docs: state the default-device audio assumption (no device probing, no OS-level audio debugging)
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@@ -28,6 +28,14 @@ ytLlive assumes you already have a YouTube creator account — connecting uses "
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to link that existing account. **ytLlive does not create accounts.** If you don't have a YouTube
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channel yet, set one up on YouTube first, then connect it here.
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## Audio Assumption
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ytLlive uses your **default** microphone and desktop/game output — it never hunts for a device or
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contends for one. **It assumes your audio is already configured and working** (default input and
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output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's
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scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio
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settings first — it's on the OS, not on us.
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## Run
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```bash
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@@ -415,6 +415,7 @@ public partial class MainViewModel
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return;
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}
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_audioMixer.Start();
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AppLog.Write("Audio: using system default mic + default output — assuming they are configured and available (device issues are out of scope).");
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}
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catch (Exception ex)
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{
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