Files
ytLlive/Services/Audio/AudioSample.cs
T

21 lines
576 B
C#

namespace ytLive.Services.Audio;
/// <summary>
/// A chunk of interleaved PCM float samples (-1..1) with its format. This is
/// the unit every <see cref="IAudioSource"/> produces and the
/// <see cref="AudioMixer"/> consumes (TASK 4 ship step 4).
/// </summary>
public sealed class AudioSample
{
public float[] Samples { get; }
public int SampleRate { get; }
public int Channels { get; }
public AudioSample(float[] samples, int sampleRate, int channels)
{
Samples = samples;
SampleRate = sampleRate;
Channels = channels;
}
}