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ytLlive/ViewModels/MainViewModel.cs
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using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Threading;
using Microsoft.Win32;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.Services;
namespace ytLive.ViewModels;
public class MainViewModel : ViewModelBase
{
private readonly YouTubeAuthService _youtubeAuth;
private readonly YouTubeStreamService _youtubeStream;
private readonly YouTubeChatService _youtubeChat;
private readonly DispatcherTimer _liveTimer;
private Scene? _activeScene;
private Source? _selectedSource;
private ImageSource? _activeBackgroundImage;
private bool _isConnected;
private StreamStatus _streamStatus = StreamStatus.Offline;
private StreamHealth _currentHealth = new();
private string _streamTitle = string.Empty;
private string _streamDescription = string.Empty;
private string _streamVisibility = "Public";
private string _windowTitle = "ytLlive";
private string _topBarBackground = "#16213e";
private string _previewGlowBrush = "Transparent";
private Thickness _previewGlowThickness = new(0);
private string _liveElapsedText = "00:00:00";
private double _livePulseOpacity = 1.0;
private TimeSpan _liveElapsed;
private bool _isSettingsOpen;
private bool _isBugOpen;
private bool _isFeatureOpen;
private bool _isAboutOpen;
private string _overlayTitle = string.Empty;
private string _defaultStreamTitle = string.Empty;
private string _defaultStreamDescription = string.Empty;
private string _defaultStreamVisibility = "Public";
private string _bugReportText = string.Empty;
private string _bugReportEmail = string.Empty;
private string _featureRequestText = string.Empty;
private string _featureRequestEmail = string.Empty;
private LayoutStore _layoutStore;
private string? _activeLayoutPath;
private DispatcherTimer? _saveDebounce;
private bool _isLoading;
// Branding flash (monetization): a full-frame "made with ytLlive!" shown
// for ~1s every 300s on the live output, ~25% opacity. Paid unlock sets
// BrandFlashEnabled = false. See ai.md "Monetization".
private readonly DispatcherTimer _brandFlashTimer;
private readonly DispatcherTimer _brandFlashOffTimer;
private bool _brandFlashEnabled = true;
private bool _brandFlashActive;
private const string SupportEmail = "gramps@llamachile.shop";
private const string ChannelUrl = "https://youtube.com/@llamachileshop";
public static string AppVersionLabel => $"Version {typeof(MainViewModel).Assembly.GetName().Version?.ToString(3)}";
public ObservableCollection<Scene> Scenes { get; } = new();
public ObservableCollection<ChatMessage> ChatMessages { get; } = new();
public string[] Visibilities { get; } = { "Public", "Unlisted", "Private" };
public Scene? ActiveScene
{
get => _activeScene;
set
{
if (value != null && value.IsHidden) return;
if (SetProperty(ref _activeScene, value))
{
SelectedSource = null;
OnPropertyChanged(nameof(ShowChatInactiveMessage));
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowPreviewPlaceholder));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
}
}
public ImageSource? ActiveBackgroundImage
{
get => _activeBackgroundImage;
private set => SetProperty(ref _activeBackgroundImage, value);
}
public Source? SelectedSource
{
get => _selectedSource;
set => SetProperty(ref _selectedSource, value);
}
public StreamStatus StreamStatus
{
get => _streamStatus;
set
{
if (SetProperty(ref _streamStatus, value))
{
OnPropertyChanged(nameof(IsOffline));
OnPropertyChanged(nameof(IsLive));
OnPropertyChanged(nameof(LiveIndicatorVisible));
OnPropertyChanged(nameof(ShowStartStream));
OnPropertyChanged(nameof(ShowChatInactiveMessage));
OnPropertyChanged(nameof(ShowPreviewPlaceholder));
UpdateLiveVisuals();
}
}
}
public bool IsConnected
{
get => _isConnected;
set
{
if (SetProperty(ref _isConnected, value))
OnPropertyChanged(nameof(ShowStartStream));
}
}
public bool IsOffline => StreamStatus == StreamStatus.Offline;
public bool IsLive => StreamStatus == StreamStatus.Streaming;
public bool LiveIndicatorVisible => IsLive;
public bool ShowStartStream => IsOffline;
public bool ShowChatInactiveMessage => !IsLive;
public bool ShowEmptySceneHint => ActiveScene != null && ActiveScene.Sources.Count == 0;
public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null;
public bool ShowSourcesEmptyHint => ActiveScene == null || ActiveScene.Sources.Count == 0;
// Paid unlock flips this off (see ai.md "Monetization"). When disabled the
// cadence timer is stopped and any active flash is hidden immediately.
