using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace ytLive.Services.Compositor;
///
/// Decodes a layout asset's bytes into a tightly-packed BGRA8
/// once per content-hash asset id. The preview uses the WPF BitmapImage in
/// ImageCache; the output path needs raw pixels, so assets decode here instead.
///
public static class StaticPixelCache
{
private static readonly Dictionary Cache = new(StringComparer.Ordinal);
public static VideoFrame? Get(string assetId)
{
if (string.IsNullOrWhiteSpace(assetId)) return null;
if (Cache.TryGetValue(assetId, out var frame)) return frame;
var bytes = LayoutStore.Instance?.GetAssetBytes(assetId);
if (bytes == null || bytes.Length == 0) return null;
var decoded = Decode(bytes);
if (decoded != null) Cache[assetId] = decoded;
return decoded;
}
public static VideoFrame? Decode(byte[] bytes)
{
try
{
using var stream = new MemoryStream(bytes, writable: false);
var decoder = BitmapDecoder.Create(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
var source = decoder.Frames[0];
var bgra = new FormatConvertedBitmap(source, PixelFormats.Bgra32, null, 0);
var width = bgra.PixelWidth;
var height = bgra.PixelHeight;
var pixels = new byte[width * height * 4];
bgra.CopyPixels(pixels, width * 4, 0);
return new VideoFrame(width, height, pixels);
}
catch
{
return null;
}
}
}