TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings

This commit is contained in:
2026-08-13 18:50:56 -07:00
parent 8292663791
commit d90b5ded0d
13 changed files with 333 additions and 174 deletions
+9 -21
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@@ -18,36 +18,24 @@ namespace ytLive.Tests;
/// (doesn't fall through and deselect the source) and whether the round clip
/// renders as a circle rather than an oval.
/// </summary>
[Collection("RealApp")]
public sealed class RoundClipInteractionTests
{
private readonly RealAppHost _app;
public RoundClipInteractionTests(RealAppHost app)
{
_app = app;
}
[Fact]
public void Round_Clip_Corner_Is_Grabbable_And_Shape_Is_Circle()
{
Exception? failure = null;
var thread = new Thread(() =>
{
try
{
Run();
}
catch (Exception ex)
{
failure = ex;
}
});
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
thread.Join();
if (failure != null)
throw new Xunit.Sdk.XunitException("Round-clip interaction failed: " + failure);
_app.Run(Run);
}
private void Run()
{
var app = new App();
app.InitializeComponent();
// Never let the real MainWindow read/write the user's actual layout DB —
// Shutdown() saves the layout, which would persist these test sources
// over the real ones. Point it at a throwaway temp DB instead.