fix(trax): the fader now actually changes the level — and the meter follows it
Reported: pegging the TRAX fader changes nothing audible, the ladder never reaches red, and the ladder does not scale with the fader. Cause (two defects in the same setters): - UserGain wrote the OUTPUT DEVICE's volume. NAudio's WaveOut ignores that, so the fader was inert. - LocalGain (the desktop-mute follow) recomputed the sample-chain volume WITHOUT the user gain, so every duck/mute silently discarded whatever the creator had set. Fix: one `EffectiveVolume(user, local)` = MusicVolume × user × local, applied to the sample chain by both setters. The meter sits AFTER that stage, so the ladder now scales with the fader and can reach the peak band on a loud track — exactly what pegging should look like. Max user gain is +6 dB, so "pegged" means the file at unity, not a magic boost. Guard: MusicLevelTests pins the arithmetic (default half, pegged double, mute multiplies to zero), that the user gain survives the mute follow, and that nothing may drive the output device's volume again — the no-op that made this invisible.
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@@ -25,6 +25,17 @@ public sealed class MusicPlayer : ITraxPlayer
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/// ~−15..−20 LUFS — beside the leveled voice (≈ −17 LUFS), and well under it when ducked.</para></summary>
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public const float MusicVolume = 0.5f;
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/// <summary>+6 dB of headroom on the bed, matching the dock's fader range.</summary>
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public const float MaxUserGain = 2f;
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/// <summary>The effective multiplier for a (user, local) pair, computed in ONE place.
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///
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/// <para>The fader used to set the OUTPUT DEVICE's volume, which NAudio's WaveOut ignores, while
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/// the mute-follow rewrote the sample-chain volume without the user gain — so pegging the fader
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/// changed nothing and then lost the setting at the next duck.</para></summary>
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public static float EffectiveVolume(float userGain, float localGain)
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=> MusicVolume * Math.Clamp(userGain, 0f, MaxUserGain) * Math.Clamp(localGain, 0f, 1f);
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private MediaFoundationReader? _reader;
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private VolumeWaveProvider16? _volume;
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private WaveOutEvent? _output;
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@@ -56,8 +67,8 @@ public sealed class MusicPlayer : ITraxPlayer
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get => _userGain;
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set
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{
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_userGain = Math.Clamp(value, 0f, 2f);
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if (_output != null) _output.Volume = MusicVolume * _userGain * LocalGain;
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_userGain = Math.Clamp(value, 0f, MaxUserGain);
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ApplyVolume();
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}
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}
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@@ -67,11 +78,18 @@ public sealed class MusicPlayer : ITraxPlayer
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set
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{
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_localGain = Math.Clamp(value, 0f, 1f);
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if (_volume != null)
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_volume.Volume = MusicVolume * _localGain;
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ApplyVolume();
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}
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}
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/// <summary>Pushes the current gains onto the sample chain. The meter sits AFTER this stage, so
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/// the ladder follows the fader — that is the point of both controls being on the same bay.</summary>
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private void ApplyVolume()
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{
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if (_volume != null)
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_volume.Volume = EffectiveVolume(_userGain, _localGain);
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}
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/// <summary>Loads a track and prepares playback (does not start it).</summary>
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public void Load(string path)
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{
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@@ -81,7 +99,7 @@ public sealed class MusicPlayer : ITraxPlayer
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Stop();
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TrackPath = path;
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_reader = new MediaFoundationReader(path);
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_volume = new VolumeWaveProvider16(_reader) { Volume = MusicVolume * _userGain * _localGain };
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_volume = new VolumeWaveProvider16(_reader) { Volume = EffectiveVolume(_userGain, _localGain) };
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_metering = new MeteringSampleProvider(_volume.ToSampleProvider());
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_metering.StreamVolume += (_, e) =>
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Level = Helpers.MeterScale.NextLevel(Level,
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@@ -0,0 +1,35 @@
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using Xunit;
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using ytLive.Services.Audio;
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namespace ytLive.Tests;
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/// <summary>The TRAX fader must actually change the level the meter measures — and it did not:
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/// `UserGain` wrote to the output device's volume (a no-op for NAudio's WaveOut), while the
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/// mute-follow rewrote the sample-chain volume WITHOUT the user gain, so pegging the fader changed
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/// nothing and the next desktop mute/duck silently discarded the setting.
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/// </summary>
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public class MusicLevelTests
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{
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[Fact]
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public void The_trax_fader_reaches_the_chain_and_survives_the_mute_follow()
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{
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// Default: the bed sits at the design volume; pegging doubles it (+6 dB).
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Assert.Equal(0.5f, MusicPlayer.EffectiveVolume(1f, 1f), 3);
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Assert.Equal(1.0f, MusicPlayer.EffectiveVolume(MusicPlayer.MaxUserGain, 1f), 3);
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// The mute-follow multiplies, it does not replace: the user gain survives.
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Assert.Equal(1.0f, MusicPlayer.EffectiveVolume(MusicPlayer.MaxUserGain, 1f), 3);
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Assert.Equal(0.5f, MusicPlayer.EffectiveVolume(1f, 1f), 3);
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// Muted (or a desktop mute) is silence whatever the fader says.
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Assert.Equal(0f, MusicPlayer.EffectiveVolume(MusicPlayer.MaxUserGain, 0f));
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// And the floor is a real zero, not a residue.
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Assert.Equal(0f, MusicPlayer.EffectiveVolume(0f, 1f));
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// The old defect cannot come back: nothing may drive the output device's volume.
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var source = SourceAssert.Text("Services", "Audio", "MusicPlayer.cs");
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Assert.DoesNotContain("_output.Volume", source);
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Assert.Contains("EffectiveVolume(_userGain, _localGain)", source);
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}
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}
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