namespace ytLive.Models;
///
/// The app-wide background-music identity (TASK 9 TRAX): one picked track, kept
/// across restarts. The volume is a constant (see MusicPlayer.MusicVolume) —
/// the creator only ever chooses WHICH track plays.
///
public class Music
{
/// Absolute path of the loaded track; empty = no track chosen.
public string TrackPath { get; set; } = string.Empty;
/// True = the track was loaded and is ready to play/looping.
public bool IsEnabled { get; set; }
}