Compositor: parallelize BlitContentRaw row loop (4 threads, BelowNormal intent) to speed scaled blits (Unit 5)

This commit is contained in:
2026-10-05 17:40:05 -07:00
parent dc1343896d
commit 623d77e531
+5 -3
View File
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using ytLive.Helpers;
using ytLive.Models;
@@ -575,10 +576,11 @@ public sealed class SceneCompositor
sxLut[xi] = sxCanvas;
}
for (var y = y0; y <= y1; y++)
var parallelOpts = new ParallelOptions { MaxDegreeOfParallelism = 4 };
Parallel.For(y0, y1 + 1, parallelOpts, y =>
{
var py = y - ey;
if (py < oy || py > oy + drawnH) continue;
if (py < oy || py > oy + drawnH) return;
// syNorm: normalized [0,1] position within the drawn content (vertically)
var syNorm = (py - oy) / drawnH;
@@ -656,7 +658,7 @@ public sealed class SceneCompositor
}
}
}
}
});
}
/// <summary>Two-stage bilinear in 8.8 fixed point; result within ±1 of the