using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Threading; using Microsoft.Win32; using ytLive.Helpers; using ytLive.Models; using ytLive.Services; using ytLive.Services.Audio; using ytLive.Services.Compositor; using ytLive.Services.Encoder; namespace ytLive.ViewModels; public class MainViewModel : ViewModelBase { private readonly YouTubeAuthService _youtubeAuth; private readonly YouTubeStreamService _youtubeStream; private readonly YouTubeChatService _youtubeChat; private readonly DispatcherTimer _liveTimer; private readonly DispatcherTimer _volumeFlashTimer; private Scene? _activeScene; private SceneElement? _selectedElement; private ImageSource? _activeBackgroundImage; private bool _isConnected; private string _accountAvatarUrl = string.Empty; private string _accountDisplayName = string.Empty; private double _audioLevel; private bool _volumeAdjusting; private bool _volumeFlash; private double _micVolume = 0.8; private bool _micMuted; private double? _volumeBeforeMute; private string? _micSourceName; private StreamStatus _streamStatus = StreamStatus.Offline; private StreamHealth _currentHealth = new(); private string _streamTitle = string.Empty; private string _streamDescription = string.Empty; private string _streamVisibility = "Public"; private string _windowTitle = "ytLlive"; private string _topBarBackground = "#16213e"; private string _previewGlowBrush = "Transparent"; private Thickness _previewGlowThickness = new(0); private string _liveElapsedText = "00:00:00"; private double _livePulseOpacity = 1.0; private TimeSpan _liveElapsed; private bool _isSettingsOpen; private bool _isBugOpen; private bool _isFeatureOpen; private bool _isAboutOpen; private string _overlayTitle = string.Empty; private string _defaultStreamTitle = string.Empty; private string _defaultStreamDescription = string.Empty; private string _defaultStreamVisibility = "Public"; private string _bugReportText = string.Empty; private string _bugReportEmail = string.Empty; private string _featureRequestText = string.Empty; private string _featureRequestEmail = string.Empty; private LayoutStore _layoutStore; private string? _activeLayoutPath; private DispatcherTimer? _saveDebounce; private bool _isLoading; // Webcam: one camera input app-wide. The identity (DeviceId) lives on the // Webcam entity; each scene that shows the webcam has a WebcamSceneConfig // (webcam.{scene}.config). CameraManager still owns the single session. private readonly ICameraEnumerator _cameraEnumerator; private readonly CameraManager _cameraManager; private Webcam? _webcam; private string? _webcamError; private SocialsConfig? _socials; private VideoFrame? _socialBarFrame; private readonly IMicrophoneEnumerator _microphoneEnumerator; // Live audio capture (TASK 4 ship step 4): desktop/game via WASAPI loopback, // mic via WASAPI capture, both owned by the mixer and running only while // live. Mic level feeds AudioLevel (the meter); loopback is for the future // encoder mix. Private by design — no UI beyond the existing mic controls. private readonly AudioMixer _audioMixer; // Live frame pipeline (TASK 4 ship step 5): composites the active scene at the // tier's FPS and paces frames into the encoder. The RTMP URL seam stays null // until the live-stream create flow (TASK 5) supplies the reusable stream URL. private readonly Func _rtmpUrlProvider; private readonly FramePump _framePump; // Screen backdrop: a permanent live capture (desktop/game) that every scene // shows at the bottom layer. One shared capture session per key — the // ScreenCaptureManager refcounts by key, mirroring CameraManager. private readonly IFullScreenDetector _fullScreenDetector; private readonly ScreenCaptureManager _screenCaptureManager; private readonly ScreenCaptureSourceFactory _screenCaptureFactory; private int? _lastForegroundFullScreenMonitor; private CancellationTokenSource? _deactivateCts; private ImageSource? _backdropImage; private HashSet _liveCaptureKeys = new(); // Branding flash (monetization): a full-frame "made with ytLlive!" shown // for ~1s every 300s on the live output, ~25% opacity. Paid unlock sets // BrandFlashEnabled = false. See ai.md "Monetization". private readonly DispatcherTimer _brandFlashTimer; private readonly DispatcherTimer _brandFlashOffTimer; private bool _brandFlashEnabled = true; private bool _brandFlashActive; private const string SupportEmail = "gramps@llamachile.shop"; private const string ChannelUrl = "https://youtube.com/@llamachileshop"; public static string AppVersionLabel => $"Version {typeof(MainViewModel).Assembly.GetName().Version?.ToString(3)}"; public ObservableCollection Scenes { get; } = new(); public ObservableCollection ChatMessages { get; } = new(); public ObservableCollection Displays { get; } = new(); public string[] Visibilities { get; } = { "Public", "Unlisted", "Private" }; public Scene? ActiveScene { get => _activeScene; set { if (value != null && value.IsHidden) return; if (SetProperty(ref _activeScene, value)) { SelectedElement = null; OnPropertyChanged(nameof(ShowChatInactiveMessage)); OnPropertyChanged(nameof(ShowEmptySceneHint)); OnPropertyChanged(nameof(ShowPreviewPlaceholder)); OnPropertyChanged(nameof(ShowSourcesEmptyHint)); OnPropertyChanged(nameof(CanChangeBackdrop)); OnPropertyChanged(nameof(CanAddWebcamToActiveScene)); OnPropertyChanged(nameof(CanShowWebcamInActiveScene)); UpdateActiveBackground(); UpdateBackdropImage(); } } } public ImageSource? ActiveBackgroundImage { get => _activeBackgroundImage; private set => SetProperty(ref _activeBackgroundImage, value); } /// The active scene's live-capture backdrop frame (rendered below the /// static background). Set from the shared capture bitmap as it arrives. public ImageSource? BackdropImage { get => _backdropImage; private set { if (SetProperty(ref _backdropImage, value)) OnPropertyChanged(nameof(ShowPreviewPlaceholder)); } } public SceneElement? SelectedElement { get => _selectedElement; set { if (SetProperty(ref _selectedElement, value)) OnPropertyChanged(nameof(IsWebcamSelected)); } } /// The Add → Webcam menu item: enabled when the active scene doesn't show the webcam yet. public bool CanAddWebcamToActiveScene => ActiveScene?.WebcamConfig == null; /// /// Right-click-on-preview → "Show Webcam": offered when the active scene has no /// webcam config (add one) or hides it (unhide — keeps the config row). /// public bool CanShowWebcamInActiveScene => ActiveScene is { } scene && (scene.WebcamConfig == null || !scene.WebcamConfig.IsVisible); /// Swap-the-device item: enabled once a camera has been picked at all. public bool CanChangeWebcam => _webcam != null; // ─── Social bar (global resource, shown on every scene) ─── private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71"); private static readonly SolidColorBrush BarOffBrush = CreateBrush("#e94560"); private static SolidColorBrush CreateBrush(string hex) => (SolidColorBrush)new BrushConverter().ConvertFromString(hex)!; /// True when the global socials config has at least one validated entry. public bool HasSocials => _socials != null && _socials.Entries.Count > 0; /// The bar is on the stream when it's enabled and has entries. public bool SocialBarVisible => (_socials?.BarEnabled ?? false) && HasSocials; /// Footer indicator dot: green when the bar is on the stream, red otherwise. public SolidColorBrush SocialBarDotBrush => SocialBarVisible ? BarOnBrush : BarOffBrush; /// Green glow on the bar while it's on the stream. public SolidColorBrush SocialBarGlowBrush => BarOnBrush; /// The global socials config (entries + bar settings), or null. public SocialsConfig? Socials => _socials; /// Freemium: 6 slots — YT + 1 other, the rest locked. Premium seam: all 6 open. private static bool IsPremium => false; // itch.io unlock deferred — seam only /// Canvas.Top for the social bar: 0 = top, 1040 = bottom (40px from the 1080 edge). public double SocialBarTop => _socials?.BarPosition == SocialBarPosition.Top ? 