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ytLlive/ai.md
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ytLlive — AI Guide

Run

dotnet build   # Windows only — WPF requires Windows target
dotnet run

Note: EnableWindowsTargeting=true is set in ytLive.csproj, so the project can be restored/built from WSL, but running requires Windows.

Tests

No test framework set up yet. When added: dotnet test.

Architecture

C# / WPF (.NET 8) following MVVM:

Path Role
Models/ Plain data types — Scene, Source, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage
ViewModels/ MainViewModel — exposes collections + commands for the UI
Services/ YouTube OAuth2, stream/broadcast management, live chat polling, LayoutStore (SQLite)
Helpers/ ViewModelBase (INotifyPropertyChanged), RelayCommand, ImageCache
MainWindow.xaml Dark theme; layout: top bar (controls), center (preview), left (scenes/sources), right (chat), bottom (health)

Key patterns

  • ViewModelBase.SetProperty<T>() for property change notifications
  • RelayCommand for all button actions; commands gate on state (e.g. Start only when Offline)
  • ViewModels are constructed in XAML (<vm:MainViewModel/> as DataContext)
  • Services are currently instantiated in MainViewModel's constructor — no DI container yet
  • Layout persists to SQLite (Microsoft.Data.Sqlite); scenes/sources/asset bytes stored in the DB, asset identity is a SHA-256 content hash (1:M reuse, no file paths — assets are always available)

Current limitations / TODOs

  • OAuthCredentials.ClientId / ClientSecret in Helpers/OAuthCredentials.cs are empty — the app owner fills them in once (developer task, baked into the binary; creators never configure anything)
  • GoLiveViewModel.SignIn/ChangeAccount removed — Connect (OAuth) is the only entry to streaming
  • No token persistence yet (Windows DPAPI planned) — scene/source/asset layout does persist (SQLite)
  • YouTubeStreamService uses hardcoded 1080p/60fps and per-broadcast streams — must switch to the v3 variable reusable stream
  • No capture/encoding/RTMP yet
  • Stream config (title/description/visibility/quality) still in-memory

Design Principle

This software is so intuitive that even the most right-brained person can easily intuit and use it.

Apply this to every UI decision:

  • One-click go-live with working defaults
  • Prefilled YouTube defaults (RTMP URL, bitrate, resolution, latency)
  • Visual/drag-and-drop scene building over property panels
  • Every action produces a visible outcome — no dead ends

Monetization (design decision — the watermark is the sword)

Free forever: all streams unlimited, no time caps, no subscription, no per-feature paywalls. The one paid line is a one-time unlock (delivered via itch.io — they handle hosting, payment, and key delivery; we never own a server or a key shop):

  • Free: a small "made with ytLlive" watermark is always on, every frame, every stream — the sword of Damocles. Standard practice; only Streamlabs runs watermark-nagging to a capitalist extreme.
  • Paid (one-time): watermark removed + Alerts (Super Chat / membership / subscribe pop-ins).

Deliberately rejected: hard stream-time cutoffs (the worst dead end — a stream dying mid-broadcast reads as broken, and YouTube streams routinely run 2-4 hours), soft-limit nagging, freemium tiers, and donation-only (relies on the kindness of strangers). Resolution/quality ceilings are deferred — that decision belongs to the resolution & streaming-constraints conversation, not monetization.

Auth gates Go Live, but not exploration

The app is fully usable without authentication: users can build scenes, add sources, compose previews, and audition the software with zero commitment. But going live requires authentication — it's the one capability gated behind YouTube sign-in. The sign-in button should never pressure the user ("sign in (optional)", not a modal wall), but "Go Live" only appears once connected.

Account assumption (do not build an account setup flow)

Connecting uses Google OAuth ("Sign in with Google") to link an existing YouTube creator account. ytLlive never creates or sets up accounts — that is YouTube's job. If the creator has no YouTube channel, they go to YouTube first. This assumption is explicit and must never be silently replaced by an in-app account-creation step. Zero state = a Connect button that starts OAuth; going live is unreachable until the account is connected.

YouTube Live API — design constraints (do not violate)

These are the hard facts behind every decision. Full list in TASKS.md.

  • One-click go-live — never call transition(live). Insert the broadcast with enableAutoStart=true, enableAutoStop=true, enableMonitorStream=false, selfDeclaredMadeForKids=false, latencyPreference=low. The encoder starting brings YouTube live. enableMonitorStream=false is what lets us skip the testing stage.
  • Variable reusable streamliveStreams.insert once per channel with cdn.resolution=variable, cdn.frameRate=variable, isReusable=true; cache the ingestion URL + stream name and reuse for every broadcast. Any quality tier works without recreating the stream, and auto step-down is done by us dropping bitrate on the fly (zero API calls).
  • Quality is greyed out while live — resolution/frameRate/ingestionType are immutable after stream creation; editing title/description/privacy is fine at any time.
  • Report-by-exception health — poll liveStreams.list; render nothing on good/ok, surface a banner only on configurationIssues[] with warning/error severity. Bottom strip = YouTube logo
    • green/red connection dot (clickable → opens the dialog).
  • One dialog, three states — not connected / connected-offline (all editable) / live (title + description + visibility editable; quality + account greyed out). Both entry points (Start Stream button + bottom strip) open it; prefilled from saved session profile.
  • End stream — stop encoder → transition(complete), enableAutoStop as the safety net.
  • Encoder compliance — keyframes ≤ 4s (gopSizeLong), closed GOP, H.264, AAC/MP3 @ 44.1/48kHz, mono/stereo only. YouTube flags violations via health status.
  • Broadcast ID == Video ID — one ID tracks status, health, and the auto-created VOD (recordFromStart + enableDvr default true).