public bool BrandFlashEnabled
{
get => _brandFlashEnabled;
set
{
if (!SetProperty(ref _brandFlashEnabled, value)) return;
if (value)
{
if (IsLive) StartBrandFlashTimer();
}
else
{
_brandFlashTimer.Stop();
_brandFlashOffTimer.Stop();
BrandFlashActive = false;
}
}
}
public bool BrandFlashActive
{
get => _brandFlashActive;
private set => SetProperty(ref _brandFlashActive, value);
}
private void UpdateActiveBackground()
{
var background = ActiveScene?.Sources.FirstOrDefault(s => s.Type == SourceType.Background);
ActiveBackgroundImage = background != null && !string.IsNullOrWhiteSpace(background.AssetId)
? ImageCache.Get(background.AssetId)
: null;
OnPropertyChanged(nameof(ShowPreviewPlaceholder));
}
public StreamHealth CurrentHealth
{
get => _currentHealth;
set => SetProperty(ref _currentHealth, value);
}
public string StreamTitle
{
get => _streamTitle;
set => SetProperty(ref _streamTitle, value);
}
public string StreamDescription
{
get => _streamDescription;
set => SetProperty(ref _streamDescription, value);
}
public string StreamVisibility
{
get => _streamVisibility;
set => SetProperty(ref _streamVisibility, value);
}
public string WindowTitle
{
get => _windowTitle;
set => SetProperty(ref _windowTitle, value);
}
public string TopBarBackground
{
get => _topBarBackground;
set => SetProperty(ref _topBarBackground, value);
}
public string PreviewGlowBrush
{
get => _previewGlowBrush;
set => SetProperty(ref _previewGlowBrush, value);
}
public Thickness PreviewGlowThickness
{
get => _previewGlowThickness;
set => SetProperty(ref _previewGlowThickness, value);
}
public string LiveElapsedText
{
get => _liveElapsedText;
set => SetProperty(ref _liveElapsedText, value);
}
public double LivePulseOpacity
{
get => _livePulseOpacity;
set => SetProperty(ref _livePulseOpacity, value);
}
// Overlay panels
public bool IsSettingsOpen
{
get => _isSettingsOpen;
private set => SetPanel(ref _isSettingsOpen, value);
}
public bool IsBugOpen
{
get => _isBugOpen;
private set => SetPanel(ref _isBugOpen, value);
}
public bool IsFeatureOpen
{
get => _isFeatureOpen;
private set => SetPanel(ref _isFeatureOpen, value);
}
public bool IsAboutOpen
{
get => _isAboutOpen;
private set => SetPanel(ref _isAboutOpen, value);
}
public bool IsAnyOverlayOpen => IsSettingsOpen || IsBugOpen || IsFeatureOpen || IsAboutOpen;
public string OverlayTitle
{
get => _overlayTitle;
private set => SetProperty(ref _overlayTitle, value);
}
public string DefaultStreamTitle
{
get => _defaultStreamTitle;
set => SetProperty(ref _defaultStreamTitle, value);
}
public string DefaultStreamDescription
{
get => _defaultStreamDescription;
set => SetProperty(ref _defaultStreamDescription, value);
}
public string DefaultStreamVisibility
{
get => _defaultStreamVisibility;
set => SetProperty(ref _defaultStreamVisibility, value);
}
// ─── Resolution quality dropdown (bottom bar) ───
// Tiers offered to the creator before going live. First = default. The
// dropdown is disabled while live because YouTube stream resolution is
// immutable after stream creation (see TASKS.md compliance notes).
