docs(dock): the desktop ladder says it includes TRAX
TRAX is not a separate bus: it plays through the default output device and WASAPI loopback taps that device, so the music genuinely is in the desktop bed — the Desktop ladder moving with a track is correct, not a leak. The bay now says so on the label and in a tooltip, because two moving ladders for one sound invites exactly this question. No behaviour change: routing stays right (the stream hears the music once, via loopback).
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@@ -82,9 +82,13 @@
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<Border Background="{StaticResource Brush.SurfaceContainerHighest}" CornerRadius="{StaticResource Radius.Sm}" Padding="5,1">
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<Border Background="{StaticResource Brush.SurfaceContainerHighest}" CornerRadius="{StaticResource Radius.Sm}" Padding="5,1">
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<TextBlock Text="GAME / PC" FontSize="9" FontWeight="Bold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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<TextBlock Text="GAME / PC" FontSize="9" FontWeight="Bold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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</Border>
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</Border>
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<!-- TRAX plays through the default device, so the loopback bed carries it:
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this ladder shows everything the viewer hears from the desktop,
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music included. The TRAX bay's ladder is a tap on the player. -->
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="11" VerticalAlignment="Center"
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="11" VerticalAlignment="Center"
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TextTrimming="CharacterEllipsis" Foreground="{StaticResource Brush.OnSurfaceVariant}"
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TextTrimming="CharacterEllipsis" Foreground="{StaticResource Brush.OnSurfaceVariant}"
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Text="Desktop loopback"/>
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Text="Desktop loopback · incl. TRAX"
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ToolTip="Everything playing on the desktop — including TRAX, which rides the same device."/>
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<!-- The duck badge only exists while the duck is happening, and it carries
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<!-- The duck badge only exists while the duck is happening, and it carries
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the gain the mixer actually applied. -->
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the gain the mixer actually applied. -->
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<Border Grid.Column="2" Background="{StaticResource Brush.SurfaceContainerHighest}"
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<Border Grid.Column="2" Background="{StaticResource Brush.SurfaceContainerHighest}"
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