0 : 1040; private readonly ISocialValidator _socialValidator = new HttpSocialValidator(); /// Shows the mirror / clip-shape row in the source chip when a webcam is selected. public bool IsWebcamSelected => SelectedElement is WebcamSceneConfig; /// /// The reason the webcam feed is down (device in use, offline, locked, no frames), /// or null when it's alive. Surfaced as a red chip so a dead camera is never a /// silent empty box. Cleared the moment a real frame arrives. /// public string? WebcamError { get => _webcamError; private set => SetProperty(ref _webcamError, value); } public StreamStatus StreamStatus { get => _streamStatus; set { if (SetProperty(ref _streamStatus, value)) { OnPropertyChanged(nameof(IsOffline)); OnPropertyChanged(nameof(IsLive)); OnPropertyChanged(nameof(LiveIndicatorVisible)); OnPropertyChanged(nameof(ShowStartStream)); OnPropertyChanged(nameof(ShowChatInactiveMessage)); OnPropertyChanged(nameof(ShowPreviewPlaceholder)); UpdateLiveVisuals(); } } } public bool IsConnected { get => _isConnected; set { if (SetProperty(ref _isConnected, value)) OnPropertyChanged(nameof(ShowStartStream)); } } /// The connected YouTube account's avatar + name — shown in the top /// bar so the creator always sees WHICH account is about to go live. public string AccountAvatarUrl { get => _accountAvatarUrl; private set => SetProperty(ref _accountAvatarUrl, value); } public string AccountDisplayName { get => _accountDisplayName; private set => SetProperty(ref _accountDisplayName, value); } // ─── Audio (KISS: desktop/game audio is automatic — zero UI. The creator's // ─── only audio control is the mic: meter + volume + mute.) ─── /// Live mic input level (0..1) — fed by the audio mixer once capture /// lands; 0 with no input. Read by the meter, scaled by MicVolume. public double AudioLevel { get => _audioLevel; set { if (SetProperty(ref _audioLevel, Math.Clamp(value, 0, 1))) { OnPropertyChanged(nameof(MeterFillWidth)); OnPropertyChanged(nameof(MeterBrush)); } } } /// Displayed meter level: 0 while muted; the volume position while /// the slider is being dragged (or briefly after an unmute, so the restored /// level flashes on the bar) so the creator sees where they're setting it; /// otherwise the realtime live level scaled by volume (raising the volume /// moves ambient noise up the bar). Read-only meter. private double MeterLevel => MicMuted ? 0 : _volumeAdjusting || _volumeFlash ? MicVolume : Math.Min(1, AudioLevel * MicVolume); public double MeterFillWidth => MeterLevel * 288; public string MeterBrush => MeterLevel switch { < 0.6 => "#22c55e", < 0.8 => "#eab308", _ => "#ef4444", }; /// Previewes the volume position while the slider is dragged; the /// bar returns to the live level on release (empty when there is no input). /// Starting a drag cancels any pending unmute flash. public void SetVolumeAdjusting(bool adjusting) { if (adjusting) CancelVolumeFlash(); if (SetProperty(ref _volumeAdjusting, adjusting)) { OnPropertyChanged(nameof(MeterFillWidth)); OnPropertyChanged(nameof(MeterBrush)); } } private void BeginVolumeFlash() { _volumeFlash = true; OnPropertyChanged(nameof(MeterFillWidth)); OnPropertyChanged(nameof(MeterBrush)); _volumeFlashTimer.Stop(); _volumeFlashTimer.Start(); } private void EndVolumeFlash() { _volumeFlashTimer.Stop(); if (_volumeFlash) { _volumeFlash = false; OnPropertyChanged(nameof(MeterFillWidth)); OnPropertyChanged(nameof(MeterBrush)); } } private void CancelVolumeFlash() { _volumeFlashTimer.Stop(); _volumeFlash = false; } /// Mic gain (0..1). Running to 0 mutes (the speaker flips to muted); /// moving up from 0 unmutes (the mute indicator clears). The level being left /// is remembered so the speaker button can restore it. public double MicVolume { get => _micVolume; set { var clamped = Math.Clamp(value, 0, 1); if (clamped == 0 && !_micMuted) _volumeBeforeMute ??= _micVolume; if (SetProperty(ref _micVolume, clamped)) { var muted = clamped == 0; if (_micMuted != muted) { _micMuted = muted; OnPropertyChanged(nameof(MicMuted)); OnPropertyChanged(nameof(MicMuteText)); } if (!muted) _volumeBeforeMute = null; OnPropertyChanged(nameof(MeterFillWidth)); OnPropertyChanged(nameof(MeterBrush)); } } } /// Read-only: true whenever the volume is 0. Only MicVolume may /// change it, so the slider and the speaker can never disagree. public bool MicMuted => _micMuted; public string MicMuteText => MicMuted ? "Unmute" : "Mute"; /// Name of the picked voice source, shown left-justified INSIDE the meter /// bar (FontSize 10, ellipsized to the bar) — ai.md is the authority here. public string? MicSourceName { get => _micSourceName; private set => SetProperty(ref _micSourceName, value); } private void ToggleMicMute() { if (MicMuted) { MicVolume = _volumeBeforeMute ?? 0.8; BeginVolumeFlash(); } else { _volumeBeforeMute = MicVolume; MicVolume = 0; } } private void PickMicrophone() { var dialog = new MicPickerDialog(new MicPickerViewModel(_microphoneEnumerator)) { Owner = System.Windows.Application.Current?.MainWindow }; if (dialog.ShowDialog() == true && dialog.PickedDevice != null) MicSourceName = dialog.PickedDevice.DisplayName; } public bool IsOffline => StreamStatus == StreamStatus.Offline; public bool IsLive => StreamStatus == StreamStatus.Streaming; public bool LiveIndicatorVisible => IsLive; public bool ShowStartStream => IsOffline; public bool ShowChatInactiveMessage => !IsLive; public bool ShowEmptySceneHint => ActiveScene != null && ActiveScene.Elements.Count == 0; public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null && BackdropImage == null; public bool ShowSourcesEmptyHint => ActiveScene == null || ActiveScene.Elements.Count == 0; /// The canonical scenes (SceneCatalog) not present right now — what the /// "+" button may re-add. Work with less, never more. public IEnumerable MissingScenes => SceneCatalog.All.Where(canonical => Scenes.All(s => !SceneCatalog.Is(s.Name, canonical))); /// Only show the "+" button when one of the five canonical scenes is missing. public bool ShowAddScene => MissingScenes.Any(); /// "Change Capture…"/"Refresh Capture" apply to the active scene's backdrop. public bool CanChangeBackdrop => ActiveScene?.HasBackdrop == true; // Paid unlock flips this off (see ai.md "Monetization"). When disabled the // cadence timer is stopped and any active flash is hidden immediately. public bool BrandFlashEnabled { get => _brandFlashEnabled; set { if (!SetProperty(ref _brandFlashEnabled, value)) return; if (value) { if (IsLive) StartBrandFlashTimer(); } else { _brandFlashTimer.Stop(); _brandFlashOffTimer.Stop(); BrandFlashActive = false; } } } public bool BrandFlashActive { get => _brandFlashActive; private set => SetProperty(ref _brandFlashActive, value); } private void UpdateActiveBackground() { var background = ActiveScene?.Elements.OfType().FirstOrDefault(s => s.Type == SourceType.Background); ActiveBackgroundImage = background != null && !string.IsNullOrWhiteSpace(background.AssetId) ? ImageCache.Get(background.AssetId) : null; OnPropertyChanged(nameof(ShowPreviewPlaceholder)); } private void UpdateBackdropImage() { var backdrop = ActiveScene?.Elements.OfType().FirstOrDefault(s => s.IsBackdrop); BackdropImage = backdrop?.DisplaySource; } public StreamHealth CurrentHealth { get => _currentHealth; set => SetProperty(ref _currentHealth, value); } public string StreamTitle { get => _streamTitle; set => SetProperty(ref _streamTitle, value); } public string StreamDescription { get => _streamDescription; set => SetProperty(ref _streamDescription, value); } public string StreamVisibility { get => _streamVisibility; set => SetProperty(ref _streamVisibility, value); } public string WindowTitle { get => _windowTitle; set => SetProperty(ref _windowTitle, value); } public string TopBarBackground { get => _topBarBackground; set => SetProperty(ref _topBarBackground, value); } public string PreviewGlowBrush { get => _previewGlowBrush; set => SetProperty(ref _previewGlowBrush, value); } public Thickness PreviewGlowThickness { get => _previewGlowThickness; set => SetProperty(ref _previewGlowThickness, value); } public string LiveElapsedText { get => _liveElapsedText; set => SetProperty(ref _liveElapsedText, value); } public double LivePulseOpacity { get => _livePulseOpacity; set => SetProperty(ref _livePulseOpacity, value); } // Overlay panels public bool IsSettingsOpen { get => _isSettingsOpen; private set => SetPanel(ref _isSettingsOpen, value); } public bool IsBugOpen { get => _isBugOpen; private set => SetPanel(ref _isBugOpen, value); } public bool IsFeatureOpen { get => _isFeatureOpen; private set => SetPanel(ref _isFeatureOpen, value); } public bool IsAboutOpen { get => _isAboutOpen; private set => SetPanel(ref _isAboutOpen, value); } public bool IsAnyOverlayOpen => IsSettingsOpen || IsBugOpen || IsFeatureOpen || IsAboutOpen; public string OverlayTitle { get => _overlayTitle; private set => SetProperty(ref _overlayTitle, value); } public string DefaultStreamTitle { get => _defaultStreamTitle; set => SetProperty(ref _defaultStreamTitle, value); } public string DefaultStreamDescription { get => _defaultStreamDescription; set => SetProperty(ref _defaultStreamDescription, value); } public string DefaultStreamVisibility { get => _defaultStreamVisibility; set => SetProperty(ref _defaultStreamVisibility, value); } // ─── Resolution quality dropdown (bottom bar) ─── // Tiers offered to the creator before going live. First = default. The // dropdown is disabled while live because YouTube stream resolution is // immutable after stream creation (see TASKS.md compliance notes). // The composition master frame. Every tier is an output rect + target // resolution over this frame (see ai.md "Resolution tiers"): 16:9 tiers // use the full frame; the vertical tier uses a centered 9:16 window and // the preview dims the cropped strips (semi-crop). private const double MasterFrameWidth = 1920; private const double MasterFrameHeight = 1080; // Webcam size safeguard: no more than half the frame in any dimension // (960x540 over the 1920x1080 master), and no less than 10% of it // (192x108). Enforced at resize and on layout load. The Chat scene is // exempt from the per-dimension half — its webcam may take half the // screen AREA (~1358x764 @16:9) so the viewer sees the creator better, // matched by canonical name (SceneCatalog.IsChat). public const double WebcamMaxWidth = 960; public const double WebcamMaxHeight = 540; public const double WebcamChatMaxWidth = 1358; public const double WebcamChatMaxHeight = 764; public const double WebcamMinWidth = MasterFrameWidth * 0.1; public const double WebcamMinHeight = MasterFrameHeight * 0.1; public static double MaxWebcamWidthFor(string? sceneName) => SceneCatalog.IsChat(sceneName) ? WebcamChatMaxWidth : WebcamMaxWidth; public static double MaxWebcamHeightFor(string? sceneName) => SceneCatalog.IsChat(sceneName) ? WebcamChatMaxHeight : WebcamMaxHeight; internal static void ClampWebcamToBounds(WebcamSceneConfig config, string? sceneName) { var maxWidth = MaxWebcamWidthFor(sceneName); var maxHeight = MaxWebcamHeightFor(sceneName); var scale = Math.Min(maxWidth / config.Width, maxHeight / config.Height); if (scale < 1) { config.Width = Math.Round(config.Width * scale); config.Height = Math.Round(config.Height * scale); return; } var minScale = Math.Max(WebcamMinWidth / config.Width, WebcamMinHeight / config.Height); if (minScale > 1) { config.Width = Math.Round(config.Width * minScale); config.Height = Math.Round(config.Height * minScale); } } // One-time heal for layouts saved before the rect dims were persisted (v3→v4): // a Traditional webcam that ended up square (Round resize then reload lost the // pre-Round rect) gets widened to 16:9, keeping the height. Round is skipped — // a square bounding box is correct there — and an explicit pre-Round rect wins. internal static void HealLegacySquareRect(WebcamSceneConfig config) { if (config.ClipShape != ClipShape.Traditional) return; if (config.RectWidth != null || config.RectHeight != null) return; if (Math.Abs(config.Width - config.Height) >= 1) return; config.Width = Math.Round(config.Height * 16.0 / 9.0); } public QualityOption[] QualityOptions { get; } = { new("1080p60", 60, 8.0, 1920, 1080), new("1080p30", 30, 8.0, 1920, 1080), new("720p60", 60, 6.0, 1280, 720), new("720p30", 30, 6.0, 1280, 720), new("Vertical 1080p60", 60, 8.0, 1080, 1920), }; public string ResolutionHelp { get; } = "Pick the highest resolution your upload bandwidth can comfortably sustain. " + "Find your upload speed on your ISP plan or with a speed test (e.g. fast.com), " + "then choose a tier your upload comfortably exceeds. 1080p60 is the default."; private QualityOption _selectedQuality; public QualityOption SelectedQuality { get => _selectedQuality; set { if (SetProperty(ref _selectedQuality, value)) ApplyStreamQuality(value); } } // Output frame of the selected tier over the 1920x1080 master. The strips // outside it are dimmed in the preview so the cropped area stays visible. public double OutputRectX { get; private set; } public double OutputRectY { get; private set; } public double OutputRectWidth { get; private set; } public double OutputRectHeight { get; private set; } public bool IsOutputCropped { get; private set; } public string ResolutionBadgeText { get; private set; } = string.Empty; public ObservableCollection DimRects { get; } = new(); private void ApplyStreamQuality(QualityOption quality) { var health = CurrentHealth; health.CurrentBitrate = quality.Bitrate; health.FPS = quality.Fps; OnPropertyChanged(nameof(CurrentHealth)); var scale = Math.Min(MasterFrameWidth / quality.Width, MasterFrameHeight / quality.Height); var rectW = quality.Width * scale; var rectH = quality.Height * scale; var rectX = (MasterFrameWidth - rectW) / 2; var rectY = (MasterFrameHeight - rectH) / 2; OutputRectX = rectX; OutputRectY = rectY; OutputRectWidth = rectW; OutputRectHeight = rectH; DimRects.Clear(); if (rectX > 0) DimRects.Add(new Rect(0, 0, rectX, MasterFrameHeight)); if (rectX + rectW < MasterFrameWidth) DimRects.Add(new Rect(rectX + rectW, 0, MasterFrameWidth - rectX - rectW, MasterFrameHeight)); if (rectY > 0) DimRects.Add(new Rect(0, 0, MasterFrameWidth, rectY)); if (rectY + rectH < MasterFrameHeight) DimRects.Add(new Rect(0, rectY + rectH, MasterFrameWidth, MasterFrameHeight - rectY - rectH)); IsOutputCropped = DimRects.Count > 0; ResolutionBadgeText = $"{quality.Label} · {quality.Width}×{quality.Height}"; OnPropertyChanged(nameof(OutputRectX)); OnPropertyChanged(nameof(OutputRectY)); OnPropertyChanged(nameof(OutputRectWidth)); OnPropertyChanged(nameof(OutputRectHeight)); OnPropertyChanged(nameof(IsOutputCropped)); OnPropertyChanged(nameof(ResolutionBadgeText)); } public string BugReportText { get => _bugReportText; set => SetProperty(ref _bugReportText, value); } public string BugReportEmail { get => _bugReportEmail; set => SetProperty(ref _bugReportEmail, value); } public string FeatureRequestText { get => _featureRequestText; set => SetProperty(ref _featureRequestText, value); } public string FeatureRequestEmail { get => _featureRequestEmail; set => SetProperty(ref _featureRequestEmail, value); } // Commands public ICommand AddSceneCommand { get; } public ICommand EditSceneCommand { get; } public ICommand RemoveSceneCommand { get; } public ICommand ToggleSceneVisibilityCommand { get; } public ICommand AddSourceCommand { get; } public ICommand AddWebcamCommand { get; } public ICommand AddImageCommand { get; } public ICommand RemoveSourceCommand { get; } public ICommand ChangeWebcamCommand { get; } public ICommand ShowWebcamCommand { get; } public ICommand ChangeCaptureCommand { get; } public ICommand RefreshCaptureCommand { get; } public