TASK 21 Increment B: FFmpeg rawvideo video decoder -> VideoFrame

Adds the codec-agnostic decoder half of the media source. Spawns ffmpeg
with -f rawvideo -pix_fmt bgra (reusing the already-shipped ffmpeg via
IFfmpegLocator) and drains the raw BGRA stdout pipe into VideoFrames.

- Services/RawVideoFrameReader.cs: pure rawvideo BGRA stream -> frames
  (partial reads kept across Feed; no ffmpeg needed to test)
- Services/IDecodeProcess.cs + FfmpegDecodeProcess.cs: binary-stdout
  subprocess seam, mirror of the encoder's IEncoderProcess
- Services/MediaVideoSource.cs: owns the decode, raises FrameReady/Completed
- MediaVideoSourceTests: 3 pure reader + 1 integration (fake decode
  process through the real source loop, frames in order)

Reference (external scan): ffmpeg rawvideo pipe decode is the canonical
codec-agnostic frame feeds pattern (ffmpeg docs -f rawvideo; how OBS/media
pipelines push frames to a compositor). Verified: 4/4 tests, build 0 warnings.
Native-FPS pacing + resolver/compositor wiring are the next slice.
This commit is contained in:
2026-08-31 18:57:29 -07:00
parent f89b9f9ffa
commit 8f490102ee
8 changed files with 383 additions and 40 deletions
+59
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namespace ytLive.Services;
/// <summary>
/// TASK 21: parses a stream of tightly-packed raw BGRA frames into
/// <see cref="VideoFrame"/>s. The consumer of an ffmpeg <c>-f rawvideo -pix_fmt
/// bgra</c> stdout pipe: every frame is exactly <c>width*height*4</c> bytes, so a
/// frame is emitted whenever that many bytes have accumulated. Pure and fully
/// deterministic, so it is tested with a synthetic byte stream — no ffmpeg, no
/// process, no audio device needed.
/// </summary>
public sealed class RawVideoFrameReader
{
private readonly int _frameBytes;
private readonly int _width;
private readonly int _height;
private byte[]? _pending;
public RawVideoFrameReader(int width, int height)
{
_width = width;
_height = height;
_frameBytes = width * height * 4;
}
/// <summary>Feeds <paramref name="bytes"/> read from the pipe and returns any
/// whole frames reconstructed so far. Partial/pending bytes are kept for the
/// next call — frames never split or merge across reads.</summary>
public List<VideoFrame> Feed(byte[] bytes)
{
var pending = _pending;
byte[] combined;
if (pending != null && pending.Length > 0)
{
combined = new byte[pending.Length + bytes.Length];
Buffer.BlockCopy(pending, 0, combined, 0, pending.Length);
Buffer.BlockCopy(bytes, 0, combined, pending.Length, bytes.Length);
_pending = null;
}
else
{
combined = bytes;
}
var frames = new List<VideoFrame>();
var offset = 0;
while (combined.Length - offset >= _frameBytes)
{
var frame = new byte[_frameBytes];
Buffer.BlockCopy(combined, offset, frame, 0, _frameBytes);
frames.Add(new VideoFrame(_width, _height, frame));
offset += _frameBytes;
}
if (offset < combined.Length)
_pending = combined[offset..];
return frames;
}
}