// The composition master frame. Every tier is an output rect + target
// resolution over this frame (see ai.md "Resolution tiers"): 16:9 tiers
// use the full frame; the vertical tier uses a centered 9:16 window and
// the preview dims the cropped strips (semi-crop).
private const double MasterFrameWidth = 1920;
private const double MasterFrameHeight = 1080;
public QualityOption[] QualityOptions { get; } =
{
new("1080p60", 60, 8.0, 1920, 1080),
new("1080p30", 30, 8.0, 1920, 1080),
new("720p60", 60, 6.0, 1280, 720),
new("720p30", 30, 6.0, 1280, 720),
new("Vertical 1080p60", 60, 8.0, 1080, 1920),
};
public string ResolutionHelp { get; } =
"Pick the highest resolution your upload bandwidth can comfortably sustain. " +
"Find your upload speed on your ISP plan or with a speed test (e.g. fast.com), " +
"then choose a tier your upload comfortably exceeds. 1080p60 is the default.";
private QualityOption _selectedQuality;
public QualityOption SelectedQuality
{
get => _selectedQuality;
set
{
if (SetProperty(ref _selectedQuality, value))
ApplyStreamQuality(value);
}
}
// Output frame of the selected tier over the 1920x1080 master. The strips
// outside it are dimmed in the preview so the cropped area stays visible.
public double OutputRectX { get; private set; }
public double OutputRectY { get; private set; }
public double OutputRectWidth { get; private set; }
public double OutputRectHeight { get; private set; }
public bool IsOutputCropped { get; private set; }
public string ResolutionBadgeText { get; private set; } = string.Empty;
public ObservableCollection<Rect> DimRects { get; } = new();
private void ApplyStreamQuality(QualityOption quality)
{
var health = CurrentHealth;
health.CurrentBitrate = quality.Bitrate;
health.FPS = quality.Fps;
OnPropertyChanged(nameof(CurrentHealth));
var scale = Math.Min(MasterFrameWidth / quality.Width, MasterFrameHeight / quality.Height);
var rectW = quality.Width * scale;
var rectH = quality.Height * scale;
var rectX = (MasterFrameWidth - rectW) / 2;
var rectY = (MasterFrameHeight - rectH) / 2;
OutputRectX = rectX;
OutputRectY = rectY;
OutputRectWidth = rectW;
OutputRectHeight = rectH;
DimRects.Clear();
if (rectX > 0) DimRects.Add(new Rect(0, 0, rectX, MasterFrameHeight));
if (rectX + rectW < MasterFrameWidth)
DimRects.Add(new Rect(rectX + rectW, 0, MasterFrameWidth - rectX - rectW, MasterFrameHeight));
if (rectY > 0) DimRects.Add(new Rect(0, 0, MasterFrameWidth, rectY));
if (rectY + rectH < MasterFrameHeight)
DimRects.Add(new Rect(0, rectY + rectH, MasterFrameWidth, MasterFrameHeight - rectY - rectH));
IsOutputCropped = DimRects.Count > 0;
ResolutionBadgeText = $"{quality.Label} · {quality.Width}×{quality.Height}";
OnPropertyChanged(nameof(OutputRectX));
OnPropertyChanged(nameof(OutputRectY));
OnPropertyChanged(nameof(OutputRectWidth));
OnPropertyChanged(nameof(OutputRectHeight));
OnPropertyChanged(nameof(IsOutputCropped));
OnPropertyChanged(nameof(ResolutionBadgeText));
}
public string BugReportText
{
get => _bugReportText;
set => SetProperty(ref _bugReportText, value);
}
public string BugReportEmail
{
get => _bugReportEmail;
set => SetProperty(ref _bugReportEmail, value);
}
public string FeatureRequestText
{
get => _featureRequestText;
set => SetProperty(ref _featureRequestText, value);
}
public string FeatureRequestEmail
{
get => _featureRequestEmail;
set => SetProperty(ref _featureRequestEmail, value);
}
// Commands
public ICommand AddSceneCommand { get; }
public ICommand EditSceneCommand { get; }
public ICommand RemoveSceneCommand { get; }