ICommand SetBackdropDisplayCommand { get; } public ICommand ToggleMicMuteCommand { get; } public ICommand OpenMicPickerCommand { get; } public ICommand OpenSocialDialogCommand { get; } public ICommand StartStreamCommand { get; } public ICommand EndStreamCommand { get; } public ICommand OpenSettingsCommand { get; } public ICommand OpenBugCommand { get; } public ICommand OpenFeatureCommand { get; } public ICommand OpenAboutCommand { get; } public ICommand CloseOverlayCommand { get; } public ICommand SubmitBugCommand { get; } public ICommand SubmitFeatureCommand { get; } public ICommand OpenChannelCommand { get; } public ICommand SaveLayoutCommand { get; } public ICommand SaveLayoutAsCommand { get; } public ICommand OpenLayoutCommand { get; } public MainViewModel() { AppLog.Write("MainViewModel ctor begin"); _youtubeAuth = new YouTubeAuthService(OAuthCredentials.ClientId, OAuthCredentials.ClientSecret, sessionChanged: ch => TokenStore.Save(ch)); _youtubeStream = new YouTubeStreamService(_youtubeAuth); _youtubeChat = new YouTubeChatService(_youtubeAuth); AppLog.Write("MainViewModel ctor: services created"); _selectedQuality = QualityOptions[0]; ApplyStreamQuality(_selectedQuality); _youtubeChat.MessageReceived += OnChatMessageReceived; _liveTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) }; _liveTimer.Tick += OnLiveTimerTick; _volumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) }; _volumeFlashTimer.Tick += (_, _) => EndVolumeFlash(); _saveDebounce = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1500) }; _saveDebounce.Tick += (_, _) => SaveLayoutNow(); _brandFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(300) }; _brandFlashTimer.Tick += OnBrandFlashTimerTick; _brandFlashOffTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(750) }; _brandFlashOffTimer.Tick += (_, _) => { _brandFlashOffTimer.Stop(); BrandFlashActive = false; }; Scenes.CollectionChanged += OnScenesChanged; AddSceneCommand = new RelayCommand(name => AddScene(name as string ?? string.Empty)); EditSceneCommand = new RelayCommand(scene => BeginEditScene(scene as Scene)); RemoveSceneCommand = new RelayCommand(scene => RemoveScene(scene as Scene)); ToggleSceneVisibilityCommand = new RelayCommand(scene => ToggleSceneVisibility(scene as Scene)); AddSourceCommand = new RelayCommand(parameter => AddSource(parameter)); AddWebcamCommand = new RelayCommand(_ => _ = AddWebcamToActiveSceneAsync()); AddImageCommand = new RelayCommand(_ => AddImage()); RemoveSourceCommand = new RelayCommand(element => RemoveElement(element as SceneElement)); ChangeWebcamCommand = new RelayCommand(_ => _ = ChangeWebcamAsync(), _ => CanChangeWebcam); ShowWebcamCommand = new RelayCommand(_ => ShowWebcamInActiveScene(), _ => CanShowWebcamInActiveScene); OpenSocialDialogCommand = new RelayCommand(_ => OpenSocialDialog()); ChangeCaptureCommand = new RelayCommand(_ => _ = ChangeBackdropCaptureAsync()); RefreshCaptureCommand = new RelayCommand(_ => RefreshBackdropAutoCapture()); SetBackdropDisplayCommand = new RelayCommand(display => SetBackdropCapture(display as DisplayInfo)); ToggleMicMuteCommand = new RelayCommand(_ => ToggleMicMute()); OpenMicPickerCommand = new RelayCommand(_ => PickMicrophone()); OpenSettingsCommand = new RelayCommand(_ => ShowOverlay(nameof(IsSettingsOpen), "App Settings")); OpenBugCommand = new RelayCommand(_ => ShowOverlay(nameof(IsBugOpen), "Report Bug")); OpenFeatureCommand = new RelayCommand(_ => ShowOverlay(nameof(IsFeatureOpen), "Feature Request")); OpenAboutCommand = new RelayCommand(_ => ShowOverlay(nameof(IsAboutOpen), "About")); CloseOverlayCommand = new RelayCommand(_ => ShowOverlay()); SubmitBugCommand = new RelayCommand(_ => SubmitBug()); SubmitFeatureCommand = new RelayCommand(_ => SubmitFeature()); OpenChannelCommand = new RelayCommand(_ => OpenUrl(ChannelUrl)); StartStreamCommand = new RelayCommand(_ => BeginGoLive()); EndStreamCommand = new RelayCommand(_ => StopStream(), _ => IsLive); SaveLayoutCommand = new RelayCommand(_ => SaveLayoutNow()); SaveLayoutAsCommand = new RelayCommand(_ => SaveLayoutAs()); OpenLayoutCommand = new RelayCommand(_ => OpenLayoutFile()); _layoutStore = new LayoutStore(LayoutPathOverride ?? DefaultLayoutPath); _activeLayoutPath = _layoutStore.ActivePath; _cameraEnumerator = new MediaCaptureCameraEnumerator(); _cameraManager = new CameraManager( _cameraEnumerator, id => new MediaCaptureFrameSource(id), System.Windows.Application.Current?.Dispatcher); _cameraManager.PreviewBitmapChanged += OnCameraPreviewBitmapChanged; _cameraManager.CameraFailed += OnCameraFailed; _microphoneEnumerator = new WinRtMicrophoneEnumerator(); _audioMixer = new AudioMixer( new WasapiMicAudioSource(() => MicSourceName), new WasapiLoopbackAudioSource(), message => AppLog.Write(message)); _audioMixer.MicLevelChanged += OnMicLevelChanged; _fullScreenDetector = new Win32FullScreenDetector(); foreach (var display in _fullScreenDetector.GetDisplays()) Displays.Add(display); _screenCaptureFactory = new ScreenCaptureSourceFactory( () => new WindowInteropHelper(System.Windows.Application.Current?.MainWindow).Handle); _screenCaptureManager = new ScreenCaptureManager( _screenCaptureFactory.Resolve, System.Windows.Application.Current?.Dispatcher); _screenCaptureManager.PreviewBitmapChanged += OnScreenPreviewBitmapChanged; _screenCaptureManager.CaptureFailed += (key, message) => AppLog.Write($"ScreenCaptureManager: capture '{key}' failed: {message}"); _rtmpUrlProvider = () => null; // TASK 5: the reusable stream's ingest URL _framePump = new FramePump( sceneProvider: () => ActiveScene, frameResolver: ResolveOutputFrame, compositorOptions: BuildCompositorOptions, encoderOptions: BuildEncoderOptions, encoderFactory: () => new FfmpegEncoder(new FfmpegLocator()), log: message => AppLog.Write(message), socialBar: () => (_socialBarFrame, _socials?.BarPosition ?? SocialBarPosition.Bottom)); _framePump.Failed += OnFramePumpFailed; LoadLayout(); _ = LoadSavedSessionAsync(); AppLog.Write("MainViewModel ctor end"); } // Restores the DPAPI-saved OAuth session so sign-in survives restarts. // Best-effort: refresh a near-expiry access token; a session that can no // longer refresh is discarded and the user signs in again. private async Task LoadSavedSessionAsync() { try { var saved = TokenStore.Load(); if (saved == null) return; _youtubeAuth.SetSession(saved); if (saved.TokenExpiry <= DateTime.UtcNow.AddMinutes(5)) { var refreshed = await Task.Run(() => _youtubeAuth.RefreshToken()); if (!refreshed) { TokenStore.Clear(); AppLog.Write("Saved session could not be refreshed; signed out"); return; } } IsConnected = true; SyncConnectedAccount(); } catch (Exception ex) { AppLog.Write($"LoadSavedSessionAsync failed: {ex}"); } } private void SyncConnectedAccount() { var channel = _youtubeAuth.CurrentChannel; AccountAvatarUrl = channel?.ProfileImageUrl ?? string.Empty; AccountDisplayName = channel?.DisplayName ?? string.Empty; } private static string DefaultLayoutPath => Path.Combine( Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "ytLlive", "ytLlive.db"); // Test seam: a real MainWindow test must never read or write the user's // real layout DB (it would persist test sources over real ones). Tests set // this to a temp path before constructing MainWindow and reset it after. internal static string? LayoutPathOverride { get; set; } private void LoadLayout() { _isLoading = true; try { AppLog.Write("LoadLayout begin"); var scenes = _layoutStore.Load(); Scenes.Clear(); foreach (var scene in scenes) Scenes.Add(scene); if (Scenes.Count == 0) foreach (var name in SceneCatalog.All) AddScene(name); // The live backdrop belongs to Live only; a pre-policy DB may have // backdrops lingering in other scenes — drop them, then // ReacquireScreenCaptures heals Live's. EnforceBackdropPolicy(Scenes); foreach (var scene in Scenes) foreach (var config in