Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing)
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using System.Threading;
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using System.Windows.Threading;
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using System.Windows.Media.Imaging;
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using Xunit;
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using ytLive.Services;
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namespace ytLive.Tests;
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/// <summary>
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/// ScreenCaptureManager is the app-wide owner of screen-capture sessions,
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/// refcounted by target key and coalesced onto the UI dispatcher. These tests
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/// pin that contract with a fake IScreenCaptureSource (the WinRT pool/session
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/// layer is exercised only on Windows at runtime).
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/// </summary>
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public class ScreenCaptureManagerTests
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{
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private sealed class FakeScreenSource : IScreenCaptureSource
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{
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private readonly List<string>? _started;
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private readonly List<string>? _stopped;
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public string Key { get; }
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public event Action<VideoFrame>? FrameAvailable;
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public FakeScreenSource(string key, List<string>? started = null, List<string>? stopped = null)
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{
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Key = key;
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_started = started;
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_stopped = stopped;
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}
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public Task StartAsync()
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{
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_started?.Add(Key);
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return Task.CompletedTask;
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}
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public Task StopAsync()
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{
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_stopped?.Add(Key);
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return Task.CompletedTask;
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}
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public void Pump(VideoFrame frame) => FrameAvailable?.Invoke(frame);
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}
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private sealed class FailingScreenSource : IScreenCaptureSource
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{
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public string Key { get; }
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public event Action<VideoFrame>? FrameAvailable;
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public FailingScreenSource(string key) => Key = key;
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public Task StartAsync() => throw new InvalidOperationException("access denied");
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public Task StopAsync() => Task.CompletedTask;
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public void Pump(VideoFrame frame) => FrameAvailable?.Invoke(frame);
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}
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// A real Dispatcher pumping on a background STA thread, so the manager's
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// BeginInvoke queue can be drained deterministically from the test thread.
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private sealed class DispatcherPump : IDisposable
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{
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private readonly Thread _thread;
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private readonly ManualResetEventSlim _ready = new(false);
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private Dispatcher? _dispatcher;
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public Dispatcher Dispatcher => _dispatcher!;
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public DispatcherPump()
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{
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_thread = new Thread(() =>
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{
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_dispatcher = Dispatcher.CurrentDispatcher;
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_ready.Set();
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Dispatcher.Run();
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});
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_thread.IsBackground = true;
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_thread.SetApartmentState(ApartmentState.STA);
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_thread.Start();
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_ready.Wait();
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}
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// Queued behind anything already posted at Render/higher, so pending
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// bitmap copies run first.
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public void Drain() => Dispatcher.Invoke(() => { }, DispatcherPriority.ContextIdle);
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public void Dispose()
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{
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Dispatcher.InvokeShutdown();
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_thread.Join(3000);
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}
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}
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private static byte[] Pixels(params byte[] raw) => raw;
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[Fact]
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public async Task Refcount_TwoAcquires_OneCaptureUntilLastRelease()
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{
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var started = new List<string>();
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var stopped = new List<string>();
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var manager = new ScreenCaptureManager(key => new FakeScreenSource(key, started, stopped));
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Assert.True(await manager.AcquireAsync("monitor:0"));
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Assert.True(await manager.AcquireAsync("monitor:0"));
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Assert.Single(started);
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await manager.ReleaseAsync("monitor:0");
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Assert.Empty(stopped);
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await manager.ReleaseAsync("monitor:0");
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Assert.Single(stopped);
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}
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[Fact]
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public async Task ReleaseAll_StopsEvenWithMultipleRefs()
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{
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var started = new List<string>();
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var stopped = new List<string>();
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var manager = new ScreenCaptureManager(key => new FakeScreenSource(key, started, stopped));
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await manager.AcquireAsync("monitor:0");
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await manager.AcquireAsync("monitor:0");
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await manager.ReleaseAllAsync("monitor:0");
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Assert.Single(stopped);
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}
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[Fact]
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public async Task Acquire_FailingSource_ReturnsFalseAndRaisesCaptureFailed()
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{
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var manager = new ScreenCaptureManager(key => new FailingScreenSource(key));
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string? failedKey = null;
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manager.CaptureFailed += (key, _) => failedKey = key;
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Assert.False(await manager.AcquireAsync("monitor:0"));
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Assert.Equal("monitor:0", failedKey);
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}
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[Fact]
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public async Task Acquire_EmptyKey_ReturnsFalse()
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{
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var manager = new ScreenCaptureManager(key => new FakeScreenSource(key));
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Assert.False(await manager.AcquireAsync(" "));
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}
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// The one integration test for this branch: one target creates one shared
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// WriteableBitmap, published once, and back-to-back frames coalesce to the
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// latest (a single pending UI copy per session).
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[Fact]
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public async Task Frames_ShareOneBitmap_AndCoalesceToLatest()
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{
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using var pump = new DispatcherPump();
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FakeScreenSource? captured = null;
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var manager = new ScreenCaptureManager(key => captured = new FakeScreenSource(key), pump.Dispatcher);
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WriteableBitmap? published = null;
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var publishedCount = 0;
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manager.PreviewBitmapChanged += (_, bitmap) => { published = bitmap; publishedCount++; };
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Assert.True(await manager.AcquireAsync("monitor:0"));
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var first = new VideoFrame(2, 2, Pixels(1, 0, 0, 255, 2, 0, 0, 255, 3, 0, 0, 255, 4, 0, 0, 255));
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captured!.Pump(first);
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pump.Drain();
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Assert.NotNull(published);
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Assert.Equal(1, publishedCount);
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var dims = pump.Dispatcher.Invoke(() => new[] { published!.PixelWidth, published.PixelHeight });
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Assert.Equal(new[] { 2, 2 }, dims);
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var second = new VideoFrame(2, 2, Pixels(5, 0, 0, 255, 6, 0, 0, 255, 7, 0, 0, 255, 8, 0, 0, 255));
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var third = new VideoFrame(2, 2, Pixels(9, 0, 0, 255, 10, 0, 0, 255, 11, 0, 0, 255, 12, 0, 0, 255));
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captured.Pump(second);
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captured.Pump(third);
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pump.Drain();
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// The bitmap is frozen to the dispatcher thread; copy its pixels there.
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var result = pump.Dispatcher.Invoke(() =>
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{
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var bytes = new byte[16];
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published!.CopyPixels(new System.Windows.Int32Rect(0, 0, 2, 2), bytes, 8, 0);
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return bytes;
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});
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Assert.Equal(third.BgraPixels, result);
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}
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}
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