()
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{
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if (!CanAddMoreSocials)
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{
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MessageBox.Show(
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IsPremium
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? "Something went wrong — the social cap is hit but premium is active."
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: $"Free tier: up to {FreemiumSocialCap} socials (YouTube + 1 other). Upgrade to add more.",
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"ytLlive", MessageBoxButton.OK, MessageBoxImage.Information);
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return;
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}
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// Step 1: YouTube handle — pre-filled from the connected account if available.
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var ytHandle = IsConnected && _youtubeAuth.CurrentChannel is { } ch
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? ch.DisplayName
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: ShowInputDialog("Your YouTube handle (e.g. @yourchannel):", "Add Social — YouTube", "@yourchannel");
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if (string.IsNullOrWhiteSpace(ytHandle)) return;
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ytHandle = ytHandle.Trim().TrimStart('@');
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// Validate the YT handle (or skip validation if it came from the connected account).
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if (!IsConnected || _socials?.Entries.Any(e => e.Service == SocialService.YouTube) != true)
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{
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var ytResult = _socialValidator.LookupAsync(SocialService.YouTube, ytHandle).GetAwaiter().GetResult();
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if (!ytResult.Success)
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{
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var proceed = MessageBox.Show(
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$"{ytResult.Error}\n\nAdd anyway?", "ytLlive",
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MessageBoxButton.YesNo, MessageBoxImage.Warning);
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if (proceed != MessageBoxResult.Yes) return;
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}
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_socials ??= new SocialsConfig();
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_socials.Entries.Add(new SocialEntry
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{
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Service = SocialService.YouTube,
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Handle = ytHandle,
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ProfileUrl = SocialServiceIcons.CanonicalUrlFor(SocialService.YouTube, ytHandle),
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});
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}
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// Step 2: Another social — URL or handle string, auto-detect the service.
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if (!CanAddMoreSocials)
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var dialog = new SocialsDialogViewModel(
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_socialValidator,
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SignInAsync,
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SignOutYouTubeAsync,
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_youtubeAuth.CurrentChannel,
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IsPremium,
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_socials);
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var window = new ytLive.SocialsDialog(dialog) { Owner = Application.Current.MainWindow };
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if (window.ShowDialog() == true)
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{
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_socials = dialog.BuildSocialsConfig();
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NotifySocialsChanged();
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return;
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}
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var input = ShowInputDialog(
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"Enter a URL or handle for another social:\n" +
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"e.g. https://x.com/yourname or @you@instance.tube",
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"Add Social — Step 2 of 2", "");
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if (string.IsNullOrWhiteSpace(input)) { NotifySocialsChanged(); return; }
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var (service, handle, url) = SocialServiceIcons.DetectService(input);
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var result = _socialValidator.LookupAsync(service, handle).GetAwaiter().GetResult();
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if (!result.Success)
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{
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var proceed = MessageBox.Show(
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$"{result.Error}\n\nAdd anyway?", "ytLlive",
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MessageBoxButton.YesNo, MessageBoxImage.Warning);
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if (proceed != MessageBoxResult.Yes) { NotifySocialsChanged(); return; }
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}
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_socials ??= new SocialsConfig();
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_socials.Entries.Add(new SocialEntry
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{
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Service = service,
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Handle = handle,
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ProfileUrl = result.Success ? result.ProfileUrl : url,
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});
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NotifySocialsChanged();
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}
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private void NotifySocialsChanged()
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{
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OnPropertyChanged(nameof(HasSocials));
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OnPropertyChanged(nameof(CanToggleSceneSocialBar));
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OnPropertyChanged(nameof(CanAddMoreSocials));
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OnPropertyChanged(nameof(SocialBarVisible));
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OnPropertyChanged(nameof(SocialBarDotBrush));
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ScheduleSave();
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}
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public void RemoveSocial(int index)
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/// <summary>Drag release snaps the bar to the closest edge; called by the preview drag.</summary>
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public void SetSocialBarPosition(SocialBarPosition position)
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{
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if (_socials == null || index < 0 || index >= _socials.Entries.Count) return;
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_socials.Entries.RemoveAt(index);
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if (_socials.Entries.Count == 0)
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{
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foreach (var scene in Scenes) scene.HasSocialBar = false;
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_socials = null;
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}
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OnPropertyChanged(nameof(HasSocials));
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OnPropertyChanged(nameof(CanToggleSceneSocialBar));
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OnPropertyChanged(nameof(CanAddMoreSocials));
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OnPropertyChanged(nameof(SceneHasSocialBar));
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if (_socials == null || _socials.BarPosition == position) return;
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_socials.BarPosition = position;
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OnPropertyChanged(nameof(SocialBarTop));
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ScheduleSave();
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}
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private static string ShowInputDialog(string prompt, string title, string defaultValue)
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/// <summary>Signs out of YouTube (the delete-the-YouTube-slot action in the dialog).</summary>
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private async Task SignOutYouTubeAsync()
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{
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var window = new Window
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{
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Title = title,
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Width = 420,
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Height = 180,
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WindowStartupLocation = WindowStartupLocation.CenterOwner,
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Owner = Application.Current.MainWindow,
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Background = (System.Windows.Media.Brush)new System.Windows.Media.BrushConverter().ConvertFromString("#1a1a2e")!,
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};
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var stack = new StackPanel { Margin = new Thickness(16) };
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var label = new TextBlock { Text = prompt, Foreground = System.Windows.Media.Brushes.White, Margin = new Thickness(0, 0, 0, 8), FontSize = 14 };
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var box = new TextBox { Text = defaultValue, FontSize = 14, Padding = new Thickness(8, 6, 8, 6) };
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var buttons = new StackPanel { Orientation = Orientation.Horizontal, HorizontalAlignment = HorizontalAlignment.Right, Margin = new Thickness(0, 12, 0, 0) };
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var ok = new Button { Content = "OK", Padding = new Thickness(20, 6, 20, 6), Margin = new Thickness(0, 0, 8, 0), IsDefault = true };
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var cancel = new Button { Content = "Cancel", Padding = new Thickness(20, 6, 20, 6), IsCancel = true };
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buttons.Children.Add(ok);
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buttons.Children.Add(cancel);
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stack.Children.Add(label);
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stack.Children.Add(box);
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stack.Children.Add(buttons);
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window.Content = stack;
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ok.Click += (_, _) => { window.DialogResult = true; window.Close(); };
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box.SelectAll();
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box.Focus();
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return window.ShowDialog() == true ? box.Text : string.Empty;
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_youtubeAuth.ClearSession();
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TokenStore.Clear();
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IsConnected = false;
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SyncConnectedAccount();
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NotifySocialsChanged();
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AppLog.Write("Socials: signed out of YouTube");
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await Task.CompletedTask;
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}
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}
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