TASK 4 audio follow-up: game audio bar + mic status dot + always-on capture — the footer's second audio control (desktop/game, a mirror of the mic bar: meter + mute + volume) appears only while a full-screen game is producing sound (IGameAudioDetector seam + GameAudioHysteresis: show ~500ms of fullscreen+sound, hide ~1s after leaving fullscreen, silence never hides an active bar; VM polls on a 250ms timer); capture now runs for the app's lifetime so both meters preview live (started at startup via StartMicCaptureAsync, disposed in Shutdown — no longer go-live driven); MIC label is a button with a status dot (Models/MicStatus: green via the source Started event, yellow = mic problem, red = no device); PickMicrophone swaps the live device immediately via AudioMixer.RestartMic; fixed a latent ?.Invoke(meter.Push(...)) short-circuit that skipped the meter update when nothing subscribed — 167 tests passing, 0 warnings
This commit is contained in:
+26
-6
@@ -83,12 +83,6 @@ public partial class MainWindow : Window
|
||||
}
|
||||
}
|
||||
|
||||
private void MicLabel_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (sender is FrameworkElement { DataContext: MainViewModel vm })
|
||||
vm.OpenMicPickerCommand.Execute(null);
|
||||
}
|
||||
|
||||
private void VolumeSlider_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (sender is FrameworkElement { DataContext: MainViewModel vm })
|
||||
@@ -107,6 +101,24 @@ public partial class MainWindow : Window
|
||||
vm.SetVolumeAdjusting(false);
|
||||
}
|
||||
|
||||
private void GameVolumeSlider_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (sender is FrameworkElement { DataContext: MainViewModel vm })
|
||||
vm.SetGameVolumeAdjusting(true);
|
||||
}
|
||||
|
||||
private void GameVolumeSlider_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (sender is FrameworkElement { DataContext: MainViewModel vm })
|
||||
vm.SetGameVolumeAdjusting(false);
|
||||
}
|
||||
|
||||
private void GameVolumeSlider_LostMouseCapture(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (sender is FrameworkElement { DataContext: MainViewModel vm })
|
||||
vm.SetGameVolumeAdjusting(false);
|
||||
}
|
||||
|
||||
private void MicSpeaker_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (sender is FrameworkElement { DataContext: MainViewModel vm })
|
||||
@@ -115,6 +127,14 @@ public partial class MainWindow : Window
|
||||
}
|
||||
}
|
||||
|
||||
private void GameSpeaker_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (sender is FrameworkElement { DataContext: MainViewModel vm })
|
||||
{
|
||||
vm.ToggleGameMuteCommand.Execute(null);
|
||||
}
|
||||
}
|
||||
|
||||
private void GearButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is Button { ContextMenu: { } menu } button)
|
||||
|
||||
Reference in New Issue
Block a user