Source access enforcement (the catalog): 10-source catalog + per-scene access matrix enforced by SceneAccessPolicy; Add-Source menu is one ItemsSource rebuilt per scene (Screen = Live-only, BG/Image/Text every scene), webcam row always present + greys out; Chatbox/Alerts/Socials are inert SourceType rows ready for their features; Text queued as a ship step (countdown + credits modes); Monetization notes socialBar free = YouTube + 1, unlimited with the paid key (79 tests passing)

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2026-08-10 12:17:03 -07:00
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using System.Linq;
using Xunit;
using ytLive.Models;
using ytLive.Services;
namespace ytLive.Tests;
/// <summary>
/// The per-scene source access matrix from the source catalog (TASKS.md).
/// One integration test: each canonical scene allows exactly its matrix set,
/// nothing more; non-canonical scenes allow nothing.
/// </summary>
public class SceneAccessPolicyTests
{
private static readonly SourceType[] All =
{
SourceType.DisplayCapture, SourceType.WindowCapture, SourceType.Background,
SourceType.Image, SourceType.TextOverlay, SourceType.Chatbox,
SourceType.Alerts, SourceType.Socials,
};
[Fact]
public void SceneAccessPolicy_Enforces_The_Full_Access_Matrix()
{
var allowed = new[]
{
(Scene: "Starting", Types: new[]
{
SourceType.Background, SourceType.Image, SourceType.TextOverlay,
SourceType.Alerts, SourceType.Socials,
}),
(Scene: "Live", Types: All),
(Scene: "BRB", Types: new[]
{
SourceType.Background, SourceType.Image, SourceType.TextOverlay,
SourceType.Chatbox, SourceType.Alerts, SourceType.Socials,
}),
(Scene: "Chat", Types: new[]
{
SourceType.Background, SourceType.Image, SourceType.TextOverlay,
SourceType.Chatbox, SourceType.Alerts, SourceType.Socials,
}),
(Scene: "Ending", Types: new[]
{
SourceType.Background, SourceType.Image, SourceType.TextOverlay,
SourceType.Alerts, SourceType.Socials,
}),
};
foreach (var (scene, types) in allowed)
{
foreach (var type in types)
Assert.True(
SceneAccessPolicy.Allows(scene, type),
$"{type} should be allowed in {scene}");
foreach (var type in All.Where(t => !types.Contains(t)))
Assert.False(
SceneAccessPolicy.Allows(scene, type),
$"{type} should NOT be allowed in {scene}");
}
Assert.False(SceneAccessPolicy.Allows(null, SourceType.Image));
Assert.False(SceneAccessPolicy.Allows("My Scene", SourceType.Image));
Assert.False(SceneAccessPolicy.Allows(" ", SourceType.TextOverlay));
}
}