18a21010bb
Software compositor that renders a scene into the encoder's master VideoFrame, mirroring the XAML preview minus editing chrome: backdrop -> background -> elements (UniformToFill cover-crop, round clip, mirror, opacity, border) -> branding flash. NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure backend scaffolding laying the groundwork for live video capture/streaming. The preview you see is unchanged. - Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver, flashFrame, CompositorOptions)), CompositorOptions (source rect + output size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame) - Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the same seam later) - SceneElement.TryGetBorderColor public (shared hex parse), stale MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests cleaned up - Tests: SceneCompositorTests integration (full scene + vertical tier + flash) + StretchMath units, docs updated (72 tests passing, 0 warnings)
199 lines
8.6 KiB
C#
199 lines
8.6 KiB
C#
using ytLive.Models;
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namespace ytLive.Services.Compositor;
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/// <summary>
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/// The output compositor: renders a scene into the encoder's master frame (tightly-packed
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/// BGRA8 <see cref="VideoFrame"/>) exactly as the XAML preview renders it, minus the
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/// editing chrome (SelectionOverlay, DimRects, badge, placeholder). The preview stays the
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/// editing view; this is the output view — see TASKS.md "Ship step 1 — Scene compositor".
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///
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/// Frame sources are supplied by a <see cref="Func{SceneElement, VideoFrame}"/> resolver
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/// (the caller maps webcam → DeviceId, images → AssetId, backdrop → CaptureKey), keeping
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/// the compositor pure and free of WPF and of the capture managers.
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/// </summary>
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public sealed class SceneCompositor
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{
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/// <summary>
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/// Composite <paramref name="scene"/> into the tier's output frame. Layer order (back →
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/// front): live backdrop (the scene's <c>IsBackdrop</c> source) → background image →
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/// visible elements (z-order = <c>Elements</c> order, mirroring the XAML DataTemplate) →
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/// branding flash. Transparent regions read opaque black.
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/// </summary>
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public VideoFrame Render(
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Scene scene,
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Func<SceneElement, VideoFrame?> frameFor,
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VideoFrame? flashFrame,
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CompositorOptions options)
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{
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if (scene == null) throw new ArgumentNullException(nameof(scene));
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if (frameFor == null) throw new ArgumentNullException(nameof(frameFor));
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if (options == null) throw new ArgumentNullException(nameof(options));
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if (options.SourceRectWidth <= 0 || options.SourceRectHeight <= 0)
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throw new ArgumentException("The source rect must be positive.", nameof(options));
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if (options.OutputWidth <= 0 || options.OutputHeight <= 0)
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throw new ArgumentException("The output size must be positive.", nameof(options));
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var cropW = options.SourceRectWidth;
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var cropH = options.SourceRectHeight;
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var buffer = new byte[cropW * cropH * 4];
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for (var i = 3; i < buffer.Length; i += 4)
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buffer[i] = 255; // opaque black base — video frames are never transparent
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var elements = scene.Elements;
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var backdrop = elements.OfType<Source>().FirstOrDefault(s => s.IsBackdrop);
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var backdropFrame = backdrop != null ? frameFor(backdrop) : null;
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if (backdropFrame != null)
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BlitContent(buffer, cropW, cropH, 0, 0, cropW, cropH, backdropFrame, 1f, false, false);
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var background = elements.OfType<Source>().FirstOrDefault(s => s.Type == SourceType.Background);
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var backgroundFrame = background != null ? frameFor(background) : null;
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if (backgroundFrame != null)
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BlitContent(buffer, cropW, cropH, 0, 0, cropW, cropH, backgroundFrame, 1f, false, false);
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foreach (var element in elements)
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{
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if (!element.IsVisible) continue;
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switch (element)
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{
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case Source { IsBackdrop: true }:
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case Source { Type: SourceType.Background }:
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case Source { Type: SourceType.TextOverlay }:
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continue; // backdrop/background are their own layers; Text isn't shipped
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}
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var frame = frameFor(element);
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if (frame == null) continue;
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var ex = (float)(element.X - options.SourceRectX);
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var ey = (float)(element.Y - options.SourceRectY);
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var ew = (float)element.Width;
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var eh = (float)element.Height;
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var isRound = element.ClipShape == ClipShape.Round;
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BlitContent(buffer, cropW, cropH, ex, ey, ew, eh, frame,
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(float)element.Opacity, isRound, element.IsMirrored);
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if (element.HasBorder)
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DrawBorder(buffer, cropW, cropH, ex, ey, ew, eh, element, isRound);
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}
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if (flashFrame != null)
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BlitFlash(buffer, cropW, cropH, options, flashFrame);
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return StretchMath.BilinearScale(
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new VideoFrame(cropW, cropH, buffer), options.OutputWidth, options.OutputHeight);
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}
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/// <summary>
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/// UniformToFill blit of a source frame into element rect (ex, ey, ew, eh), with
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/// straight-alpha source-over, optional round clip (true circle, hard edge) and
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/// horizontal mirror around the element center.
