namespace ytLive.Models; /// /// The app-wide background-music identity (TASK 9 TRAX): one picked track, kept /// across restarts. The volume is a constant (see MusicPlayer.MusicVolume) — /// the creator only ever chooses WHICH track plays. /// public class Music { /// Absolute path of the loaded track; empty = no track chosen. public string TrackPath { get; set; } = string.Empty; /// True = the track was loaded and is ready to play/looping. public bool IsEnabled { get; set; } }