public ICommand ToggleSceneVisibilityCommand { get; }
public ICommand AddSourceCommand { get; }
public ICommand AddImageCommand { get; }
public ICommand RemoveSourceCommand { get; }
public ICommand StartStreamCommand { get; }
public ICommand EndStreamCommand { get; }
public ICommand OpenSettingsCommand { get; }
public ICommand OpenBugCommand { get; }
public ICommand OpenFeatureCommand { get; }
public ICommand OpenAboutCommand { get; }
public ICommand CloseOverlayCommand { get; }
public ICommand SubmitBugCommand { get; }
public ICommand SubmitFeatureCommand { get; }
public ICommand OpenChannelCommand { get; }
public ICommand SaveLayoutCommand { get; }
public ICommand SaveLayoutAsCommand { get; }
public ICommand OpenLayoutCommand { get; }
public MainViewModel()
{
AppLog.Write("MainViewModel ctor begin");
_youtubeAuth = new YouTubeAuthService(OAuthCredentials.ClientId, OAuthCredentials.ClientSecret,
sessionChanged: ch => TokenStore.Save(ch));
_youtubeStream = new YouTubeStreamService(_youtubeAuth);
_youtubeChat = new YouTubeChatService(_youtubeAuth);
AppLog.Write("MainViewModel ctor: services created");
_selectedQuality = QualityOptions[0];
ApplyStreamQuality(_selectedQuality);
_youtubeChat.MessageReceived += OnChatMessageReceived;
_liveTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
_liveTimer.Tick += OnLiveTimerTick;
_saveDebounce = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1500) };
_saveDebounce.Tick += (_, _) => SaveLayoutNow();
_brandFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(300) };
_brandFlashTimer.Tick += OnBrandFlashTimerTick;
_brandFlashOffTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(750) };
_brandFlashOffTimer.Tick += (_, _) => { _brandFlashOffTimer.Stop(); BrandFlashActive = false; };
Scenes.CollectionChanged += OnScenesChanged;
AddSceneCommand = new RelayCommand(_ => AddScene());
EditSceneCommand = new RelayCommand(scene => BeginEditScene(scene as Scene));
RemoveSceneCommand = new RelayCommand(scene => RemoveScene(scene as Scene));
ToggleSceneVisibilityCommand = new RelayCommand(scene => ToggleSceneVisibility(scene as Scene));
AddSourceCommand = new RelayCommand(type => AddSource(type as string));
AddImageCommand = new RelayCommand(_ => AddImage());
RemoveSourceCommand = new RelayCommand(source => RemoveSource(source as Source));
OpenSettingsCommand = new RelayCommand(_ => ShowOverlay(nameof(IsSettingsOpen), "App Settings"));
OpenBugCommand = new RelayCommand(_ => ShowOverlay(nameof(IsBugOpen), "Report Bug"));
OpenFeatureCommand = new RelayCommand(_ => ShowOverlay(nameof(IsFeatureOpen), "Feature Request"));
OpenAboutCommand = new RelayCommand(_ => ShowOverlay(nameof(IsAboutOpen), "About"));
CloseOverlayCommand = new RelayCommand(_ => ShowOverlay());
SubmitBugCommand = new RelayCommand(_ => SubmitBug());
SubmitFeatureCommand = new RelayCommand(_ => SubmitFeature());
OpenChannelCommand = new RelayCommand(_ => OpenUrl(ChannelUrl));
StartStreamCommand = new RelayCommand(_ => BeginGoLive());
EndStreamCommand = new RelayCommand(_ => StopStream(), _ => IsLive);
SaveLayoutCommand = new RelayCommand(_ => SaveLayoutNow());
SaveLayoutAsCommand = new RelayCommand(_ => SaveLayoutAs());
OpenLayoutCommand = new RelayCommand(_ => OpenLayoutFile());
_layoutStore = new LayoutStore(DefaultLayoutPath);
_activeLayoutPath = _layoutStore.ActivePath;
LoadLayout();
_ = LoadSavedSessionAsync();
AppLog.Write("MainViewModel ctor end");
}
// Restores the DPAPI-saved OAuth session so sign-in survives restarts.
