Layers panel and scene strip: scene layers header with icons, per-type layer icons, PROGRAM badge and selected/live orange borders, scene name and hotkey overlays, Starting as default scene
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent - SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load - LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired) - Startup stages the scene named Starting - DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat) - Staged live tile uses background art instead of the green LIVE placeholder Not pushed.
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@@ -14,6 +14,16 @@ public partial class SceneThumbnailStrip : UserControl
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{
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InitializeComponent();
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SizeChanged += (_, _) => Height = ActualWidth * DesignAspect;
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Loaded += (_, _) =>
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{
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if (DataContext is MainViewModel vm)
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foreach (var scene in vm.Scenes)
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{
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var staged = scene.IsStaged;
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scene.IsStaged = !staged;
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scene.IsStaged = staged;
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}
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};
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}
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private void Thumbnail_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
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