using ytLive.Models;
namespace ytLive.Services.Compositor;
///
/// The output compositor: renders a scene into the encoder's master frame (tightly-packed
/// BGRA8 ) exactly as the XAML preview renders it, minus the
/// editing chrome (SelectionOverlay, DimRects, badge, placeholder). The preview stays the
/// editing view; this is the output view — see TASKS.md "Ship step 1 — Scene compositor".
///
/// Frame sources are supplied by a resolver
/// (the caller maps webcam → DeviceId, images → AssetId, backdrop → CaptureKey), keeping
/// the compositor pure and free of WPF and of the capture managers.
///
public sealed class SceneCompositor
{
///
/// Composite into the tier's output frame. Layer order (back →
/// front): live backdrop (the scene's IsBackdrop source) → background image →
/// visible elements (z-order = Elements order, mirroring the XAML DataTemplate) →
/// branding flash → social bar (a global overlay; spans the master width at
/// ). Transparent regions read opaque black.
///
public VideoFrame Render(
Scene scene,
Func frameFor,
VideoFrame? flashFrame,
CompositorOptions options,
VideoFrame? socialBarFrame = null,
int socialBarTop = 0)
{
if (scene == null) throw new ArgumentNullException(nameof(scene));
if (frameFor == null) throw new ArgumentNullException(nameof(frameFor));
if (options == null) throw new ArgumentNullException(nameof(options));
if (options.SourceRectWidth <= 0 || options.SourceRectHeight <= 0)
throw new ArgumentException("The source rect must be positive.", nameof(options));
if (options.OutputWidth <= 0 || options.OutputHeight <= 0)
throw new ArgumentException("The output size must be positive.", nameof(options));
var cropW = options.SourceRectWidth;
var cropH = options.SourceRectHeight;
var buffer = new byte[cropW * cropH * 4];
for (var i = 3; i < buffer.Length; i += 4)
buffer[i] = 255; // opaque black base — video frames are never transparent
var elements = scene.Elements;
var backdrop = elements.OfType().FirstOrDefault(s => s.IsBackdrop);
var backdropFrame = backdrop != null ? frameFor(backdrop) : null;
if (backdropFrame != null)
BlitContent(buffer, cropW, cropH, 0, 0, cropW, cropH, backdropFrame, 1f, false, false);
var background = elements.OfType().FirstOrDefault(s => s.Type == SourceType.Background);
var backgroundFrame = background != null ? frameFor(background) : null;
if (backgroundFrame != null)
BlitContent(buffer, cropW, cropH, 0, 0, cropW, cropH, backgroundFrame, 1f, false, false);
foreach (var element in elements)
{
if (!element.IsVisible) continue;
switch (element)
{
case Source { IsBackdrop: true }:
case Source { Type: SourceType.Background }:
case Source { Type: SourceType.TextOverlay }:
continue; // backdrop/background are their own layers; Text isn't shipped
}
var frame = frameFor(element);
if (frame == null) continue;
var ex = (float)(element.X - options.SourceRectX);
var ey = (float)(element.Y - options.SourceRectY);
var ew = (float)element.Width;
var eh = (float)element.Height;
var isRound = element.ClipShape == ClipShape.Round;
BlitContent(buffer, cropW, cropH, ex, ey, ew, eh, frame,
(float)element.Opacity, isRound, element.IsMirrored);
if (element.HasBorder)
DrawBorder(buffer, cropW, cropH, ex, ey, ew, eh, element, isRound);
}
if (flashFrame != null)
BlitOverlay(buffer, cropW, cropH, options, flashFrame, 0, 0);
if (socialBarFrame != null && socialBarFrame.Width > 0 && socialBarFrame.Height > 0)
BlitOverlay(buffer, cropW, cropH, options, socialBarFrame, 0, socialBarTop);
return StretchMath.BilinearScale(
new VideoFrame(cropW, cropH, buffer), options.OutputWidth, options.OutputHeight);
}
///
/// UniformToFill blit of a source frame into element rect (ex, ey, ew, eh), with
/// straight-alpha source-over, optional round clip (true circle, hard edge) and
/// horizontal mirror around the element center.
