feat(ui): Show Desktop toggle, avatar login, chat preview, backdrop seeding, border animations

- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
This commit is contained in:
2026-08-20 18:02:41 -07:00
parent a76a3d2acd
commit 0bd17ab428
18 changed files with 1022 additions and 216 deletions
+51 -2
View File
@@ -52,6 +52,9 @@ public class Source : SceneElement
private bool _isBackdrop;
public bool IsBackdrop { get => _isBackdrop; set => Set(ref _isBackdrop, value); }
private bool _showDesktop;
public bool ShowDesktop { get => _showDesktop; set => Set(ref _showDesktop, value); }
private bool _isEnabled = true;
public bool IsEnabled { get => _isEnabled; set => Set(ref _isEnabled, value); }
@@ -91,7 +94,9 @@ public class Source : SceneElement
public ImageSource? ImageSource => _imageSource;
public override ImageSource? DisplaySource => IsLiveCapture ? VideoImageSource : _imageSource;
public override ImageSource? DisplaySource => IsLiveCapture
? (VideoImageSource ?? _imageSource)
: (Type == SourceType.ChatBox ? VideoImageSource : _imageSource);
public override bool IsImageSource => Type == SourceType.Image;
@@ -119,7 +124,34 @@ public class Source : SceneElement
public string ChatFontColor { get => _chatFontColor; set => Set(ref _chatFontColor, value); }
private string _chatBackgroundColor = "#80000000";
public string ChatBackgroundColor { get => _chatBackgroundColor; set => Set(ref _chatBackgroundColor, value); }
public string ChatBackgroundColor
{
get => _chatBackgroundColor;
set
{
if (Set(ref _chatBackgroundColor, value))
Raise(nameof(ChatBackgroundOpacity));
}
}
/// <summary>Alpha channel of ChatBackgroundColor as 0.0–1.0. Slider writes back the full hex string.</summary>
public double ChatBackgroundOpacity
{
get
{
var hex = _chatBackgroundColor.Trim().TrimStart('#');
return hex.Length == 8
? byte.Parse(hex.AsSpan(0, 2), System.Globalization.NumberStyles.HexNumber) / 255.0
: 1.0;
}
set
{
var alpha = (byte)Math.Clamp(value * 255, 0, 255);
var hex = _chatBackgroundColor.Trim().TrimStart('#');
if (hex.Length == 8) hex = hex[2..];
if (hex.Length == 6) ChatBackgroundColor = $"#{alpha:X2}{hex}";
}
}
private int _chatMaxMessages = 5;
public int ChatMaxMessages
@@ -140,5 +172,22 @@ public class Source : SceneElement
private string _chatSuperChatColor = "#eab308";
public string ChatSuperChatColor { get => _chatSuperChatColor; set => Set(ref _chatSuperChatColor, value); }
private string _chatFontFamily = "Segoe UI";
public string ChatFontFamily { get => _chatFontFamily; set => Set(ref _chatFontFamily, value); }
private int _chatFadeSeconds;
public int ChatFadeSeconds
{
get => _chatFadeSeconds;
set => Set(ref _chatFadeSeconds, Math.Clamp(value, 0, 60));
}
public bool IsChatBox => Type == SourceType.ChatBox;
private bool _chatPreviewEnabled = true;
public bool ChatPreviewEnabled
{
get => _chatPreviewEnabled;
set => Set(ref _chatPreviewEnabled, value);
}
}