28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
namespace ytLive.Services.Encoder;
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/// <summary>
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/// Everything the FFmpeg subprocess encoder needs for one go-live (TASK 4 ship
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/// step 3). <see cref="RtmpUrl"/> is the FULL ingestion URL — the reusable
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/// stream's ingest address plus its stream key (<c>rtmp://a.rtmp.youtube.com/live2/<key></c>).
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/// Resolution/FPS/bitrate come from the active quality tier; audio is a silent
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/// placeholder track until the WASAPI capture step replaces the input.
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/// </summary>
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public sealed class EncoderOptions
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{
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public string RtmpUrl { get; init; } = string.Empty;
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public int Width { get; init; } = 1920;
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public int Height { get; init; } = 1080;
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public int Fps { get; init; } = 60;
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public int BitrateKbps { get; init; } = 8000;
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/// <summary>H.264 encoder name for <c>-c:v</c>; the encoder probes and prefers
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/// nvenc → qsv → amf → libopenh264 when not forced.</summary>
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public string? VideoEncoder { get; init; }
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public int AudioSampleRate { get; init; } = 48000;
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public int AudioChannels { get; init; } = 2;
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/// <summary>GOP in frames = Fps × 4s — the YouTube keyframe ≤ 4s compliance bound.</summary>
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public int GopSize => Fps * 4;
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}
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