fix(topbar): the output line REPLACES the segment, it does not sit beside it
Creator correction: choosing Record / Go Live must take the [ Build Scenes ][ Record / Go Live ] dual
button away and put the Output line in its place. It was rendering both, segment first, which read as one
long toolbar instead of two worlds.
The segment is now Build-world only. That also retires the padlock glyph added in 6c5cd2f — with the
segment gone in the Output world there is no state left for it to describe, so the branch is removed
rather than left unreachable.
Because the segment was the only route back to the layers, the Output world gains a left chevron
("Back to Build Scenes"), present for the whole world including while a session runs — otherwise
editing during a show (unit 1) would have had no entry point and the bar would have dead-ended.
680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
This commit is contained in:
+14
-5
@@ -67,7 +67,8 @@
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highlighted half re-enters it, which is how a creator gets back to the layers
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during a session. -->
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<Border Background="{StaticResource Brush.SurfaceContainerLowest}" CornerRadius="4"
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Padding="2" Height="32" VerticalAlignment="Center" Margin="0,0,12,0">
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Padding="2" Height="32" VerticalAlignment="Center" Margin="0,0,12,0"
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Visibility="{Binding IsBuildWorld, Converter={StaticResource BoolToVis}}">
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<StackPanel Orientation="Horizontal">
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<!-- Build Scenes carries a LAYOUT glyph while it is the active world and a PADLOCK
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once Record / Go Live is: the door is still there, it is just behind the
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@@ -81,10 +82,7 @@
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Fill="{Binding Foreground, RelativeSource={RelativeSource AncestorType=Button}}"
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Visibility="{Binding IsBuildWorld, Converter={StaticResource BoolToVis}}"
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Data="M3,4h8v6H3V4zM13,4h8v6h-8V4zM3,12h8v8H3V12zM13,12h8v8h-8V12z"/>
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<Path Width="14" Height="14" Stretch="Uniform" VerticalAlignment="Center"
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Fill="{Binding Foreground, RelativeSource={RelativeSource AncestorType=Button}}"
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Visibility="{Binding IsOutputWorld, Converter={StaticResource BoolToVis}}"
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Data="M7,10V7a5,5 0 0,1 10,0v3h1a1,1 0 0,1 1,1v9a1,1 0 0,1 -1,1H6a1,1 0 0,1 -1,-1v-9a1,1 0 0,1 1,-1h1zM9,10h6V7a3,3 0 0,0 -6,0v3z"/>
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<TextBlock Text="Build Scenes" FontSize="12" FontWeight="Bold" Margin="6,0,0,0"
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VerticalAlignment="Center"
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Foreground="{Binding Foreground, RelativeSource={RelativeSource AncestorType=Button}}"/>
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@@ -109,6 +107,17 @@
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<!-- IDLE: the mode switch + the action(s) of the armed world. The three
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controls share one height (build 77 feedback) so they read as one
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family — segments host, Start/Go Live, and Test all sit at 32. -->
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<!-- The Output world REPLACES the segment (creator ruling 2026-11-12): choosing Record / Go
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Live takes the dual button away and puts the output line in its place. This chevron is
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the way back to Build Scenes — present for the whole world, running or not, so editing
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during a show (unit 1) still has an entry point and the bar has no dead end. -->
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<Button Style="{StaticResource IconButton}" Width="28" Height="32" Margin="0,0,6,0"
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Command="{Binding EnterBuildWorldCommand}" ToolTip="Back to Build Scenes"
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Visibility="{Binding IsOutputWorld, Converter={StaticResource BoolToVis}}">
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<Path Data="M15.41,7.41L14,6l-6,6 6,6 1.41,-1.41L10.83,12z" Width="14" Height="14"
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Stretch="Uniform" Fill="{StaticResource Brush.OnSurface}"
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HorizontalAlignment="Center" VerticalAlignment="Center"/>
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</Button>
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<!-- THE OUTPUT STAGE (creator ruling 2026-11-12): which single output, and the one action
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that starts it. Appears only in the Record / Go Live world and only while nothing is
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running — a live session cannot change its output. YouTube and Local MP4 are one axis,
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