# HANDOFF — session state > Current operational state, read right after `TASKS.md`. Trust this file as the > truth of what is in flight — do not re-derive from git/fs unless it points at > a problem. Conventions: [`schema.md`](schema.md). Rewrite this file at session > end, compaction, or any interruption. ## Session state (last updated: 2026-08-12) - **Branch:** `main`. TASK 4 ship step 4 (WASAPI audio capture) is **built and tested** but **NOT committed** — the working tree is dirty with the audio layer (6 new files in `Services/Audio/` + `ytLive.Tests/AudioMixerTests.cs`, the `NAudio.Wasapi` 2.2.1 package reference, the THIRD-PARTY-NOTICES entry, the `MainViewModel` wiring, the `FfmpegEncoder.cs:139` CS8602 fix) and its memory updates (TASKS.md, ai.md, Services/index.md, HANDOFF.md). Ready to commit when the user says so. - **Finished this session:** TASK 4 ship step 4 — the live audio capture layer: `IAudioSource`/`AudioSample` seam, `WasapiLoopbackAudioSource` (`WasapiLoopbackCapture` on the default render device), `WasapiMicAudioSource` (`WasapiCapture`, NAudio device resolved by `FriendlyName` matching `MicSourceName` via a re-read `Func` provider, default-endpoint fallback), `AudioMixer` (owns both sources, starts/stops with go-live, feeds the pure `AudioLevelMeter` → `MicLevelChanged`), `WaveToFloat` (IEEE-float / PCM16 / extensible). `MainViewModel` constructs the mixer, `BeginGoLive` success → `Start()`, `StopStream` → `Stop()`, `MicLevelChanged` marshalled to the UI thread → `AudioLevel`. Loopback samples are currently dropped (the encoder's AAC mix, ship step 5, consumes them). Build: **0 warnings** (a pre-existing CS8602 in `FfmpegEncoder.cs:139` surfaced during the rebuild and was fixed with `process!`). Tests: **139 passing** (was 122; +17 new audio). - **Landmines:** - `WaveFormatExtensible.SubFormat` is a **`Guid`** in NAudio 2.x, not a `WaveFormatEncoding` — compare it to `NAudio.Dmo.AudioMediaSubtypes.MEDIASUBTYPE_IEEE_FLOAT` (the IEEE-float subtype constant; it lives in the `NAudio.Dmo` namespace, not CoreAudioApi). - Use the **`NAudio.Wasapi` 2.2.1 feature package**, not the `NAudio` meta-package — the wasapi types come from that package (`WasapiCapture` in `NAudio.CoreAudioApi`, `WasapiLoopbackCapture` in `NAudio.Wave`); `NAudio.Core` comes in transitively. - The audio meter is an exponential smoother (0.2 factor) — a single pushed sample only moves 20% toward its RMS. Tests must push repeatedly before asserting a converged level. - Tests never instantiate `MainViewModel` directly except the round-clip integration test (a real `MainWindow`), which never goes live — so the mixer is constructed but never started there; NAudio types are only constructed, never touching devices. Keep it that way. - Mic device resolution must re-read `MicSourceName` at each `Start` (the app persists only the DisplayName, not a device ID). - Windows-only: all capture runs only while live (privacy indicator otherwise). - **Next step:** TASK 4 ship step 5 — the frame-pipeline wiring (`CameraManager`/`ScreenCaptureManager` → compositor resolver → encoder construction, plus the loopback → encoder AAC mix). Nothing else queued — do not expand the task queue on your own. - **Secret/DB/port facts live:** OAuth client id/secret in `Helpers/OAuthCredentials.cs`; OAuth session token in `Helpers/TokenStore.cs` (DPAPI → `%APPDATA%\ytLlive\ytLlive.auth`); layout DB `%APPDATA%\ytLlive\ytLlive.db` (schema v8; `SocialEntry.Software` column is a column-presence migration like the others, no version bump); OAuth callback `http://localhost:8765/oauth2/callback`; crash log `%APPDATA%\ytLlive\startup.log`.