docs(handoff): trim to budget; 588 tests
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@@ -4,26 +4,22 @@
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- `main`. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4)
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are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones).
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- **Starting art replaced twice today** (`f7e1b76`, `a6f15a4`, fix `70e2c48`): the corrected
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onboarding screen is `Assets/starting-background.jpg`; both earlier images are in `Assets/archive/`.
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Bundled art is hash-keyed into the layout DB on first seed, so `StampDefaultBackgroundAsset`
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compares the stored asset's hash with the resource and re-stamps on a mismatch — replacing a
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bundled background needs no version bump.
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- **Starting art**: `Assets/starting-background.jpg` is the corrected onboarding screen (earlier
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images in `Assets/archive/`). Bundled art is hash-keyed into the layout DB, so
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`StampDefaultBackgroundAsset` compares bytes and re-stamps on a mismatch — no version bump.
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- Left panel alert stack shipped: Steam licence indicator pinned at row 1, event rows LIFO, click →
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About or Logs with the event's lines painted. Detail: `docs/ai/ui-surface.md`.
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- Site: demo video (silent loop) is the hero; Starting screen is in the scenes section.
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- **TASK 33**: policy + planner done (`bc62bd8`, `555ff5c`); remaining — VM subscribe, encoder
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restart, toast, capture-cost shed. **Creator hands cleared 2026-11-09**: vertical camera check 1–6
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pass, vertical cadence 29.8 distinct/s (no defect).
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- Tests: 575 green; `FAST=1 ./scripts/verify.sh` ≈ 62s. Background suite 45 green.
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- Tests: 588 green; `FAST=1 ./scripts/verify.sh` ≈ 4 min.
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## Next action
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- **App queue starts at 33** (bandwidth step-down), then 34/35/37/40/50/55, Move transitions, 9·5.
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- Site: 15-second demo clip → compress, poster, hero with reduced-motion fallback. Creator is shooting it.
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- Site repo commits are local (`llgit.llamachile.tube`); deploy is `./deploy.sh`, not a push.
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- Do not push the app absent a checkpoint request.
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- **Steam is a wait, not a task:** identity verification pending, tax review in Valve's queue (up to 30
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business days). No app IDs, no store page, Release entitlement fails closed.
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