# ytLlive — AI Guide > Memory map entry point. Conventions live in [`schema.md`](schema.md); task > status and YouTube API research in [`TASKS.md`](TASKS.md); directory maps in > each folder's `index.md`. Reading order: this file → `TASKS.md` → `/index.md` → source. ## Response style No default "Plans & Pitfalls" / planning boilerplate. Respond directly and concisely: **do the queued work, then report what changed and what's next.** Skip feature pitch, step-by-step implementation plans, pros/cons tables, and "potential pitfalls" sections unless the user explicitly asks for a plan first. A short diff-style summary beats a proposal document every time. ### No-Fluff Mode (on demand) Invoke with "no-fluff mode" (or similar) when you want ruthless review instead of reassurance. In that mode: - Strip all polite pleasantries, emojis, transitions, and conversational padding. - Treat the user's input as a draft to be methodically deconstructed or strengthened — argue, correct, and sharpen rather than agree. - Give unvarnished truth, not reassurance. This is an occasional, explicitly-invoked mode — **never the default**. The default response style above stays in effect unless invoked. ## Run ```bash dotnet build # Windows only — WPF requires Windows target dotnet run ``` Note: `EnableWindowsTargeting=true` is set in `ytLive.csproj`, so the project can be restored/built from WSL, but running requires Windows. ## Tests No test framework set up yet. When added: `dotnet test`. ## Architecture C# / WPF (.NET 8) following MVVM: | Path | Role | |------|------| | `Models/` | Plain data types — Scene, Source, QualityOption, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage | | `ViewModels/` | MainViewModel — exposes collections + commands for the UI; GoLiveViewModel, ReuseImageViewModel | | `Services/` | YouTube OAuth2, stream/broadcast management, live chat polling, LayoutStore (SQLite) | | `Helpers/` | ViewModelBase (INotifyPropertyChanged), RelayCommand, ImageCache, AppLog (file logger), FocusPreservingListBox, OAuthCredentials, visibility converters | | `Themes/` | `Controls.xaml` — the single dark-theme source, merged once in `App.xaml` (see `Themes/index.md`) | | `MainWindow.xaml` | Dark theme; layout: top bar (controls), center (preview), left (scenes/sources), right (chat), bottom (health) | ### Key patterns - `ViewModelBase.SetProperty()` for property change notifications - `RelayCommand` for all button actions; commands gate on state (e.g. Start only when Offline) - ViewModels are constructed in XAML (`` as DataContext) - Services are currently instantiated in MainViewModel's constructor — no DI container yet - Layout persists to SQLite (`Microsoft.Data.Sqlite`); scenes/sources/asset bytes stored in the DB, asset identity is a SHA-256 content hash (1:M reuse, no file paths — assets are always available) - Theming: all custom styles live in `Themes/Controls.xaml`, merged in `App.xaml` — never duplicate styles per-window (dialog duplicates were consolidated into this dictionary) - Resolution tiers (bottom bar): 1080p60@8 → 1080p30@8 → 720p60@6 → 480p30@2.5 Mbps; default = first. A **tooltip** explains finding upload bandwidth — an in-app speed test was deliberately dropped (unreliable) - Crash diagnosis: `AppLog` writes startup checkpoints to `%APPDATA%\ytLlive\startup.log`; `App.xaml.cs` logs `DispatcherUnhandledException`/`AppDomain.UnhandledException`. When WPF won't run from WSL, this log is how you find the failure (it caught the `MenuItemRole.Separator` XAML crash and the ComboBox SelectionBoxItem bug) ### Current limitations / TODOs - `Helpers/OAuthCredentials.cs` now contains the real ClientId/ClientSecret — auth service is implemented, but **tokens still don't persist** (Windows DPAPI planned; account UI in the GoLive dialog is simulated) - `GoLiveViewModel.SignIn`/`ChangeAccount` removed — Connect (OAuth) is the only entry to streaming - Scene/source/asset layout *does* persist (SQLite); token persistence does not (yet) - `YouTubeStreamService` uses hardcoded `1080p`/`60fps` and per-broadcast streams — must switch to the v3 `variable` reusable stream - No capture/encoding/RTMP yet - `StreamConfig` defaults (`TargetBitrate=6000`, `Resolution="1920x1080"`) are stale — the live dropdown drives `StreamHealth.CurrentBitrate`/`FPS` instead ## Design Principle > This software is so intuitive that even the most right-brained person can easily intuit and use it. Apply this to every UI decision: - One-click go-live with working