// Best-effort: refresh a near-expiry access token; a session that can no
// longer refresh is discarded and the user signs in again.
private async Task LoadSavedSessionAsync()
{
try
{
var saved = TokenStore.Load();
if (saved == null) return;
_youtubeAuth.SetSession(saved);
if (saved.TokenExpiry <= DateTime.UtcNow.AddMinutes(5))
{
var refreshed = await Task.Run(() => _youtubeAuth.RefreshToken());
if (!refreshed)
{
TokenStore.Clear();
AppLog.Write("Saved session could not be refreshed; signed out");
return;
}
}
IsConnected = true;
}
catch (Exception ex)
{
AppLog.Write($"LoadSavedSessionAsync failed: {ex}");
}
}
private static string DefaultLayoutPath => Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"ytLlive",
"ytLlive.db");
private void LoadLayout()
{
_isLoading = true;
try
{
AppLog.Write("LoadLayout begin");
var scenes = _layoutStore.Load();
Scenes.Clear();
foreach (var scene in scenes)
Scenes.Add(scene);
if (Scenes.Count == 0)
{
AddScene("Starting");
AddScene("Live");
AddScene("BRB");
AddScene("Chat", isChatScene: true);
AddScene("Ending");
}
AppLog.Write($"LoadLayout: {Scenes.Count} scenes loaded");
}
finally
{
_isLoading = false;
}
ActiveScene = Scenes.FirstOrDefault();
UpdateActiveBackground();
ScheduleSave();
AppLog.Write("LoadLayout end");
}
public void Shutdown()
{
_saveDebounce?.Stop();
SaveLayoutNow();
_layoutStore.Dispose();
}
public void SaveLayoutNow()
{
_saveDebounce?.Stop();
try
{
_layoutStore.Save(Scenes);
}
catch (Exception ex)
{
Debug.WriteLine($"Layout save failed: {ex.Message}");
}
}
private void SaveLayoutAs()
{
var dialog = new SaveFileDialog
{
Title = "Save Layout As",
Filter = "ytLlive layout (*.yll)|*.yll|All files (*.*)|*.*",
DefaultExt = ".yll",
FileName = "my-layout.yll",
};
if (dialog.ShowDialog() != true) return;
_layoutStore.Dispose();
_layoutStore = new LayoutStore(dialog.FileName);
_activeLayoutPath = dialog.FileName;
SaveLayoutNow();
}
private void OpenLayoutFile()
{
var dialog = new OpenFileDialog
{
Title = "Open Layout",
Filter = "ytLlive layout (*.yll;*.db)|*.yll;*.db|All files (*.*)|*.*",
};
if (dialog.ShowDialog() != true) return;
_layoutStore.Dispose();
_layoutStore = new LayoutStore(dialog.FileName);
_activeLayoutPath = dialog.FileName;
LoadLayout();
}
// ─── Auto-save wiring ───
private void OnScenesChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
if (e.NewItems != null)
foreach (Scene scene in e.NewItems)
WireScene(scene);
if (e.OldItems != null)
foreach (Scene scene in e.OldItems)
UnwireScene(scene);
ScheduleSave();
}
private void WireScene(Scene scene)
{
scene.PropertyChanged += OnScenePropertyChanged;
scene.Sources.CollectionChanged += OnSourcesChanged;
}
private void UnwireScene(Scene scene)
{
scene.PropertyChanged -= OnScenePropertyChanged;
scene.Sources.CollectionChanged -= OnSourcesChanged;
}
private void OnScenePropertyChanged(object? sender, PropertyChangedEventArgs e)
=> ScheduleSave();
private void OnSourcesChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
if (e.NewItems != null)
foreach (Source source in e.NewItems)
source.PropertyChanged += OnSourcePropertyChanged;
if (e.OldItems != null)
foreach (Source source in e.OldItems)
source.PropertyChanged -= OnSourcePropertyChanged;
