Source access enforcement (the catalog): 10-source catalog + per-scene access matrix enforced by SceneAccessPolicy; Add-Source menu is one ItemsSource rebuilt per scene (Screen = Live-only, BG/Image/Text every scene), webcam row always present + greys out; Chatbox/Alerts/Socials are inert SourceType rows ready for their features; Text queued as a ship step (countdown + credits modes); Monetization notes socialBar free = YouTube + 1, unlimited with the paid key (79 tests passing)

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2026-08-10 12:17:03 -07:00
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using ytLive.Models;
namespace ytLive.Services;
/// <summary>
/// The per-scene source access matrix (see the source catalog in TASKS.md).
/// One source's availability in a scene is a product decision, enforced by
/// scene name on every place a source can be added. Countdown and Credits are
/// Text *modes*, not source types: their scene restrictions gate the mode when
/// the Text ship step lands. Chatbox / Alerts / Socials are inert values until
/// their features ship — the rows are live from today.
/// </summary>
public static class SceneAccessPolicy
{
public static bool Allows(string? sceneName, SourceType type)
{
if (!SceneCatalog.IsCanonical(sceneName)) return false;
return type switch
{
SourceType.DisplayCapture or SourceType.WindowCapture =>
SceneCatalog.Is(sceneName, SceneCatalog.Live),
SourceType.Background or SourceType.Image or SourceType.TextOverlay or
SourceType.Alerts or SourceType.Socials => true,
SourceType.Chatbox =>
SceneCatalog.Is(sceneName, SceneCatalog.Live)
|| SceneCatalog.Is(sceneName, SceneCatalog.Brb)
|| SceneCatalog.IsChat(sceneName),
_ => false,
};
}
}