scene.Elements.OfType()) { ClampWebcamToBounds(config, scene.Name); HealLegacySquareRect(config); } AppLog.Write($"LoadLayout: {Scenes.Count} scenes loaded"); } finally { _isLoading = false; } ActiveScene = Scenes.FirstOrDefault(); UpdateActiveBackground(); UpdateBackdropImage(); ReacquireWebcam(); ReacquireScreenCaptures(); _socials = _layoutStore.Socials; RenderSocialBarFrame(); HealFediverseSoftwareInBackground(); OnPropertyChanged(nameof(HasSocials)); OnPropertyChanged(nameof(SocialBarVisible)); OnPropertyChanged(nameof(SocialBarDotBrush)); ScheduleSave(); AppLog.Write("LoadLayout end"); } // After a layout load / file open: re-point the webcam identity, stop the // previous device if it changed, and acquire the current one once per scene // that uses it (CameraManager refcounts by DeviceId — one camera session). private void ReacquireWebcam() { var previousDevice = _webcam?.DeviceId; _webcam = _layoutStore.Webcam; var newDevice = _webcam?.DeviceId; if (!string.IsNullOrWhiteSpace(previousDevice) && previousDevice != newDevice) _ = _cameraManager.ReleaseAllAsync(previousDevice); OnPropertyChanged(nameof(CanChangeWebcam)); OnPropertyChanged(nameof(CanAddWebcamToActiveScene)); if (_webcam == null || string.IsNullOrWhiteSpace(newDevice)) return; if (previousDevice != newDevice) foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType())) _ = _cameraManager.AcquireAsync(newDevice); // A session already running (same device, or one that produced a first // frame) has its shared bitmap; freshly loaded configs must adopt it here, // because PreviewBitmapChanged never re-fires for an existing bitmap. if (_cameraManager.GetPreviewBitmap(newDevice) is { } running) foreach (var config in Scenes.SelectMany(s => s.Elements.OfType())) config.VideoImageSource = running; } // CameraManager creates the shared WriteableBitmap on the UI thread at the // device's frame size; every scene's webcam config picks it up from here. A // bitmap means a real frame arrived — the camera is provably alive. private void OnCameraPreviewBitmapChanged(string deviceId, WriteableBitmap bitmap) { if (_webcam?.DeviceId != deviceId) return; WebcamError = null; foreach (var scene in Scenes) foreach (var config in scene.Elements.OfType()) config.VideoImageSource = bitmap; } // The camera failed to start or died asynchronously (in use, offline, locked, // no frames within the proof timeout) — surface it instead of a silent box. private void OnCameraFailed(string deviceId, string message) { if (_webcam?.DeviceId != deviceId) return; WebcamError = $"Webcam offline: {message}"; } // ─── Screen backdrop capture (live desktop/game) ─── private const string MonitorKeyPrefix = "monitor:"; /// Every backdrop-enabled scene has exactly one backdrop, kept at index 0 (bottom layer). /// Returns null for a scene with = false. internal static Source? EnsureBackdrop(Scene scene) { if (!scene.HasBackdrop) return null; var backdrop = scene.Elements.OfType().FirstOrDefault(s => s.IsBackdrop); if (backdrop != null) return backdrop; backdrop = new Source { Name = "Backdrop", Type = SourceType.DisplayCapture, IsBackdrop = true, IsEnabled = true, X = 0, Y = 0, Width = MasterFrameWidth, Height = MasterFrameHeight, }; scene.Elements.Insert(0, backdrop); return backdrop; } // The backdrop belongs to the Live scene alone. Runs after every layout // load: the flag is normalized by scene name and any backdrop lingering in a // non-Live scene (from a pre-policy DB) is removed. ReacquireScreenCaptures // re-heals Live's backdrop right after. internal static void EnforceBackdropPolicy(IEnumerable scenes) { foreach (var scene in scenes) { scene.HasBackdrop = SceneCatalog.HasBackdrop(scene.Name); if (scene.HasBackdrop) continue; var backdrop = scene.Elements.OfType().FirstOrDefault(s => s.IsBackdrop); if (backdrop != null) scene.Elements.Remove(backdrop); } } private IEnumerable AllBackdrops() => Scenes.SelectMany(s => s.Elements.OfType().Where(x => x.IsBackdrop)); // Full-screen game on its monitor, else the primary display. Called at launch // (from ReacquireScreenCaptures, before the window steals focus) and on // focus regain (RefreshBackdropAutoCapture). private string ResolveAutoCaptureKey() => $"{MonitorKeyPrefix}{_fullScreenDetector.GetForegroundFullScreenMonitorIndex() ?? _fullScreenDetector.PrimaryMonitorIndex()}"; // After a layout load / file open: make sure every backdrop-enabled scene // has a backdrop, give any backdrop without a persisted key the auto-detected // one, then acquire one capture per unique backdrop key. ScreenCaptureManager // refcounts by key, so every scene pointing at the same monitor shares one // session. Captures no longer referenced by any scene are released. private void ReacquireScreenCaptures() { foreach (var scene in Scenes) EnsureBackdrop(scene); var auto = ResolveAutoCaptureKey(); foreach (var backdrop in AllBackdrops()) if (string.IsNullOrWhiteSpace(backdrop.CaptureKey)) backdrop.CaptureKey = auto; var keys = AllBackdrops() .Select(b => b.CaptureKey!) .Where(k => !string.IsNullOrWhiteSpace(k)) .ToHashSet(); // A layout reload replaces the scenes; stop captures that are no longer // referenced (mirrors ReacquireWebcam's device swap). foreach (var stale in _liveCaptureKeys.Except(keys)) _ = _screenCaptureManager.ReleaseAllAsync(stale); _liveCaptureKeys = keys; foreach (var key in keys) _ = _screenCaptureManager.AcquireAsync(key); } // ScreenCaptureManager creates the shared WriteableBitmap on the UI thread; // every backdrop pointing at that key picks it up. private void OnScreenPreviewBitmapChanged(string key, WriteableBitmap bitmap) { var activeBackdrop = ActiveScene?.Elements.OfType().FirstOrDefault(s => s.IsBackdrop); if (activeBackdrop?.CaptureKey == key) BackdropImage = bitmap; foreach (var backdrop in AllBackdrops().Where(b => b.CaptureKey == key)) backdrop.VideoImageSource = bitmap; } // One-shot foreground snapshot ~250ms after we lose focus, so the next // Activated re-detect can see the full-screen game the user switched to. // A single sample per deactivation — not a session listener or a poller. public void NoteBackgroundWindow() { _deactivateCts?.Cancel(); _deactivateCts = new CancellationTokenSource(); var token = _deactivateCts.Token; _ = Task.Run(async () => { try { await Task.Delay(250, token); var monitor = _fullScreenDetector.GetForegroundFullScreenMonitorIndex(); if (!token.IsCancellationRequested) _lastForegroundFullScreenMonitor = monitor; } catch (OperationCanceledException) { } }); } // Re-runs full-screen detection at launch and when the app regains focus. // A null detection (no full-screen foreground window — our app, the desktop, // a normal window) leaves the current capture alone. public void RefreshBackdropAutoCapture() { var detected = _lastForegroundFullScreenMonitor ?? _fullScreenDetector.GetForegroundFullScreenMonitorIndex(); _lastForegroundFullScreenMonitor = null; if (detected == null) return; _ = RedesignateBackdropAsync($"{MonitorKeyPrefix}{detected}"); } private async Task RedesignateBackdropAsync(string newKey) { var oldKeys = AllBackdrops() .Select(b => b.CaptureKey!) .Where(k => !string.IsNullOrWhiteSpace(k)) .ToHashSet(); foreach (var backdrop in AllBackdrops()) backdrop.CaptureKey = newKey; foreach (var oldKey in oldKeys.Where(k => k != newKey)) await _screenCaptureManager.ReleaseAllAsync(oldKey); if (!oldKeys.Contains(newKey)) await _screenCaptureManager.AcquireAsync(newKey); _liveCaptureKeys = new HashSet { newKey }; UpdateBackdropImage(); ScheduleSave(); } // "Change Capture…": the OS GraphicsCapturePicker designates the target. // Picks are transient (see ScreenCaptureSourceFactory) — a reload falls // back to auto-detection. public async Task ChangeBackdropCaptureAsync() { var key = await _screenCaptureFactory.PickAsync(); if (key == null) return; await RedesignateBackdropAsync(key); } // In-app display picker: point every backdrop at a specific monitor. private void SetBackdropCapture(DisplayInfo? display) { if (display == null) return; _ = RedesignateBackdropAsync($"{MonitorKeyPrefix}{display.Index}"); } public void Shutdown() { _saveDebounce?.Stop(); SaveLayoutNow(); _framePump.Dispose(); _cameraManager.Dispose(); _screenCaptureManager.Dispose(); _layoutStore.Dispose(); } public void SaveLayoutNow() { _saveDebounce?.Stop(); try { _layoutStore.Save(Scenes, _webcam, _socials); } catch (Exception ex) { Debug.WriteLine($"Layout save failed: {ex.Message}"); } } private void SaveLayoutAs() { var dialog = new SaveFileDialog { Title = "Save Layout As", Filter = "ytLlive layout (*.yll)|*.yll|All files (*.