ScheduleSave();
}
private void OnSourcePropertyChanged(object? sender, PropertyChangedEventArgs e)
=> ScheduleSave();
private void ScheduleSave()
{
if (_isLoading || _saveDebounce == null) return;
_saveDebounce.Stop();
_saveDebounce.Start();
}
private void AddScene(string? name = null, bool isChatScene = false)
{
var scene = new Scene { Name = name ?? $"New Scene {Scenes.Count + 1}", IsChatScene = isChatScene };
Scenes.Add(scene);
ActiveScene = scene;
}
private void BeginEditScene(Scene? scene)
{
if (scene == null) return;
scene.IsEditing = true;
}
private void ToggleSceneVisibility(Scene? scene)
{
if (scene == null) return;
scene.IsHidden = !scene.IsHidden;
if (scene.IsHidden && ActiveScene == scene)
ActiveScene = Scenes.FirstOrDefault(s => !s.IsHidden);
}
private void RemoveScene(Scene? scene)
{
if (scene == null) return;
Scenes.Remove(scene);
if (ActiveScene == scene)
ActiveScene = Scenes.FirstOrDefault();
}
private void AddSource(string? type)
{
var scene = ActiveScene;
if (scene == null) return;
var sourceType = type?.ToLowerInvariant() switch
{
"webcam" => SourceType.Webcam,
"screen" => SourceType.DisplayCapture,
"window" => SourceType.WindowCapture,
"background" => SourceType.Background,
"text" => SourceType.TextOverlay,
_ => SourceType.Image,
};
var baseName = sourceType switch
{
SourceType.Webcam => "Webcam",
SourceType.DisplayCapture => "Screen",
SourceType.WindowCapture => "Window",
SourceType.Background => "Background",
SourceType.Image => "Image",
SourceType.TextOverlay => "Text",
_ => "Source",
};
if (sourceType == SourceType.Background)
{
var bytes = PickImageBytes("Choose a backdrop image");
if (bytes == null) return;
var assetId = AddAsset(bytes);
if (assetId == null) return;
var existing = scene.Sources.FirstOrDefault(s => s.Type == SourceType.Background);
if (existing != null)
{
existing.AssetId = assetId;
UpdateActiveBackground();
return;
}
scene.Sources.Add(new Source { Name = baseName, Type = SourceType.Background, AssetId = assetId });
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
return;
}
var count = scene.Sources.Count(s => s.Type == sourceType);
var name = count == 0 ? baseName : $"{baseName} {count + 1}";
scene.Sources.Add(new Source { Name = name, Type = sourceType });
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
private void AddImage()
{
var scene = ActiveScene;
if (scene == null) return;
var candidates = BuildImageCandidates();
if (candidates.Count == 0)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
return;
}
var dialog = new ReuseImageDialog(new ReuseImageViewModel(candidates))
{
Owner = Application.Current.MainWindow
};
if (dialog.ShowDialog() != true) return;
if (dialog.WantsNew)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
}
else
{
AddReusedImage(dialog.PickedAssetId!);
}
}
private List<ReuseImageCandidate> BuildImageCandidates()
{
var candidates = new List<ReuseImageCandidate>();
foreach (var scene in Scenes)
foreach (var source in scene.Sources.Where(s => s.Type == SourceType.Image && !string.IsNullOrWhiteSpace(s.AssetId)))
{
candidates.Add(new ReuseImageCandidate
{
SceneName = scene.Name,
SourceName = source.Name,
AssetId = source.AssetId!