defaults - Prefilled YouTube defaults (RTMP URL, bitrate, resolution, latency) - Visual/drag-and-drop scene building over property panels - Every action produces a visible outcome — no dead ends ## Monetization (design decision — the branding flash is the sword) Free forever: all streams unlimited, no time caps, no subscription, no per-feature paywalls. The **one paid line is a one-time unlock** (delivered via itch.io — they handle hosting, payment, and key delivery; we never own a server or a key shop): - **Free:** a periodic full-frame branding flash — "made with ytLlive!" rendered big and centered at ~25% opacity for about one second (soft 250ms fade in/out), repeated every 300s, on the live output (and on v0.2 local recordings). Implemented as `BrandFlashLayer` in the preview compositor (`MainWindow.xaml` CanvasGrid) + `BrandFlashTimer` in `MainViewModel` — cadence 300s, first flash ~5s after go-live, only while live or recording. An always-on watermark can be cropped or covered; an intermittent full-frame flash can't be cropped and is impractical to edit around on a live feed. - **Paid (one-time):** branding flash removed (flips `BrandFlashEnabled` off) + **Alerts** (Super Chat / membership / subscribe pop-ins). Deliberately rejected: always-on watermark (obscurable — replaced by the flash), hard stream-time cutoffs (the worst dead end — a stream dying mid-broadcast reads as broken, and YouTube streams routinely run 2-4 hours), soft-limit nagging, freemium tiers, and donation-only (relies on the kindness of strangers). Resolution/quality ceilings are **deferred** — that decision belongs to the resolution & streaming-constraints conversation, not monetization. ## Auth gates Go Live, but not exploration The app is fully usable without authentication: users can build scenes, add sources, compose previews, and audition the software with zero commitment. But **going live requires authentication** — it's the one capability gated behind YouTube sign-in. The sign-in button should never pressure the user ("sign in (optional)", not a modal wall), but "Go Live" only appears once connected. ## Account assumption (do not build an account setup flow) Connecting uses Google OAuth ("Sign in with Google") to link an **existing** YouTube creator account. ytLlive **never creates or sets up accounts** — that is YouTube's job. If the creator has no YouTube channel, they go to YouTube first. This assumption is explicit and must never be silently replaced by an in-app account-creation step. Zero state = a Connect button that starts OAuth; going live is unreachable until the account is connected. ## YouTube Live API — design constraints (do not violate) These are the hard facts behind every decision. Full list in `TASKS.md`. - **One-click go-live** — never call `transition(live)`. Insert the broadcast with `enableAutoStart=true`, `enableAutoStop=true`, `enableMonitorStream=false`, `selfDeclaredMadeForKids=false`, `latencyPreference=low`. The encoder starting brings YouTube live. `enableMonitorStream=false` is what lets us skip the testing stage. - **Variable reusable stream** — `liveStreams.insert` once per channel with `cdn.resolution=variable`, `cdn.frameRate=variable`, `isReusable=true`; cache the ingestion URL + stream name and reuse for every broadcast. Any quality tier works without recreating the stream, and auto step-down is done by us dropping bitrate on the fly (zero API calls). - **Quality is greyed out while live** — resolution/frameRate/ingestionType are immutable after stream creation; editing title/description/privacy is fine at any time. - **Report-by-exception health** — poll `liveStreams.list`; render nothing on `good`/`ok`, surface a banner only on `configurationIssues[]` with `warning`/`error` severity. Bottom strip = YouTube logo + green/red connection dot (clickable → opens the dialog). - **One dialog, three states** — not connected / connected-offline (all editable) / live (title + description + visibility editable; quality + account greyed out). Both entry points (Start Stream button + bottom strip) open it; prefilled from saved session profile. - **End stream** — stop encoder → `transition(complete)`, `enableAutoStop` as the safety net. - **Encoder compliance** — keyframes ≤ 4s (gopSizeLong), closed GOP, H.264, AAC/MP3 @ 44.1/48kHz, mono/stereo only. YouTube flags violations via health status. - **Broadcast ID == Video ID** — one ID tracks status, health, and the auto-created VOD (`recordFromStart` + `enableDvr` default true).