*)|*.*", DefaultExt = ".yll", FileName = "my-layout.yll", }; if (dialog.ShowDialog() != true) return; _layoutStore.Dispose(); _layoutStore = new LayoutStore(dialog.FileName); _activeLayoutPath = dialog.FileName; SaveLayoutNow(); } private void OpenLayoutFile() { var dialog = new OpenFileDialog { Title = "Open Layout", Filter = "ytLlive layout (*.yll;*.db)|*.yll;*.db|All files (*.*)|*.*", }; if (dialog.ShowDialog() != true) return; _layoutStore.Dispose(); _layoutStore = new LayoutStore(dialog.FileName); _activeLayoutPath = dialog.FileName; LoadLayout(); } // ─── Auto-save wiring ─── private void OnScenesChanged(object? sender, NotifyCollectionChangedEventArgs e) { if (e.NewItems != null) foreach (Scene scene in e.NewItems) WireScene(scene); if (e.OldItems != null) foreach (Scene scene in e.OldItems) UnwireScene(scene); OnPropertyChanged(nameof(MissingScenes)); OnPropertyChanged(nameof(ShowAddScene)); ScheduleSave(); } private void WireScene(Scene scene) { scene.PropertyChanged += OnScenePropertyChanged; scene.Elements.CollectionChanged += OnElementsChanged; } private void UnwireScene(Scene scene) { scene.PropertyChanged -= OnScenePropertyChanged; scene.Elements.CollectionChanged -= OnElementsChanged; } private void OnScenePropertyChanged(object? sender, PropertyChangedEventArgs e) { // A rename can drop a canonical scene in/out of MissingScenes. OnPropertyChanged(nameof(MissingScenes)); OnPropertyChanged(nameof(ShowAddScene)); ScheduleSave(); } private void OnElementsChanged(object? sender, NotifyCollectionChangedEventArgs e) { if (e.NewItems != null) foreach (SceneElement element in e.NewItems) element.PropertyChanged += OnElementPropertyChanged; if (e.OldItems != null) foreach (SceneElement element in e.OldItems) element.PropertyChanged -= OnElementPropertyChanged; OnPropertyChanged(nameof(CanAddWebcamToActiveScene)); ScheduleSave(); } private void OnElementPropertyChanged(object? sender, PropertyChangedEventArgs e) { if (sender is WebcamSceneConfig && e.PropertyName == nameof(SceneElement.IsVisible)) OnPropertyChanged(nameof(CanShowWebcamInActiveScene)); ScheduleSave(); } private void ScheduleSave() { if (_isLoading || _saveDebounce == null) return; _saveDebounce.Stop(); _saveDebounce.Start(); } // Adds a canonical scene by name — only when it's actually missing. The // backdrop flag follows the policy (Live yes, everyone else no). private void AddScene(string name) { if (!SceneCatalog.IsCanonical(name)) return; if (Scenes.Any(s => SceneCatalog.Is(s.Name, name))) return; var scene = new Scene { Name = name.Trim(), IsChatScene = SceneCatalog.IsChat(name), HasBackdrop = SceneCatalog.HasBackdrop(name), }; EnsureBackdrop(scene); Scenes.Add(scene); ActiveScene = scene; } private void BeginEditScene(Scene? scene) { if (scene == null) return; scene.IsEditing = true; } private void ToggleSceneVisibility(Scene? scene) { if (scene == null) return; scene.IsHidden = !scene.IsHidden; if (scene.IsHidden && ActiveScene == scene) ActiveScene = Scenes.FirstOrDefault(s => !s.IsHidden); } private void RemoveScene(Scene? scene) { if (scene == null) return; Scenes.Remove(scene); if (ActiveScene == scene) ActiveScene = Scenes.FirstOrDefault(); } private void AddSource(object? parameter) { var scene = ActiveScene; if (scene == null) return; var sourceType = parameter is SourceType typed ? typed : Enum.TryParse(parameter?.ToString(), true, out var parsed) ? parsed : SourceType.Image; var baseName = sourceType switch { SourceType.DisplayCapture => "Screen", SourceType.WindowCapture => "Window", SourceType.Background => "Background", SourceType.Image => "Image", SourceType.TextOverlay => "Text", _ => "Source", }; if (sourceType == SourceType.Background) { var bytes = PickImageBytes("Choose a backdrop image"); if (bytes == null) return; var assetId = AddAsset(bytes); if (assetId == null) return; var existing = scene.Elements.OfType().FirstOrDefault(s => s.Type == SourceType.Background); if (existing != null) { existing.AssetId = assetId; UpdateActiveBackground(); return; } scene.Elements.Add(new Source { Name = baseName, Type = SourceType.Background, AssetId = assetId }); OnPropertyChanged(nameof(ShowEmptySceneHint)); OnPropertyChanged(nameof(ShowSourcesEmptyHint)); UpdateActiveBackground(); return; } var count = scene.Elements.OfType().Count(s => s.Type == sourceType); var name = count == 0 ? baseName : $"{baseName} {count + 1}"; scene.Elements.Add(new Source { Name = name, Type = sourceType }); OnPropertyChanged(nameof(ShowEmptySceneHint)); OnPropertyChanged(nameof(ShowSourcesEmptyHint)); UpdateActiveBackground(); } // Adds the webcam to the active scene. The creator ALWAYS picks from the // cameras Windows has registered — never silently resurrects the previous // camera (which is what happened after deleting one scene's webcam while // another scene still used it). Picking a different camera than the current // app-wide one swaps it everywhere, so the single-identity model stays honest; // each scene's placement config is independent (webcam.{scene}.config). private async Task AddWebcamToActiveSceneAsync() { var scene = ActiveScene; if (scene == null || scene.WebcamConfig != null) return; var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator)) { Owner = Application.Current.MainWindow }; if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return; var device = dialog.PickedDevice; if (_webcam == null) { _webcam = new Webcam { DeviceId = device.Id, Name = device.DisplayName }; OnPropertyChanged(nameof(CanChangeWebcam)); } else if (_webcam.DeviceId != device.Id) { await SwapWebcamIdentityAsync(device); } var config = new WebcamSceneConfig { WebcamId = _webcam.Id, Name = _webcam.Name, Width = 480, Height = 270, X = MasterFrameWidth - 480 - 32, Y = MasterFrameHeight - 270 - 32, }; scene.Elements.Add(config); SelectedElement = config; OnPropertyChanged(nameof(ShowEmptySceneHint)); OnPropertyChanged(nameof(ShowSourcesEmptyHint)); UpdateActiveBackground(); // PreviewBitmapChanged fires only on the camera's first frame, so a config // added while the session is already running must pick up the shared bitmap // directly (it's written in place from then on). if (_cameraManager.GetPreviewBitmap(_webcam.DeviceId) is { } running) config.VideoImageSource = running; var started = await _cameraManager.AcquireAsync(_webcam.DeviceId); if (!started) { MessageBox.Show( WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.", "ytLlive", MessageBoxButton.OK, MessageBoxImage.Warning); } } // Swaps the device on the app-wide webcam identity. The old device is stopped // unconditionally; each scene that uses the webcam re-acquires the new one so // the per-config refcount stays honest. Only called when the device differs. private async Task SwapWebcamIdentityAsync(CameraDeviceInfo device) { var oldDevice = _webcam!.DeviceId; _webcam.DeviceId = device.Id; _webcam.Name = device.DisplayName; ScheduleSave(); if (!string.IsNullOrWhiteSpace(oldDevice) && oldDevice != device.Id) await _cameraManager.ReleaseAllAsync(oldDevice); foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType())) { var started = await _cameraManager.AcquireAsync(device.Id); if (!started) { MessageBox.Show( WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.", "ytLlive", MessageBoxButton.OK, MessageBoxImage.Warning); break; } } } // "Change Webcam…" from the webcam's context menu: picker, then swap the // app-wide identity if a different device was chosen. private async Task ChangeWebcamAsync() { if (_webcam == null) return; var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator)) { Owner = Application.Current.MainWindow }; if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return; if (dialog.PickedDevice.Id == _webcam.DeviceId) return; await SwapWebcamIdentityAsync(dialog.PickedDevice); } // "Show Webcam" from a right-click on the empty preview. Unhides this scene's // existing (hidden) config — the config row survives Hide in this scene — or // adds the webcam here for the first time (which opens the camera picker). private void ShowWebcamInActiveScene() { var scene = ActiveScene; if (scene == null) return; var config = scene.WebcamConfig; if (config != null) { config.IsVisible = true; SelectedElement = config; return; } _ = AddWebcamToActiveSceneAsync(); } private void AddImage() { var scene = ActiveScene; if (scene == null) return; var candidates = BuildImageCandidates(); if (candidates.Count == 0) { var bytes = PickImageBytes("Choose an image"); if (bytes != null) AddImageSource(bytes); return; } var dialog = new ReuseImageDialog(new ReuseImageViewModel(candidates)) { Owner = Application.Current.MainWindow }; if (dialog.ShowDialog() != true) return; if (dialog.WantsNew) { var bytes = PickImageBytes("Choose an image"); if (bytes != null) AddImageSource(bytes); } else { AddReusedImage(dialog.PickedAssetId!); } } private List BuildImageCandidates() { var candidates = new List(); foreach (var scene in Scenes) foreach (var source in scene.Elements.OfType().Where(s => s.Type == SourceType.Image && !string.IsNullOrWhiteSpace(s.AssetId))) { candidates.Add(new ReuseImageCandidate { SceneName = scene.Name, SourceName = source.Name, AssetId = source.AssetId! }); } return candidates; } private static byte[]? PickImageBytes(string title) { var dialog = new OpenFileDialog { Title = title, Filter = "Image files (*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp)|*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp|All files (*.*)|*.*" }; if (dialog.ShowDialog() != true) return null; try { return File.ReadAllBytes(dialog.FileName); } catch (Exception ex) { MessageBox.Show($"Couldn't read that image: {ex.Message}", "ytLlive", MessageBoxButton.OK, MessageBoxImage.Warning); return null; } } private string? AddAsset(byte[] bytes) { try { var image = ImageCache.FromBytes(bytes); var id = _layoutStore.UpsertAsset(bytes, image?.PixelWidth ?? 0, image?.PixelHeight ?? 0); if (id != null && image != null) ImageCache.Put(id, image); return id; } catch (Exception ex) { Debug.WriteLine($"Asset store failed: {ex.Message}"); return null; } } private void AddImageSource(byte[] bytes) { if (bytes.Length == 0) return; var assetId = AddAsset(bytes); if (assetId != null) AddReusedImage(assetId); } private void AddReusedImage(string assetId) { var scene = ActiveScene; if (scene == null || string.IsNullOrWhiteSpace(assetId)) return; var count = scene.Elements.OfType().Count(s => s.Type == SourceType.Image); var name = count == 0 ? "Image" : $"Image {count + 1}"; var source = new Source { Name = name, Type = SourceType.Image, AssetId = assetId }; var image = ImageCache.Get(assetId); if (image != null) { var scale = Math.Min(640.0 / image.PixelWidth, 480.0 / image.PixelHeight); source.Width = image.PixelWidth * scale; source.Height = image.PixelHeight * scale; source.X = (1920 - source.Width) / 2; source.Y = (1080 - source.Height) / 2; } scene.Elements.Add(source); SelectedElement = source; OnPropertyChanged(nameof(ShowEmptySceneHint)); OnPropertyChanged(nameof(ShowSourcesEmptyHint)); UpdateActiveBackground(); } // Removes an element from the active scene. For a webcam config this drops the // scene's usage and releases one camera reference (CameraManager stops the // session when the last using scene lets go). When the last config anywhere is // removed, the webcam identity is cleared too — re-adding opens the picker // again instead of silently resurrecting the old camera. private void RemoveElement(SceneElement? element) { var scene = ActiveScene; if (scene == null || element == null) return; if (element is Source { IsBackdrop: true }) return; if (element is WebcamSceneConfig && _webcam != null) { if (SelectedElement == element) SelectedElement = null; _ = _cameraManager.ReleaseAsync(_webcam.DeviceId); } scene.Elements.Remove(element); if (element is WebcamSceneConfig && _webcam != null && !Scenes.Any(s => s.Elements.OfType().Any())) { _webcam = null; OnPropertyChanged(nameof(CanChangeWebcam)); OnPropertyChanged(nameof(CanAddWebcamToActiveScene)); OnPropertyChanged(nameof(CanShowWebcamInActiveScene)); } OnPropertyChanged(nameof(ShowEmptySceneHint)); OnPropertyChanged(nameof(ShowSourcesEmptyHint)); UpdateActiveBackground(); } private void SetPanel(ref bool field, bool value, [System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null) { if (SetProperty(ref field, value, propertyName)) OnPropertyChanged(nameof(IsAnyOverlayOpen)); } private void ShowOverlay(string? panel = null, string title = "") { IsSettingsOpen = panel == nameof(IsSettingsOpen); IsBugOpen = panel == nameof(IsBugOpen); IsFeatureOpen = panel == nameof(IsFeatureOpen); IsAboutOpen = panel == nameof(IsAboutOpen); OverlayTitle = title; } private void SubmitBug() { var body = string.Join(Environment.NewLine, BugReportText.Trim(), string.Empty, $"ytLlive {AppVersionLabel}", string.IsNullOrWhiteSpace(BugReportEmail) ? string.Empty : $"Reply-to: {BugReportEmail.Trim()}"); ComposeEmail("[ytLlive Bug Report]", body); ShowOverlay(); } private void SubmitFeature() { var body = string.Join(Environment.NewLine, FeatureRequestText.Trim(), string.Empty, $"ytLlive {AppVersionLabel}", string.IsNullOrWhiteSpace(FeatureRequestEmail) ? string.Empty : $"Reply-to: {FeatureRequestEmail.Trim()}"); ComposeEmail("[ytLlive Feature Request]", body); ShowOverlay(); } private static void ComposeEmail(string subject, string body) { var uri = $"mailto:{SupportEmail}?subject={Uri.EscapeDataString(subject)}&body={Uri.EscapeDataString(body)}"; OpenUrl(uri); } private static void OpenUrl(string url) { Process.Start(new ProcessStartInfo(url) { UseShellExecute = true }); } // Runs the OAuth flow (browser + loopback callback) on a background thread. // The resulting channel is returned to the caller and persisted via the // auth service's sessionChanged hook. private async Task SignInAsync() { try { var channel = await Task.Run(() => _youtubeAuth.AuthenticateAsync()); if (channel == null) { MessageBox.Show("Sign-in was unsuccessful. Please try again.", "ytLlive", MessageBoxButton.OK, MessageBoxImage.Warning); return null; } IsConnected = true; SyncConnectedAccount(); return channel; } catch (Exception ex) { MessageBox.Show($"Sign-in failed: {ex.Message}", "ytLlive", MessageBoxButton.OK, MessageBoxImage.Error); return null; } } private void OnChatMessageReceived(ChatMessage message) { System.Windows.Application.Current.Dispatcher.Invoke(() => { ChatMessages.Add(message); if (ChatMessages.Count > 500) ChatMessages.RemoveAt(0); }); } private void BeginGoLive() { var dialog = new GoLiveViewModel(() => SignInAsync(), _youtubeAuth.CurrentChannel) { StreamTitle = DefaultStreamTitle, StreamDescription = DefaultStreamDescription, Visibility = DefaultStreamVisibility, }; var window = new ytLive.GoLiveWindow(dialog) { Owner = System.Windows.Application.Current.MainWindow }; if (window.ShowDialog() == true) { StreamTitle = dialog.StreamTitle; StreamDescription = dialog.StreamDescription; StreamVisibility = dialog.Visibility; WindowTitle = string.IsNullOrWhiteSpace(dialog.StreamTitle) ? "ytLlive" : $"{dialog.StreamTitle} — ytLlive"; StreamStatus = StreamStatus.Streaming; _audioMixer.Start(); _ = _framePump.StartAsync(); // never throws; failures log + surface via Failed } } private void StopStream() { StreamStatus = StreamStatus.Offline; WindowTitle = "ytLlive"; _audioMixer.Stop(); _ = _framePump.StopAsync(); // Graceful end completes the session = signs out (the DPAPI token is // cleared so the next Start Stream requires a fresh sign-in). A crash // never runs this, so the token survives and the creator stays signed in. _youtubeAuth.ClearSession(); TokenStore.Clear(); IsConnected = false; SyncConnectedAccount(); AppLog.Write("Stream ended; session signed out"); } private void OnMicLevelChanged(float level) { // NAudio raises on its capture thread; marshal to the UI thread so the // meter binding updates safely. var dispatcher = System.Windows.Application.Current?.Dispatcher; if (dispatcher != null && !dispatcher.CheckAccess()) dispatcher.BeginInvoke(() => AudioLevel = level); else AudioLevel = level; } // Scene-element → latest frame, for the live compositor. The map mirrors the // preview: webcam by DeviceId, live captures (the backdrop) by CaptureKey, // images/background by AssetId. A null frame leaves the element transparent. private VideoFrame? ResolveOutputFrame(SceneElement element) { return element switch { WebcamSceneConfig webcam => _cameraManager.GetLatestFrame(webcam.WebcamId), Source { IsLiveCapture: true, CaptureKey: not null } live => _screenCaptureManager.GetLatestFrame(live.CaptureKey), Source { AssetId: not null } image => StaticPixelCache.Get(image.AssetId), _ => null, }; } // The tier's crop rect over the 1920x1080 master, integer-aligned (the VM's // OutputRect* are doubles — the vertical 607.5 half-pixel crop rounds to 608). private CompositorOptions BuildCompositorOptions() { var quality = SelectedQuality; return new CompositorOptions { SourceRectX = (int)Math.Round(OutputRectX), SourceRectY = (int)Math.Round(OutputRectY), SourceRectWidth = (int)Math.Round(OutputRectWidth), SourceRectHeight = (int)Math.Round(OutputRectHeight), OutputWidth = quality.Width, OutputHeight = quality.Height, }; } // Full encoder options for the current tier, or null when no RTMP URL is // available — the pump then skips the encoder entirely (TASK 5 fills the seam). private EncoderOptions? BuildEncoderOptions() { var url = _rtmpUrlProvider(); if (string.IsNullOrWhiteSpace(url)) return null; var quality = SelectedQuality; return new EncoderOptions { RtmpUrl = url, Width = quality.Width, Height = quality.Height, Fps = quality.Fps, BitrateKbps = (int)Math.Round(quality.Bitrate * 1000), }; } private void OnFramePumpFailed(object? sender, string message) { AppLog.Write($"Frame pump failed: {message}"); if (IsLive) StreamStatus = StreamStatus.Error; } private void UpdateLiveVisuals() { var live = IsLive; TopBarBackground = live ? "#e94560" : "#16213e"; PreviewGlowBrush = live ? "#e94560" : "Transparent"; PreviewGlowThickness = live ? new Thickness(3) : new Thickness(0); if (live) { _liveElapsed = TimeSpan.Zero; LiveElapsedText = "00:00:00"; LivePulseOpacity = 1.0; _liveTimer.Start(); if (BrandFlashEnabled) StartBrandFlashTimer(); } else { _liveTimer.Stop(); _brandFlashTimer.Stop(); _brandFlashOffTimer.Stop(); BrandFlashActive = false; LiveElapsedText = "00:00:00"; LivePulseOpacity = 1.0; } } // First flash shortly after go-live, then every 300s (the cadence resets on // the first tick so the interval is 5s only for that one shot). private void StartBrandFlashTimer() { _brandFlashTimer.Stop(); _brandFlashTimer.Interval = TimeSpan.FromSeconds(5); _brandFlashTimer.Start(); } private void OnBrandFlashTimerTick(object? sender, EventArgs e) { _brandFlashTimer.Stop(); _brandFlashTimer.Interval = TimeSpan.FromSeconds(300); _brandFlashTimer.Start(); ShowBrandFlash(); } private void ShowBrandFlash() { if (!IsLive || !BrandFlashEnabled) return; BrandFlashActive = true; _brandFlashOffTimer.Stop(); _brandFlashOffTimer.Start(); } private void OnLiveTimerTick(object? sender, EventArgs e) { _liveElapsed = _liveElapsed.Add(TimeSpan.FromSeconds(1)); LiveElapsedText = _liveElapsed.ToString(@"hh\:mm\:ss"); LivePulseOpacity = LivePulseOpacity > 0.5 ? 0.35 : 1.0; } // ─── Social bar ─── /// /// Resolves a missing nodeinfo software name (mastodon, peertube, ...) for every /// fediverse entry that doesn't have one, so the bar shows the instance's real /// logo instead of the generic fediverse glyph. Best-effort: a failed resolution /// leaves the glyph untouched. Returns handle → software for what was resolved — /// the caller applies + persists (the app hops to the dispatcher; a test applies /// directly). /// public static async Task> HealFediverseSoftwareAsync( SocialsConfig socials, ISocialValidator validator, Action? log = null) { var resolved = new Dictionary(); if (socials == null || validator == null) return resolved; foreach (var entry in socials.Entries) { if (entry.Service != SocialService.Fediverse || !string.IsNullOrWhiteSpace(entry.FediverseSoftware)) continue; if (!SocialServiceIcons.TryParseFediverse(entry.Handle, out _, out var domain)) continue; var software = await validator.ResolveFediverseSoftwareAsync( domain, System.Threading.CancellationToken.None); if (string.IsNullOrWhiteSpace(software)) continue; resolved[entry.Handle] = software; log?.Invoke($"Socials heal: {entry.Handle} → {software}"); } return resolved; } /// Runs the heal off the UI thread and applies + saves any result. private void HealFediverseSoftwareInBackground() { var socials = _socials; if (socials == null) return; _ = Task.Run(async () => { try { var resolved = await HealFediverseSoftwareAsync( socials, _socialValidator, m => AppLog.Write(m)); if (resolved.Count == 0) return; await Application.Current.Dispatcher.InvokeAsync(() => { var current = _socials; if (current == null) return; var applied = false; foreach (var entry in current.Entries) { if (!resolved.TryGetValue(entry.Handle, out var software)) continue; if (entry.FediverseSoftware == software) continue; entry.FediverseSoftware = software; applied = true; } if (applied) NotifySocialsChanged(); // re-renders the bar + saves }); } catch (Exception ex) { AppLog.Write($"Socials heal failed: {ex.Message}"); } }); } /// /// Re-rasterizes the social bar strip the output compositor overlays. UI thread /// only (WPF rendering); the resulting frame is immutable, so the frame pump may /// read it from its own thread. Null when the bar is off or empty. /// private void RenderSocialBarFrame() { _socialBarFrame = _socials != null && _socials.BarEnabled ? SocialBarRenderer.Render(_socials.Entries) : null; } /// /// Opens the Social Media Site Promotion dialog (6 slots, sign-in gate, /// validation). On save the working copy replaces . /// private void OpenSocialDialog() { var dialog = new SocialsDialogViewModel( _socialValidator, SignInAsync, SignOutYouTubeAsync, _youtubeAuth.CurrentChannel, IsPremium, _socials); var window = new ytLive.SocialsDialog(dialog) { Owner = Application.Current.MainWindow }; if (window.ShowDialog() == true) { _socials = dialog.BuildSocialsConfig(); NotifySocialsChanged(); } } private void NotifySocialsChanged() { RenderSocialBarFrame(); OnPropertyChanged(nameof(HasSocials)); OnPropertyChanged(nameof(SocialBarVisible)); OnPropertyChanged(nameof(SocialBarDotBrush)); ScheduleSave(); } /// Drag release snaps the bar to the closest edge; called by the preview drag. public void SetSocialBarPosition(SocialBarPosition position) { if (_socials == null || _socials.BarPosition == position) return; _socials.BarPosition = position; OnPropertyChanged(nameof(SocialBarTop)); ScheduleSave(); } /// Signs out of YouTube (the delete-the-YouTube-slot action in the dialog). private async Task SignOutYouTubeAsync() { _youtubeAuth.ClearSession(); TokenStore.Clear(); IsConnected = false; SyncConnectedAccount(); NotifySocialsChanged(); AppLog.Write("Socials: signed out of YouTube"); await Task.CompletedTask; } }