});
}
return candidates;
}
private static byte[]? PickImageBytes(string title)
{
var dialog = new OpenFileDialog
{
Title = title,
Filter = "Image files (*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp)|*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp|All files (*.*)|*.*"
};
if (dialog.ShowDialog() != true) return null;
try
{
return File.ReadAllBytes(dialog.FileName);
}
catch (Exception ex)
{
MessageBox.Show($"Couldn't read that image: {ex.Message}", "ytLlive",
MessageBoxButton.OK, MessageBoxImage.Warning);
return null;
}
}
private string? AddAsset(byte[] bytes)
{
try
{
var image = ImageCache.FromBytes(bytes);
var id = _layoutStore.UpsertAsset(bytes, image?.PixelWidth ?? 0, image?.PixelHeight ?? 0);
if (id != null && image != null) ImageCache.Put(id, image);
return id;
}
catch (Exception ex)
{
Debug.WriteLine($"Asset store failed: {ex.Message}");
return null;
}
}
private void AddImageSource(byte[] bytes)
{
if (bytes.Length == 0) return;
var assetId = AddAsset(bytes);
if (assetId != null) AddReusedImage(assetId);
}
private void AddReusedImage(string assetId)
{
var scene = ActiveScene;
if (scene == null || string.IsNullOrWhiteSpace(assetId)) return;
var count = scene.Sources.Count(s => s.Type == SourceType.Image);
var name = count == 0 ? "Image" : $"Image {count + 1}";
var source = new Source { Name = name, Type = SourceType.Image, AssetId = assetId };
var image = ImageCache.Get(assetId);
if (image != null)
{
var scale = Math.Min(640.0 / image.PixelWidth, 480.0 / image.PixelHeight);
source.Width = image.PixelWidth * scale;
source.Height = image.PixelHeight * scale;
source.X = (1920 - source.Width) / 2;
source.Y = (1080 - source.Height) / 2;
}
scene.Sources.Add(source);
SelectedSource = source;
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
private void RemoveSource(Source? source)
{
var scene = ActiveScene;
if (scene == null || source == null) return;
scene.Sources.Remove(source);
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
private void SetPanel(ref bool field, bool value, [System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
{
if (SetProperty(ref field, value, propertyName))
OnPropertyChanged(nameof(IsAnyOverlayOpen));
}
private void ShowOverlay(string? panel = null, string title = "")
{
IsSettingsOpen = panel == nameof(IsSettingsOpen);
IsBugOpen = panel == nameof(IsBugOpen);
IsFeatureOpen = panel == nameof(IsFeatureOpen);
IsAboutOpen = panel == nameof(IsAboutOpen);
OverlayTitle = title;
}
private void SubmitBug()
{
var body = string.Join(Environment.NewLine,
BugReportText.Trim(),
string.Empty,
$"ytLlive {AppVersionLabel}",
string.IsNullOrWhiteSpace(BugReportEmail) ? string.Empty : $"Reply-to: {BugReportEmail.Trim()}");
ComposeEmail("[ytLlive Bug Report]", body);
ShowOverlay();
}
private void SubmitFeature()
{
var body = string.Join(Environment.NewLine,
FeatureRequestText.Trim(),
string.Empty,
$"ytLlive {AppVersionLabel}",
string.IsNullOrWhiteSpace(FeatureRequestEmail) ? string.Empty : $"Reply-to: {FeatureRequestEmail.Trim()}");
ComposeEmail("[ytLlive Feature Request]", body);
ShowOverlay();
}
private static void ComposeEmail(string subject, string body)
{
var uri = $"mailto:{SupportEmail}?subject={Uri.EscapeDataString(subject)}&body={Uri.EscapeDataString(body)}";
OpenUrl(uri);
}
private static void OpenUrl(string url)
{
Process.Start(new ProcessStartInfo(url) { UseShellExecute = true });
}
// Runs the OAuth flow (browser + loopback callback) on a background thread.
