feat(33): the step-down acts — one encoder relaunch, one toast, same URL
Slice 3. 589 green, 0 warnings. - **`FramePump.ChangeEncoderAsync`** is a full pump stop/start, not an encoder swap. A swap leaves an in-flight submit pointing at a disposed process, and that faults the loop — which ends the broadcast, the one thing a quality step-down must never do. `StopAsync` already awaits the loop and flushes, so this reuses the tested path and costs one short freeze, which the ladder accepts. - **`MainViewModel.StepDown`**: one planner per broadcast, subscribed to `StatsReported`, unsubscribed on every stop path. The pump thread only decides; the restart is posted to the dispatcher, because the act stops the loop that raised the event. - **The creator's choice is not rewritten**: `_encoderTierOverride` changes what the encoder emits while the dropdown keeps showing what they picked, and the badge adds `· lowered` so the two never disagree silently. - Copy comes from `StepDownPlanner.Describe` (machine cause owns it, upload cause blames the upload); the log gets the cause-tagged line for support. Test: `EncoderRestartTests` runs a real pump with a fake encoder, changes the tier, and asserts a NEW encoder started at the new fps/bitrate and produced a frame — the regression that would otherwise ship as "it lowered the badge and the stream died". Remaining for 33: shed our own capture cost before the fps step, and the session-report line.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Xunit;
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using ytLive.Models;
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using ytLive.Services;
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using ytLive.Services.Compositor;
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using ytLive.Services.Encoder;
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namespace ytLive.Tests;
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/// <summary>
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/// TASK 33 slice 3 — the step-down's one dangerous act: relaunching the encoder mid-broadcast.
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///
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/// <para>The restart is a full pump stop/start rather than an encoder swap, and this test is why: a swap
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/// leaves an in-flight submit pointing at a disposed process, which faults the loop and ends the
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/// broadcast. Here the pump must come back and produce a frame with a <b>new</b> encoder instance and
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/// the tier the policy landed on.</para>
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/// </summary>
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public sealed class EncoderRestartTests
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{
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[Fact]
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public async Task ChangeEncoder_RelauchesWithANewEncoderAtTheNewTier()
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{
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var tier = (Width: 1920, Height: 1080, Fps: 60, Bitrate: 8.0);
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var started = new List<EncoderOptions>();
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var frames = new List<CapturingEncoder>();
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var scene = new Scene { Name = "Live" };
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scene.Elements.Add(new Source { Name = "Background", Type = SourceType.Background, IsBackground = true });
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var black = new VideoFrame(1920, 1080, new byte[1920 * 1080 * 4]);
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using var pump = new FramePump(
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sceneProvider: () => scene,
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frameResolver: _ => black,
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compositorOptions: () => new CompositorOptions
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{
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SourceRectX = 0, SourceRectY = 0,
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SourceRectWidth = 1920, SourceRectHeight = 1080,
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OutputWidth = 1920, OutputHeight = 1080,
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},
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encoderOptions: () => new EncoderOptions
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{
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RtmpUrl = "rtmp://a.rtmp.youtube.com/live2/abc",
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Width = tier.Width, Height = tier.Height, Fps = tier.Fps,
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BitrateKbps = (int)(tier.Bitrate * 1000),
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},
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encoderFactory: () =>
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{
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var encoder = new CapturingEncoder();
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encoder.Started += options => started.Add(options);
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frames.Add(encoder);
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return encoder;
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},
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log: _ => { },
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pacingDelay: (_, _) => Task.Delay(5));
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await pump.StartAsync();
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Assert.True(await frames[0].FirstFrame.Task.WaitAsync(TimeSpan.FromSeconds(5)), "first session never produced a frame");
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// The policy lands on 1080p30 @ 6.4 Mbps; the VM has already written the override, so the
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// options func now reports the new tier — which the restart must re-read.
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tier = (1920, 1080, 30, 6.4);
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Assert.True(await pump.ChangeEncoderAsync());
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Assert.True(await frames[1].FirstFrame.Task.WaitAsync(TimeSpan.FromSeconds(5)), "restarted session never produced a frame");
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Assert.Equal(2, started.Count);
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Assert.Equal(60, started[0].Fps);
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Assert.Equal(30, started[1].Fps);
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Assert.Equal(6400, started[1].BitrateKbps);
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Assert.NotSame(frames[0], frames[1]);
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await pump.StopAsync();
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}
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private sealed class CapturingEncoder : IFfmpegEncoder
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{
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public readonly TaskCompletionSource<bool> FirstFrame = new(TaskCreationOptions.RunContinuationsAsynchronously);
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public event Action<EncoderOptions>? Started;
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public int DroppedFrames => 0;
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public event EventHandler<StreamHealth>? HealthUpdated { add { } remove { } }
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public event EventHandler<string>? ProcessFailed { add { } remove { } }
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public Task StartAsync(EncoderOptions options, CancellationToken cancellationToken = default)
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{
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Started?.Invoke(options);
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return Task.CompletedTask;
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}
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public Task SubmitFrameAsync(VideoFrame frame, CancellationToken cancellationToken = default)
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{
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FirstFrame.TrySetResult(true);
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return Task.CompletedTask;
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}
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public Task StopAsync(CancellationToken cancellationToken = default) => Task.CompletedTask;
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public void Dispose() { }
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}
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}
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