Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing)
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@@ -11,6 +11,7 @@ public class Scene : INotifyPropertyChanged
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private string _name = string.Empty;
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private bool _isEditing;
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private bool _isHidden;
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private bool _hasBackdrop;
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public string Name
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{
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@@ -30,6 +31,16 @@ public class Scene : INotifyPropertyChanged
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set => Set(ref _isHidden, value);
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}
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/// <summary>
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/// Whether the scene has a live desktop/game backdrop layer. Enforced by
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/// policy: only the canonical Live scene ever has one (see SceneCatalog).
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/// </summary>
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public bool HasBackdrop
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{
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get => _hasBackdrop;
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set => Set(ref _hasBackdrop, value);
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}
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/// <summary>
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/// The scene's rendered elements in z-order (back to front): multi-instance
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/// Sources plus this scene's webcam usage (<see cref="WebcamConfig"/>), if any.
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