// The resulting channel is returned to the caller and persisted via the
// auth service's sessionChanged hook.
private async Task<YouTubeChannel?> SignInAsync()
{
try
{
var channel = await Task.Run(() => _youtubeAuth.AuthenticateAsync());
if (channel == null)
{
MessageBox.Show("Sign-in was unsuccessful. Please try again.", "ytLlive",
MessageBoxButton.OK, MessageBoxImage.Warning);
return null;
}
IsConnected = true;
return channel;
}
catch (Exception ex)
{
MessageBox.Show($"Sign-in failed: {ex.Message}", "ytLlive",
MessageBoxButton.OK, MessageBoxImage.Error);
return null;
}
}
private void OnChatMessageReceived(ChatMessage message)
{
System.Windows.Application.Current.Dispatcher.Invoke(() =>
{
ChatMessages.Add(message);
if (ChatMessages.Count > 500)
ChatMessages.RemoveAt(0);
});
}
private void BeginGoLive()
{
var dialog = new GoLiveViewModel(() => SignInAsync(), _youtubeAuth.CurrentChannel)
{
StreamTitle = DefaultStreamTitle,
StreamDescription = DefaultStreamDescription,
Visibility = DefaultStreamVisibility,
};
var window = new ytLive.GoLiveWindow(dialog) { Owner = System.Windows.Application.Current.MainWindow };
if (window.ShowDialog() == true)
{
StreamTitle = dialog.StreamTitle;
StreamDescription = dialog.StreamDescription;
StreamVisibility = dialog.Visibility;
WindowTitle = string.IsNullOrWhiteSpace(dialog.StreamTitle)
? "ytLlive"
: $"{dialog.StreamTitle} — ytLlive";
StreamStatus = StreamStatus.Streaming;
}
}
private void StopStream()
{
StreamStatus = StreamStatus.Offline;
WindowTitle = "ytLlive";
// Graceful end completes the session = signs out (the DPAPI token is
// cleared so the next Start Stream requires a fresh sign-in). A crash
// never runs this, so the token survives and the creator stays signed in.
_youtubeAuth.ClearSession();
TokenStore.Clear();
IsConnected = false;
AppLog.Write("Stream ended; session signed out");
}
private void UpdateLiveVisuals()
{
var live = IsLive;
TopBarBackground = live ? "#e94560" : "#16213e";
PreviewGlowBrush = live ? "#e94560" : "Transparent";
PreviewGlowThickness = live ? new Thickness(3) : new Thickness(0);
if (live)
{
_liveElapsed = TimeSpan.Zero;
LiveElapsedText = "00:00:00";
LivePulseOpacity = 1.0;
_liveTimer.Start();
if (BrandFlashEnabled) StartBrandFlashTimer();
}
else
{
_liveTimer.Stop();
_brandFlashTimer.Stop();
_brandFlashOffTimer.Stop();
BrandFlashActive = false;
LiveElapsedText = "00:00:00";
LivePulseOpacity = 1.0;
}
}
// First flash shortly after go-live, then every 300s (the cadence resets on
// the first tick so the interval is 5s only for that one shot).
private void StartBrandFlashTimer()
{
_brandFlashTimer.Stop();
_brandFlashTimer.Interval = TimeSpan.FromSeconds(5);
_brandFlashTimer.Start();
}
private void OnBrandFlashTimerTick(object? sender, EventArgs e)
{
_brandFlashTimer.Stop();
_brandFlashTimer.Interval = TimeSpan.FromSeconds(300);
_brandFlashTimer.Start();
ShowBrandFlash();
}
private void ShowBrandFlash()
{
if (!IsLive || !BrandFlashEnabled) return;
BrandFlashActive = true;
_brandFlashOffTimer.Stop();
_brandFlashOffTimer.Start();
}
private void OnLiveTimerTick(object? sender, EventArgs e)
{
_liveElapsed = _liveElapsed.Add(TimeSpan.FromSeconds(1));
LiveElapsedText = _liveElapsed.ToString(@"hh\:mm\:ss");
LivePulseOpacity = LivePulseOpacity > 0.5 ? 0.35 : 1.0;
}
}