copy(price): the launch price ends on an event we control, not on Valve's queue
The promo read 'until April 1, 2027', which is a public promise tied to a review queue outside our control: identity verification and the tax interview are in Valve's hands (they quote up to 30 business days), and the store page and build reviews follow. If any of that slips, the date becomes untrue. It now reads '30 days after the store page goes live — after that $99, locked for life', in the About box and in commercial.md, so the claim cannot be wrong however long Valve takes. Also recorded: the $100 Steam Direct fee is PAID (creator, 2026-11-05); a store page can be configured once identity clears. The launch-price deadline no longer depends on Valve's calendar.
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@@ -69,7 +69,7 @@ on the partner dashboard — the dashboard's Downloads page only re-offers the S
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| Partner account created | ✅ done by the creator |
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| Identity verification | ⏳ **pending** — Valve reviewing |
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| Tax interview | ⏳ submitted; Valve quotes **up to 30 business days** to review |
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| $100 Steam Direct fee (per app) | not yet — a store page cannot be configured before it |
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| $100 Steam Direct fee | ✅ **paid** (creator, 2026-11-05) — a store page can be configured once identity clears |
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| App IDs (paid app + free Demo) | **not yet assigned** |
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| Store page | not created |
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| Build review | not started |
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@@ -82,9 +82,9 @@ on the partner dashboard — the dashboard's Downloads page only re-offers the S
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4. page public **≥2 weeks before release** (Valve's rule)
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5. build review — **up to 12 business days**
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**Earliest realistic launch: early-to-mid February 2027.** The launch price ends 2027-04-01, so there
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is roughly seven weeks of buffer — *provided* verification clears in the window Valve quotes. If it
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slips, the promo date is the thing to move (see `docs/ai/commercial.md`), not the code.
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**Earliest realistic launch: early-to-mid February 2027.** The launch-price deadline is no longer a
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date: it now ends **30 days after the store page goes live** (2026-11-05), so Valve's queue cannot make
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the public claim wrong.
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Nothing below can start until step 1 clears; none of it blocks the app work.
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@@ -34,7 +34,10 @@ public partial class MainViewModel : ViewModelBase
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// the app, the site and docs/commercial.md cannot drift apart. ──
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public const string LaunchPrice = "$79";
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public const string StandardPrice = "$99";
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public const string LaunchPriceEndsLabel = "April 1, 2027";
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/// <summary>When the launch price ends. Deliberately EVENT-relative, not a date: the store page is
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/// in Valve's queue (identity verification + tax review), so a fixed date would be a public promise
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/// we cannot keep if their backlog slips (creator ruling 2026-11-05).</summary>
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public const string LaunchPriceEndsLabel = "30 days after the store page goes live";
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/// <summary>The release state shown as a badge. Not the assembly version — that number is for
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/// log lines, not for the creator.</summary>
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@@ -42,7 +45,7 @@ public partial class MainViewModel : ViewModelBase
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public string UpgradeCtaLabel => $"Unlock 60 fps — {LaunchPrice}";
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public string PriceLine => $"Launch price {LaunchPrice}";
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public string PriceNote => $"Until {LaunchPriceEndsLabel} — after that {StandardPrice}, locked for life.";
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public string PriceNote => $"{LaunchPriceEndsLabel} — after that {StandardPrice}, locked for life.";
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public string FreeOfferText => "Livestream and record at 30 fps.";
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public string PaidOfferText => "Unlocks 60 fps for streaming and recording.";
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public string TrustLine => "One-time purchase · lifetime licence · no account, no subscription, no tracking.";
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@@ -1,7 +1,9 @@
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## Price (creator ruling 2026-11-05)
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- **Launch price $79** — one-time purchase, lifetime licence, no subscription, no account, no tracking.
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- **Promotion ends April 1, 2027**; after that the price is **$99, locked for life**.
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- **Promotion ends 30 days after the store page goes live** (revised 2026-11-05 — the earlier fixed date,
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April 1 2027, depended on Valve's review queue, which is outside our control); after that the price is
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**$99, locked for life**.
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- Free tier: livestream and record at **30 fps**. Paid unlocks **60 fps** for both.
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- The numbers live in `ViewModels/MainViewModel.Overlays.cs` (`LaunchPrice`, `StandardPrice`,
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`LaunchPriceEndsLabel`) so the About box, the site copy and this file cannot drift apart. Change them
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