ui(audio): the volume faders stop at 0 dB — no unreachable track

Mic and desktop gains run -60 to 0 dB and that is the ceiling: 0 dB is full input level, and
nothing past it is offered or drawn. The unity tick is gone with the zone it explained.
This commit is contained in:
2026-11-01 15:16:03 -08:00
parent 1074a46e9c
commit 1c2eedcaba
+4 -22
View File
@@ -56,19 +56,9 @@
<TextBlock DockPanel.Dock="Right" Width="56" TextAlignment="Right" FontSize="10"
FontFamily="{StaticResource FontFamily.Mono}" VerticalAlignment="Center"
Foreground="{StaticResource Brush.OnSurfaceVariant}" Text="{Binding MicVolumeDbLabel}"/>
<Grid VerticalAlignment="Center" ToolTip="The tick is 0 dB (unity) — above it you are boosting">
<Slider Minimum="-60" Maximum="6" SmallChange="0.5" LargeChange="3"
<Grid VerticalAlignment="Center" ToolTip="0 dB is the ceiling — full input level, no boost beyond it">
<Slider Minimum="-60" Maximum="0" SmallChange="0.5" LargeChange="3"
Value="{Binding MicVolumeDb, Mode=TwoWay}" VerticalAlignment="Center"/>
<!-- Unity tick: 60 dB of range below 0 and 6 dB above it, so the marker
sits at 60/66 — it makes the last stretch read as boost, not dead track. -->
<Grid IsHitTestVisible="False">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="60*"/>
<ColumnDefinition Width="6*"/>
</Grid.ColumnDefinitions>
<Rectangle Grid.Column="0" Width="1" HorizontalAlignment="Right"
Fill="{StaticResource Brush.Outline}"/>
</Grid>
</Grid>
</DockPanel>
</Grid>
@@ -116,17 +106,9 @@
<TextBlock DockPanel.Dock="Right" Width="56" TextAlignment="Right" FontSize="10"
FontFamily="{StaticResource FontFamily.Mono}" VerticalAlignment="Center"
Foreground="{StaticResource Brush.OnSurfaceVariant}" Text="{Binding GameVolumeDbLabel}"/>
<Grid VerticalAlignment="Center" ToolTip="The tick is 0 dB (unity) — above it you are boosting">
<Slider Minimum="-60" Maximum="6" SmallChange="0.5" LargeChange="3"
<Grid VerticalAlignment="Center" ToolTip="0 dB is the ceiling — full input level, no boost beyond it">
<Slider Minimum="-60" Maximum="0" SmallChange="0.5" LargeChange="3"
Value="{Binding GameVolumeDb, Mode=TwoWay}" VerticalAlignment="Center"/>
<Grid IsHitTestVisible="False">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="60*"/>
<ColumnDefinition Width="6*"/>
</Grid.ColumnDefinitions>
<Rectangle Grid.Column="0" Width="1" HorizontalAlignment="Right"
Fill="{StaticResource Brush.Outline}"/>
</Grid>
</Grid>
</DockPanel>