///
private static void BlitContent(
byte[] dst, int dstW, int dstH,
float ex, float ey, float ew, float eh,
VideoFrame src, float opacity, bool isRound, bool isMirror)
{
if (ew <= 0 || eh <= 0) return;
var x0 = Math.Max(0, (int)Math.Floor(ex));
var y0 = Math.Max(0, (int)Math.Floor(ey));
var x1 = Math.Min(dstW - 1, (int)Math.Ceiling(ex + ew));
var y1 = Math.Min(dstH - 1, (int)Math.Ceiling(ey + eh));
if (x0 > x1 || y0 > y1) return;
var (scale, ox, oy) = StretchMath.UniformToFill(ew, eh, src.Width, src.Height);
var drawnW = src.Width * scale;
var drawnH = src.Height * scale;
var radius = Math.Min(ew, eh) / 2f;
var cx = ew / 2f;
var cy = eh / 2f;
for (var y = y0; y <= y1; y++)
{
for (var x = x0; x <= x1; x++)
{
var px = x - ex; // element space
var py = y - ey;
if (px < ox || px > ox + drawnW || py < oy || py > oy + drawnH) continue;
if (isRound)
{
var dx = px - cx;
var dy = py - cy;
if (dx * dx + dy * dy > radius * radius) continue;
}
var sx = (px - ox) / scale;
var sy = (py - oy) / scale;
if (isMirror) sx = src.Width - 1 - sx;
var sample = StretchMath.SampleBgra(src.BgraPixels, src.Width, src.Height, sx, sy);
BlendPixel(dst, (y * dstW + x) * 4, sample, opacity);
}
}
}
/// Centered OBS-style border stroke: rect ring (Traditional) or circle ring (Round).
private static void DrawBorder(
byte[] dst, int dstW, int dstH,
float ex, float ey, float ew, float eh,
SceneElement element, bool isRound)
{
if (!element.TryGetBorderColor(out var r, out var g, out var b)) return;
var half = element.BorderWidth / 2f;
var alpha = (float)(element.Opacity * element.BorderOpacity);
if (half <= 0 || alpha <= 0) return;
var cx = ex + ew / 2f;
var cy = ey + eh / 2f;
var radius = Math.Min(ew, eh) / 2f;
var x0 = Math.Max(0, (int)Math.Floor(ex - half));
var y0 = Math.Max(0, (int)Math.Floor(ey - half));
var x1 = Math.Min(dstW - 1, (int)Math.Ceiling(ex + ew + half));
var y1 = Math.Min(dstH - 1, (int)Math.Ceiling(ey + eh + half));
for (var y = y0; y <= y1; y++)
{
for (var x = x0; x <= x1; x++)
{
float d = isRound
? MathF.Sqrt((x - cx) * (x - cx) + (y - cy) * (y - cy)) - radius
: MathF.Max(MathF.Max(ex - x, x - (ex + ew)), MathF.Max(ey - y, y - (ey + eh)));
if (MathF.Abs(d) <= half)
BlendPixel(dst, (y * dstW + x) * 4, (b, g, r, (byte)255), alpha);
}
}
}
/// 1:1 copy of a master-sized overlay (flash, social bar) cropped to the
/// active source rect. The overlay is positioned in master space by (sx0, sy0).
private static void BlitOverlay(
byte[] dst, int dstW, int dstH, CompositorOptions options,
VideoFrame overlay, int sx0, int sy0)
{
for (var y = 0; y < dstH; y++)
{
for (var x = 0; x < dstW; x++)
{
var sx = x + options.SourceRectX - sx0;
var sy = y + options.SourceRectY - sy0;
if (sx < 0 || sy < 0 || sx >= overlay.Width || sy >= overlay.Height) continue;
var sample = StretchMath.SampleBgra(overlay.BgraPixels, overlay.Width, overlay.Height, sx, sy);
BlendPixel(dst, (y * dstW + x) * 4, sample, 1f);
}
}
}
/// Straight-alpha source-over blend; the frame's alpha (and the layer opacity) drives coverage.
private static void BlendPixel(byte[] dst, int di, (byte B, byte G, byte R, byte A) src, float opacity)
{
var sa = src.A / 255f * opacity;
if (sa <= 0) return;
var da = dst[di + 3] / 255f;
var outA = sa + da * (1 - sa);
if (outA <= 0) return;
dst[di] = (byte)Math.Round((src.B * sa + dst[di] * da * (1 - sa)) / outA);
dst[di + 1] = (byte)Math.Round((src.G * sa + dst[di + 1] * da * (1 - sa)) / outA);
dst[di + 2] = (byte)Math.Round((src.R * sa + dst[di + 2] * da * (1 - sa)) / outA);
dst[di + 3] = (byte)Math.Round(outA * 255);
}
}