Control Surface UX: pill toggle, background rename, per-scene properties

- Sliding pill toggle (green ON / red OFF) replaces checkbox
- Geometry mismatch error for custom backgrounds
- Backdrop -> Background: C# rename, SQL column rename with migration
- Source.IsBackground: new -> override (fixes WPF binding)
- Legacy 'Backdrop' display name migrated to 'Background'
- Per-scene UseDefaultBackground + CustomBackgroundPath
- Asset files renamed backdrop -> background
- StagedScene/LiveScene split, thumbnail strip, edit gating
- TransitionService (Cut/Fade/Move)
- Context menu: Capture Desktop, Refresh Desktop
- Resolution badge removed, ON-AIR status light added
This commit is contained in:
2026-08-22 18:10:59 -07:00
parent e06bfa42a8
commit 4b9a8e515f
35 changed files with 1406 additions and 717 deletions
+54 -5
View File
@@ -1,6 +1,7 @@
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows.Media.Imaging;
namespace ytLive.Models;
@@ -10,8 +11,44 @@ public class Scene : INotifyPropertyChanged
private string _name = string.Empty;
private bool _isHidden;
private bool _hasBackdrop;
private bool _hasBackground;
private bool _hasSocialBar;
private bool _isStaged;
private bool _isLive;
private string? _customBackgroundPath;
private bool _useDefaultBackground = true;
public bool IsStaged
{
get => _isStaged;
set => Set(ref _isStaged, value);
}
public bool IsLive
{
get => _isLive;
set => Set(ref _isLive, value);
}
/// <summary>
/// User-selected background image file path (FQFN). Null means use the app default.
/// Stored as a reference only — the image file is not copied into the DB.
/// </summary>
public string? CustomBackgroundPath
{
get => _customBackgroundPath;
set => Set(ref _customBackgroundPath, value);
}
/// <summary>
/// When true, the shipped default background image is used and CustomBackgroundPath
/// is ignored (but preserved). Toggled by the pill-switch in the properties panel.
/// </summary>
public bool UseDefaultBackground
{
get => _useDefaultBackground;
set => Set(ref _useDefaultBackground, value);
}
public string Name
{
@@ -26,13 +63,13 @@ public class Scene : INotifyPropertyChanged
}
/// <summary>
/// Whether the scene has a live desktop/game backdrop layer. Enforced by
/// Whether the scene has a live desktop/game background layer. Enforced by
/// policy: only the canonical Live scene ever has one (see SceneCatalog).
/// </summary>
public bool HasBackdrop
public bool HasBackground
{
get => _hasBackdrop;
set => Set(ref _hasBackdrop, value);
get => _hasBackground;
set => Set(ref _hasBackground, value);
}
/// <summary>
@@ -56,6 +93,18 @@ public class Scene : INotifyPropertyChanged
public bool IsChatScene { get; init; }
private BitmapSource? _snapshot;
/// <summary>
/// Cached thumbnail snapshot of this scene for the control surface strip.
/// Updated by the compositor when the scene is not live-previewed.
/// </summary>
public BitmapSource? Snapshot
{
get => _snapshot;
set => Set(ref _snapshot, value);
}
public event PropertyChangedEventHandler? PropertyChanged;
private void Set<T>(ref T field, T value, [CallerMemberName] string? propertyName = null)