feat(33): shed our own capture cost first; the task is done
Last slice. 590 green, 0 warnings. - **Shed before you charge the viewer.** On machine evidence the policy's first act is `ShedCaptureCadence`: `ScreenCaptureFrameSource` widens its conversion interval 10 ms → 33 ms (≈100 → 30 conversions/s) through a new `ScreenCaptureManager.ShedLoad`. The output tier, the declared fps and the viewer's picture are untouched — we stop paying for readbacks we were throwing away. It costs no step budget; if the starvation persists, the fps ladder runs on the next clean window. - The shed is reset on every stop path, so a cheap session cannot leave a later one capped. - **The session line is a Logs-tab line, not a session-report line.** The session report is the money summary (Super Chats, per currency); quality chatter there would bury the numbers it exists for. The cause-tagged line already lands in the log at the moment of the step. TASK 33 is complete: two ladders, budgets, floors, ambiguity, one-way with recovery behind a flag, the relaunch, the copy, and the cost shed. 18 tests pin the ladders, the copy and the restart.
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@@ -26,7 +26,7 @@ public sealed class StepDownPlannerTests
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new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0), now);
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StepDownDecision decision = default;
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for (var i = 0; i < 4 && !decision.Acted; i++)
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for (var i = 0; i < 20 && !(decision.Acted && decision.Action != StepAction.ShedCaptureCadence); i++)
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{
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now = now.AddSeconds(5);
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decision = planner.Observe(Strained(), now);
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@@ -30,20 +30,39 @@ public sealed class StepDownPolicyTests
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new(WindowSeconds: 5, PumpStalls: 0, PumpDrops: 0, EncoderDrops: 0,
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AvgRenderMs: 1, AvgSubmitWaitMs: 1);
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/// <summary>Feeds windows every 5 s until the policy acts; returns that decision, or the last
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/// decision it reached when it never acted (so the "holding" reason is visible to the test).</summary>
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private static StepDownDecision Run(StepDownPolicy policy, StepDownSample sample, ref double t, int maxWindows = 12)
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/// <summary>Feeds windows every 5 s until the policy changes QUALITY; the capture-load shed is a
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/// pre-step (no budget, nothing the viewer sees) so it is skipped here, and tested on its own.</summary>
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private static StepDownDecision Run(StepDownPolicy policy, StepDownSample sample, ref double t, int maxWindows = 24)
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{
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var last = new StepDownDecision(StepCause.None, StepAction.None, null);
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for (var i = 0; i < maxWindows; i++)
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{
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t += 5;
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last = policy.Observe(sample, TimeSpan.FromSeconds(t));
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if (last.Acted) return last;
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if (last.Acted && last.Action != StepAction.ShedCaptureCadence) return last;
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}
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return last;
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}
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[Fact]
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public void MachineStarvation_ShedsOurOwnCaptureCostBeforeLoweringQuality()
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{
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var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
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var t = 0.0;
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StepDownDecision first = default;
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for (var i = 0; i < 6 && !first.Acted; i++)
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{
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t += 5;
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first = policy.Observe(Machine(), TimeSpan.FromSeconds(t));
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}
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Assert.Equal(StepAction.ShedCaptureCadence, first.Action);
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Assert.Equal(60, policy.Fps);
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Assert.Equal(0, policy.StepsUsed); // shedding is not a quality step
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Assert.Equal(1920, policy.Width);
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}
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[Fact]
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public void MachineStarvation_LowersFrameRateBeforeAnythingElse()
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{
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