feat(audio dock): the shell — 168px, auto-collapsing, replacing the empty bottom bar

Unit 4 of the sound-bar refactor. `Controls/AudioDock` takes the bottom row that held the empty
`BottomBar` spacer (deleted): four bay containers (MIC / GAME / TRAX / LIP-SYNC) above a 36px
master strip, all token-styled.

Height comes from `Models/AudioDockLayout`, not from a setting: 168px normally, 36px below a 900px
window height. At the 1366×768 minimum a full dock leaves ~398px for the preview, so the collapse
is mandatory, not cosmetic. The dock listens to its window's SizeChanged and re-applies.

Nothing here pretends to be a meter yet — the bays and the master readouts fill in over the next
units, each with its own test.

Guard: AudioDockLayoutTests pins both sides of the threshold (768 collapsed, 1040 expanded), the
boundary itself, and the two heights as the design's numbers.
This commit is contained in:
2026-10-30 12:37:17 -07:00
parent 0f62e55474
commit 1a9e8b8d36
7 changed files with 169 additions and 22 deletions
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<UserControl x:Class="ytLive.Controls.AudioDock"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!-- The sound bars. Replaces the empty bottom-bar spacer; collapses to the telemetry strip
on short windows (AudioDockLayout decides the height, not this file). -->
<Border x:Name="DockRoot" Background="{StaticResource Brush.SurfaceContainer}"
BorderBrush="{StaticResource Brush.Outline}" BorderThickness="0,1,0,0">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="36"/>
</Grid.RowDefinitions>
<!-- Four bays: MIC | GAME | TRAX | SYNC. Filled in by the bay units. -->
<Grid x:Name="Bays" Grid.Row="0" Margin="8,6,8,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Border Grid.Column="0" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="0,0,4,0" Padding="10,6">
<StackPanel>
<TextBlock Text="MIC" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
<TextBlock x:Name="MicBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
</StackPanel>
</Border>
<Border Grid.Column="1" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0" Padding="10,6">
<StackPanel>
<TextBlock Text="GAME / PC" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
<TextBlock x:Name="GameBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
</StackPanel>
</Border>
<Border Grid.Column="2" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0" Padding="10,6">
<StackPanel>
<TextBlock Text="TRAX" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
<TextBlock x:Name="TraxBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
</StackPanel>
</Border>
<Border Grid.Column="3" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0,0,0" Padding="10,6">
<StackPanel>
<TextBlock Text="LIP-SYNC" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
<TextBlock x:Name="SyncBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
</StackPanel>
</Border>
</Grid>
<!-- Master strip: always visible, even collapsed — it is the telemetry line. -->
<Border x:Name="MasterStrip" Grid.Row="1" Background="{StaticResource Brush.SurfaceContainerLowest}" Padding="12,0">
<DockPanel VerticalAlignment="Center">
<TextBlock DockPanel.Dock="Left" Text="MASTER" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource Brush.OnSurfaceVariant}" VerticalAlignment="Center"/>
</DockPanel>
</Border>
</Grid>
</Border>
</UserControl>
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using System.Windows;
using System.Windows.Controls;
using ytLive.Models;
namespace ytLive.Controls;
/// <summary>The sound bars (creator ruling 2026-10-30). This unit owns the SHELL: the piece of the
/// window it occupies and the collapse behaviour. The bays and the master readouts fill in over
/// the following units, so nothing here pretends to be a working meter.
///
/// <para>Collapse is driven by the window height, not a user setting: at 1366×768 a full dock
/// squeezes the preview, and the creator should not have to manage that.</para></summary>
public partial class AudioDock : UserControl
{
private Window? _window;
public AudioDock()
{
InitializeComponent();
Loaded += OnLoaded;
Unloaded += OnUnloaded;
}
/// <summary>Is the dock showing only the telemetry strip?</summary>