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/// </summary>
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private static void BlitContent(
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byte[] dst, int dstW, int dstH,
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float ex, float ey, float ew, float eh,
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VideoFrame src, float opacity, bool isRound, bool isMirror)
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{
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if (ew <= 0 || eh <= 0) return;
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var x0 = Math.Max(0, (int)Math.Floor(ex));
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var y0 = Math.Max(0, (int)Math.Floor(ey));
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var x1 = Math.Min(dstW - 1, (int)Math.Ceiling(ex + ew));
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var y1 = Math.Min(dstH - 1, (int)Math.Ceiling(ey + eh));
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if (x0 > x1 || y0 > y1) return;
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var (scale, ox, oy) = StretchMath.UniformToFill(ew, eh, src.Width, src.Height);
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var drawnW = src.Width * scale;
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var drawnH = src.Height * scale;
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var radius = Math.Min(ew, eh) / 2f;
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var cx = ew / 2f;
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var cy = eh / 2f;
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for (var y = y0; y <= y1; y++)
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{
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for (var x = x0; x <= x1; x++)
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{
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var px = x - ex; // element space
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var py = y - ey;
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if (px < ox || px > ox + drawnW || py < oy || py > oy + drawnH) continue;
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if (isRound)
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{
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var dx = px - cx;
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var dy = py - cy;
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if (dx * dx + dy * dy > radius * radius) continue;
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}
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var sx = (px - ox) / scale;
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var sy = (py - oy) / scale;
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if (isMirror) sx = src.Width - 1 - sx;
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var sample = StretchMath.SampleBgra(src.BgraPixels, src.Width, src.Height, sx, sy);
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BlendPixel(dst, (y * dstW + x) * 4, sample, opacity);
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}
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}
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}
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/// <summary>Centered OBS-style border stroke: rect ring (Traditional) or circle ring (Round).</summary>
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private static void DrawBorder(
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byte[] dst, int dstW, int dstH,
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float ex, float ey, float ew, float eh,
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SceneElement element, bool isRound)
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{
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if (!element.TryGetBorderColor(out var r, out var g, out var b)) return;
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var half = element.BorderWidth / 2f;
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var alpha = (float)(element.Opacity * element.BorderOpacity);
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if (half <= 0 || alpha <= 0) return;
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var cx = ex + ew / 2f;
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var cy = ey + eh / 2f;
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var radius = Math.Min(ew, eh) / 2f;
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var x0 = Math.Max(0, (int)Math.Floor(ex - half));
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var y0 = Math.Max(0, (int)Math.Floor(ey - half));
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var x1 = Math.Min(dstW - 1, (int)Math.Ceiling(ex + ew + half));
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var y1 = Math.Min(dstH - 1, (int)Math.Ceiling(ey + eh + half));
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for (var y = y0; y <= y1; y++)
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{
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for (var x = x0; x <= x1; x++)
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{
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float d = isRound
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? MathF.Sqrt((x - cx) * (x - cx) + (y - cy) * (y - cy)) - radius
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: MathF.Max(MathF.Max(ex - x, x - (ex + ew)), MathF.Max(ey - y, y - (ey + eh)));
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if (MathF.Abs(d) <= half)
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BlendPixel(dst, (y * dstW + x) * 4, (b, g, r, (byte)255), alpha);
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}
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}
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}
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/// <summary>1:1 copy of the master-sized branding flash, cropped to the active source rect.</summary>
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private static void BlitFlash(byte[] dst, int dstW, int dstH, CompositorOptions options, VideoFrame flash)
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{
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for (var y = 0; y < dstH; y++)
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{
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for (var x = 0; x < dstW; x++)
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{
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var sx = x + options.SourceRectX;
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var sy = y + options.SourceRectY;
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if (sx >= flash.Width || sy >= flash.Height) continue;
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var sample = StretchMath.SampleBgra(flash.BgraPixels, flash.Width, flash.Height, sx, sy);
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BlendPixel(dst, (y * dstW + x) * 4, sample, 1f);
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}
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}
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}
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/// <summary>Straight-alpha source-over blend; the frame's alpha (and the layer opacity) drives coverage.</summary>
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private static void BlendPixel(byte[] dst, int di, (byte B, byte G, byte R, byte A) src, float opacity)
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{
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var sa = src.A / 255f * opacity;
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if (sa <= 0) return;
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var da = dst[di + 3] / 255f;
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var outA = sa + da * (1 - sa);
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if (outA <= 0) return;
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dst[di] = (byte)Math.Round((src.B * sa + dst[di] * da * (1 - sa)) / outA);
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dst[di + 1] = (byte)Math.Round((src.G * sa + dst[di + 1] * da * (1 - sa)) / outA);
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dst[di + 2] = (byte)Math.Round((src.R * sa + dst[di + 2] * da * (1 - sa)) / outA);
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dst[di + 3] = (byte)Math.Round(outA * 255);
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}
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}
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