internal bool IsCollapsed { get; private set; }
/// <summary>Test seam: the same code the window's SizeChanged runs, without a window.</summary>
internal void ApplyWindowHeight(double windowHeight)
{
var collapsed = AudioDockLayout.IsCollapsed(windowHeight);
IsCollapsed = collapsed;
Height = AudioDockLayout.HeightFor(windowHeight);
Bays.Visibility = collapsed ? Visibility.Collapsed : Visibility.Visible;
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
_window = Window.GetWindow(this);
if (_window == null)
{
ApplyWindowHeight(AudioDockLayout.CollapseBelowHeight); // no host: show the dock
return;
}
_window.SizeChanged += OnWindowSizeChanged;
ApplyWindowHeight(_window.ActualHeight > 0 ? _window.ActualHeight : _window.Height);
}
private void OnUnloaded(object sender, RoutedEventArgs e)
{
if (_window != null) _window.SizeChanged -= OnWindowSizeChanged;
_window = null;
}
private void OnWindowSizeChanged(object sender, SizeChangedEventArgs e) => ApplyWindowHeight(e.NewSize.Height);
}
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<UserControl x:Class="ytLive.Controls.BottomBar"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Border Background="#0f3460" Padding="16,4">
<Grid>
<!-- Intentionally empty. The hidden label keeps the bar's height unchanged. -->
<TextBlock Style="{StaticResource YtLabel}" Text=" " Visibility="Hidden"/>
</Grid>
</Border>
</UserControl>
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using System.Windows.Controls;
namespace ytLive.Controls;
public partial class BottomBar : UserControl
{
public BottomBar()
{
InitializeComponent();
}
}
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</Grid>
<controls:BottomBar Grid.Row="3"/>
<controls:AudioDock Grid.Row="3"/>
<!-- ═══ OVERLAY: Settings / Bug / Feature / About ═══ -->
<controls:OverlayHost Grid.RowSpan="3"/>
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namespace ytLive.Models;
/// <summary>How tall the audio dock should be for a given window height.
///
/// <para>Creator ruling (2026-10-30): the dock is 168px on a normal window and collapses to a 36px
/// telemetry strip when the window is short, because at 1366×768 a full dock leaves ~398px for the
/// preview and the composition starts letterboxing into a postage stamp.</para>
///
/// <para>Pure, so the switch is testable without a window.</para></summary>
public static class AudioDockLayout
{
/// <summary>Below this window height the dock collapses. The app's minimum is 768; the
/// default window is 1040, so a normal launch shows the full dock.</summary>
public const double CollapseBelowHeight = 900;
public const double ExpandedHeight = 168;
public const double CollapsedHeight = 36;
public static bool IsCollapsed(double windowHeight) => windowHeight < CollapseBelowHeight;
public static double HeightFor(double windowHeight)
=> IsCollapsed(windowHeight) ? CollapsedHeight : ExpandedHeight;
}
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using Xunit;
using ytLive.Models;
namespace ytLive.Tests;
/// <summary>The dock's height is the whole reason it is allowed to take 168px: on a short window it
/// must get out of the way instead of squeezing the preview. The threshold is the creator's
/// minimum (768) and default (1040) — both sides are pinned here so a future "tidy" cannot leave a
/// 768px window with a full dock.
/// </summary>
public class AudioDockLayoutTests
{
[Fact]
public void The_dock_collapses_on_short_windows_and_expands_on_normal_ones()
{
// Minimum window: collapsed, so the preview keeps its room.
Assert.True(AudioDockLayout.IsCollapsed(768));
Assert.Equal(AudioDockLayout.CollapsedHeight, AudioDockLayout.HeightFor(768));
// Default window: the full dock.
Assert.False(AudioDockLayout.IsCollapsed(1040));
Assert.Equal(AudioDockLayout.ExpandedHeight, AudioDockLayout.HeightFor(1040));
// The boundary itself belongs to the expanded side (>= is the friendlier read).
Assert.False(AudioDockLayout.IsCollapsed(AudioDockLayout.CollapseBelowHeight));
Assert.True(AudioDockLayout.IsCollapsed(AudioDockLayout.CollapseBelowHeight - 1));
// The two heights are the design's numbers, not whatever looked fine.
Assert.Equal(168, AudioDockLayout.ExpandedHeight);
Assert.Equal(36, AudioDockLayout.CollapsedHeight);
}
}